public FMODAudioBase(SoundHolderBase main, FMOD.Studio.EventInstance sound) { this._main = main; this._sound = sound; }
public FMODAudio2D(SoundHolderBase main, FMOD.Studio.EventInstance sound) : base(main, sound) { }
public FMODAudioBase(SoundHolderBase main, FMOD.Studio.EventInstance sound) { this._main = main; this._sound = sound; }
public FMODAudio2D(SoundHolderBase main, FMOD.Studio.EventInstance sound) : base(main, sound) { }