Exemple #1
0
        /// <summary>
        /// Начать воспроизведение фоновой музыки
        /// </summary>
        /// <param name="parMusicAsset">Тип фоновой музыки</param>
        /// <param name="parIsLooped">Зациклить воспроизведение?</param>
        public void PlayBgMusic(EAppMusicAssets parMusicAsset, bool parIsLooped)
        {
            //выгрузим старый ресурс фоновой музыки
            if (PlayingBackgroundMusic != null)
            {
                AppSoundManagerMediator.Send(
                    new SoundManagerMessage(ESoundManagerMessageType.SoundReset, PlayingBackgroundMusic.LinkedAppSoundAsset),
                    AppSoundManagerMediator.ViewSoundManagerColleague);

                while (true)
                {
                    SoundManagerRequestB requestBIsPlaying =
                        new SoundManagerRequestB(ESoundManagerRequestType.IsSoundPlaying,
                                                 PlayingBackgroundMusic.LinkedAppSoundAsset);
                    AppSoundManagerMediator.Request(requestBIsPlaying, AppSoundManagerMediator.ViewSoundManagerColleague);

                    if (!requestBIsPlaying.RequestDataBool)
                    {
                        break;
                    }
                }

                LinkedResourceManager.GetAssetInfo(PlayingBackgroundMusic.LinkedAppSoundAsset.LinkedAssetMetadata,
                                                   out string assetPackName,
                                                   out string assetName);
                if (assetPackName != null && assetName != null)
                {
                    //выгрузка
                    LinkedResourceManager.UnloadAssetPack(assetPackName);
                }
            }

            if (ActualAppModel.GetGameplaySettingsData().IsMusicEnabled)
            {
                //загружаемый новый ресурс фоновой музыки
                if (CurrentAudioLibrary.Music.TryGetValue(parMusicAsset, out AppSoundAsset soundAsset))
                {
                    LinkedResourceManager.GetAssetInfo(soundAsset.LinkedAssetMetadata, out string assetPackName,
                                                       out string assetName);
                    if (assetPackName != null && assetName != null)
                    {
                        //загрузка
                        LinkedResourceManager.LoadAssetPack(assetPackName);

                        //воспроизведение
                        AppSoundManagerMediator.Send(
                            new SoundManagerMessageB(ESoundManagerMessageType.SoundPlay, soundAsset, parIsLooped),
                            AppSoundManagerMediator.ViewSoundManagerColleague);
                        PlayingBackgroundMusic = new PlayingBackgroundMusicData(soundAsset, parMusicAsset);
                    }
                }
            }
        }
Exemple #2
0
        /// <summary>
        /// Проигрывается ли сейчас фоновая музыка?
        /// </summary>
        /// <returns>True, если проигрывается</returns>
        public bool IsMusicPlaying()
        {
            if (PlayingBackgroundMusic == null)
            {
                return(false);
            }

            SoundManagerRequestB requestBMusicIsPlaying =
                new SoundManagerRequestB(ESoundManagerRequestType.IsSoundPlaying, PlayingBackgroundMusic.LinkedAppSoundAsset);

            AppSoundManagerMediator.Request(requestBMusicIsPlaying, AppSoundManagerMediator.ViewSoundManagerColleague);
            return(requestBMusicIsPlaying.RequestDataBool);
        }
Exemple #3
0
        /// <summary>
        /// Обновление данных менеджера. Предназначен для вызова каждый кадр в модели.
        /// </summary>
        public void ManagerUpdateStep()
        {
            //обновление состояния проигрывания звуковых эффектов
            for (var i = 0; i < PlayingSfx.Count; i++)
            {
                AppSoundAsset appSoundAsset = PlayingSfx[i];
                //используем запросы для получения данных
                SoundManagerRequestB requestBIsPlaying =
                    new SoundManagerRequestB(ESoundManagerRequestType.IsSoundPlaying, appSoundAsset);
                AppSoundManagerMediator.Request(requestBIsPlaying, AppSoundManagerMediator.ViewSoundManagerColleague);

                SoundManagerRequestB requestBIsPaused =
                    new SoundManagerRequestB(ESoundManagerRequestType.IsSoundPaused, appSoundAsset);
                AppSoundManagerMediator.Request(requestBIsPaused, AppSoundManagerMediator.ViewSoundManagerColleague);


                if (!requestBIsPlaying.RequestDataBool && !requestBIsPaused.RequestDataBool)
                {
                    PlayingSfx.Remove(appSoundAsset);
                    i--;
                }
            }
        }
Exemple #4
0
        /// <summary>
        /// Вспомогательный метод для проверки приостановки воспроизведения аудио ресурса
        /// </summary>
        /// <param name="parAppSoundAsset">Целевой аудио ресурс для проверки</param>
        /// <returns>True, если воспроизведение приостановлено</returns>
        public bool IsSoundPaused(AppSoundAsset parAppSoundAsset)
        {
            SoundManagerRequestB request = new SoundManagerRequestB(ESoundManagerRequestType.IsSoundPaused, parAppSoundAsset);

            return(request.RequestDataBool);
        }