//private static bool created = false; void Start() { //for cooldown so that on start you can command a magic spell without waiting on that cooldown hasFireCooledDown = true; hasMinionsCooleddown = true; hasLightningCooledDown = true; //hasFearCooledDown = true; //hasMindControlCooledDown = true; isSpawningMinions = true; isSpawningFire = true; isSpawningLightning = true; //isSpawningFear = true; //isSpawningMindControl = true; cam = Camera.main; hasEvilCooledDown = true; sounds = GameObject.FindWithTag("SoundManager").GetComponent <SoundsSceneManager> (); }
//private static bool created = false; void Start() { if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } //for cooldown so that on start you can command a magic spell without waiting on that cooldown hasFireCooledDown = true; hasMinionsCooleddown = true; hasLightningCooledDown = true; //hasFearCooledDown = true; //hasMindControlCooledDown = true; hasEvilCooledDown = true; sounds = GameObject.FindWithTag("SoundManager").GetComponent <SoundsSceneManager> (); cam = Camera.main; //on screen cooldown visuals cooldownImage = GameObject.FindWithTag("Firespell"); cooldownImage2 = GameObject.FindWithTag("Lightningspell"); cooldownImage3 = GameObject.FindWithTag("MinionSpell"); col1 = new Color(105 / 255.0F, 105 / 255.0F, 105 / 255.0F); //cooldown visual col2 = new Color(255 / 255.0F, 255 / 255.0F, 255 / 255.0F); //normal visual }
// Use this for initialization void Start() { menuOptions.SetActive(false); menuExit.SetActive(false); sounds = GameObject.FindWithTag("SoundManager").GetComponent <SoundsSceneManager> (); }
void Start() { sounds = GameObject.FindWithTag("SoundManager").GetComponent <SoundsSceneManager> (); }