// Update is called once per frame void Update() { if (Input.GetButtonDown("P" + playerNumber + "_Button_" + button)) { SoundWave obj = SoundWave.Create(radius, lifeTime); obj.transform.position = this.transform.position; } }
public override void UpdateComponent() { base.UpdateComponent(); if (MainPlayer.buttonDownList[whistleKey]) { SoundWave obj = SoundWave.Create(radius, lifeTime); obj.transform.position = this.transform.position; } }