private void OnSoundCreated(Sound sound)
    {
        SoundLabel soundLabel = Instantiate(_labelPrefab, transform);

        soundLabel.SetText(sound.playableSound.pitch.ToString());
        _labels[sound.playableSound.id] = soundLabel;
        soundLabel.gameObject.SetActive(false);
    }
    private void OnSoundUpdated(Sound sound)
    {
        Vector3    screenPoint = _camera.WorldToScreenPoint(sound.transform.position);
        SoundLabel soundLabel  = _labels[sound.playableSound.id];

        soundLabel.transform.position = screenPoint;
        if (!soundLabel.gameObject.activeSelf)
        {
            soundLabel.gameObject.SetActive(true);
        }
    }