protected override void UseSpecial() { if (this.SpecialAmmo > 0) { this.PlayThrowLightSound(0.4f); this.SpecialAmmo--; gunSprite.GetComponent <Renderer>().material.mainTexture = gunTextureNoShield; if (base.IsMine) { //Main.Log("spawning"); //ProjectileController.SpawnProjectileOverNetwork(this.boomerang, this, base.X + base.transform.localScale.x * 6f, base.Y + 15f, base.transform.localScale.x * this.boomerangSpeed, 0f, false, base.playerNum, false, false, 0f); Shield newProj = ProjectileController.SpawnProjectileLocally(this.shield, this, base.X + base.transform.localScale.x * 6f, base.Y + 8, base.transform.localScale.x * this.boomerangSpeed, 0f, false, base.playerNum, false, false, 0f) as Shield; //newProj.Display(); //Main.Log("arguments: " + (base.X + base.transform.localScale.x * 6f) + " " + (base.Y + 8) + " " + (base.transform.localScale.x * this.boomerangSpeed) + " " + 0f); //shield.gameObject.SetActive(true); //shield.Fire(base.X + base.transform.localScale.x * 6f, base.Y + 8, base.transform.localScale.x * this.boomerangSpeed, 0f, 0f, base.playerNum, this); //shield.gameObject.SetActive BoxCollider tempAttachBoxCollider = BoxCollider.Instantiate(attachBoxCollider); //Transform tempShieldTransform = Transform.Instantiate(shieldTransform); Transform tempShieldTransform = newProj.transform; SoundHolder tempSoundHolder = SoundHolder.Instantiate(boomerangSoundHolder); newProj.Setup(tempAttachBoxCollider, tempShieldTransform, tempSoundHolder, rotationSpeed, true); newProj.activeProjectile = true; //Main.Log("spawned"); } } else { HeroController.FlashSpecialAmmo(base.playerNum); this.ActivateGun(); } this.pressSpecialFacingDirection = 0; }
public SearchSamples() { _soundHolder = new SoundHolder(GetOutputFolder()); PopulateSoundItemList(); InitializeComponent(); MainItemsList.ItemsSource = _soundItemsToShow; }
public void Activate(Color teamcolor, SoundHolder deathSoundHolder, Vector3 pos) { spriteRendererTeamcolor.color = teamcolor; this.deathSoundHolder = deathSoundHolder; transform.position = pos; gameObject.SetActive(true); }
// Use this for initialization void Start() { keyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>(); gm = GameObject.FindGameObjectWithTag("GameMaster"); soundholder = GameObject.Find("SoundHolder").GetComponent <SoundHolder>(); bindkey = gameObject.GetComponent <BindKey>(); DefaultUI.SetActive(false); bindkeyUI = false; ResolutionScroll = false; QualityScroll = false; //kategorie poziomu trundości category[0].SetActive(true); category[1].SetActive(false); category[2].SetActive(false); category[3].SetActive(false); load(); if (gm != null) { gm.GetComponent <Game_Master>().settings = this; } SettingUI.SetActive(false); }
public static void LoadAssets() { PlayerHolder.Initialize(); EnemyHolder.Initialize(); WeaponHolder.Initialize(); AmmunitionDropHolder.Initialize(); ProjectileHolder.Initialize(); SoundHolder.Initialize(); VisualEffectHolder.Initialize(); AnimationHolder.Initialize(); MapHolder.Initialize(); OnLoadingStatus += PlayerHolder.CurrentLoadingPercentage; OnLoadingStatus += EnemyHolder.CurrentLoadingPercentage; OnLoadingStatus += WeaponHolder.CurrentLoadingPercentage; OnLoadingStatus += ProjectileHolder.CurrentLoadingPercentage; OnLoadingStatus += SoundHolder.CurrentLoadingPercentage; OnLoadingStatus += VisualEffectHolder.CurrentLoadingPercentage; OnLoadingStatus += AnimationHolder.CurrentLoadingPercentage; OnLoadingStatus += AmmunitionDropHolder.CurrentLoadingPercentage; OnLoadingStatus += MapHolder.CurrentLoadingPercentage; PlayerHolder.LoadAssets(); EnemyHolder.LoadAssets(); WeaponHolder.LoadAssets(); ProjectileHolder.LoadAssets(); SoundHolder.LoadAssets(); VisualEffectHolder.LoadAssets(); AnimationHolder.LoadAssets(); AmmunitionDropHolder.LoadAssets(); MapHolder.LoadAssets(); }
void Start() { soundholder = GameObject.Find("SoundHolder").GetComponent <SoundHolder>(); KeyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>(); soundholder.isloading = true; if (PlayerPrefs.HasKey("beforeBorders0")) //sprawdza czy została przekroczona granica stage'ow { prevBorders[0] = PlayerPrefs.GetInt("beforeBorders0"); prevBorders[1] = PlayerPrefs.GetInt("beforeBorders1"); } else { prevBorders[0] = 0; prevBorders[1] = 0; } StageInfo(); Cursor.lockState = CursorLockMode.Locked; //Zablokowanie kursora myszy. Cursor.visible = false; //Ukrycie kursora. if (sceneToLoad < 0) { return; } currentScene = SceneManager.GetActiveScene(); StartCoroutine(LoadAsync(sceneToLoad, anim)); Debug.Log("Loading...."); }
//static public GameObject powerUI; void Start() { //początkowe wartości PlayerFighting = false; ChangeToZero = true; YouGetBoard.SetActive(false); YouGet.text = " "; for (int i = 0; i < note.Length; i++) { note[i] = 0; } LevelId = Application.loadedLevel; save = gameObject.GetComponent <Saveing>(); DeadScreenImage.SetActive(false); NewLevelInstantiate = false; // data = gameObject.GetComponent<itemDataBase>(); awake = true; soundHolder = GameObject.Find("SoundHolder").GetComponent <SoundHolder>(); keyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>(); soundHolder.isloading = true; eq = GameObject.Find("Equipment").GetComponent <CanvasEkwipunek>(); saving = false; loadScene = false; player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Controller>(); playerAtckScript = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerAttack>(); loadScript = gameObject.GetComponent <LoadTargetScript>(); itd = gameObject.GetComponent <itemDataBase>(); Debug.Log("itd nie jest null"); save.Load(); itemDataBaseChest = gameObject.GetComponent <itemDataBaseChest>(); if (itemDataBaseChest != null) //jezeli znajduje się skrzynia na planszy { Debug.Log("itemDataBaseChest nie jest null"); save.ChestLoad(LevelId); } RefreshEqStats(); soundHolder.isloading = false; if (PlayerPrefs.HasKey("difficultLevel")) //załadowanie poziomu trudności { difficultLevel = PlayerPrefs.GetInt("difficultLevel"); } settings.load(); //załadowanie ustawień exp_Slider = GameObject.Find("SkillUI").GetComponent <Exp_Slider>(); }
public MainWindow() { _soundHolder = new SoundHolder(GetOutputFolder()); InitializeComponent(); ConvertTagsToList(); PopulateSoundItemList(); DisplayedItemsGrid.ItemsSource = _soundItemsToShow; Tag.ItemsSource = _tags; }
public void Reload() { if (this.Ammo != this.MagazineSize && this.Reloading != true) { Sound sound = SoundHolder.GetInstance().Get(SoundIdentifier.Reload); sound.Volume = SoundVolume.GetInstance().GetVolume(); sound.Play(); this.ChangeAmmo(-this.Ammo); this.ReloadTimer.Restart(); this.Reloading = true; } }
public void PlayRawSound(string soundPath, float volume = 1f) { //Retrieve next sound holder, then assign the sound ID to the holder SoundHolder holder = NextAvailableSound(); holder.SetSound(soundPath, true); holder.SetVolume(volume); //Play the sound holder.Play(); UpdateLastSoundTimer(); }
public void ShouldAddItemToList() { SoundHolder sh = new SoundHolder(); SoundItemData sid = new SoundItemData { Name = "Added item" }; sh.Add(sid); sh.SoundItems.Should().HaveCount(1); sh.SoundItems[0].Name.Should().Be("Added item"); }
public void PlaySoundClipWithSource(SoundHolder soundHolder, AudioSource source, float duration) { foreach (SoundData data in soundClips) { if (data.name == soundHolder.SoundName) { source.clip = data.clip; source.PlayOneShot(source.clip, soundHolder.SoundVolumeMultiplier); if (duration > 0) { StartCoroutine(PlayForDuration(duration, source)); } } } }
public void Setup(SpriteSM attachSprite, Player attachPlayer, int attachplayerNum, Shield attachShield, SoundHolder attachSoundHolder, float attachFireRate) { sprite = attachSprite; player = attachPlayer; playerNum = attachplayerNum; shield = attachShield; soundHolder = attachSoundHolder; this.SpecialAmmo = 1; this.originalSpecialAmmo = 1; this.fireRate = attachFireRate; this.health = 1; this.canChimneyFlip = true; this.doRollOnLand = true; this.useNewFrames = true; }
public void PlaySoundClipWithSource(SoundHolder soundHolder, AudioSource source, float duration, bool loop) { if (loop) { foreach (SoundData data in soundClips) { if (data.name == soundHolder.SoundName) { source.clip = data.clip; source.loop = loop; source.Play(); } } return; } PlaySoundClipWithSource(soundHolder, source, duration); }
private SoundHolder NextAvailableSound() { //Check for available sounds for (int i = 0; i < Sounds.Count; i++) { if (Sounds[i].IsPlaying == false) { return(Sounds[i]); } } //If no sounds are available, create a new sound holder and add it to the list SoundHolder newHolder = new SoundHolder(); Sounds.Add(newHolder); return(newHolder); }
public void PlaySound(Sound sound, float volume = 1f) { if (SoundMap.ContainsKey(sound) == false) { Debug.LogError($"Cannot play sound {sound} because it doesn't exist in {nameof(SoundMap)}!"); return; } //Retrieve next sound holder, then assign the sound ID to the holder SoundHolder holder = NextAvailableSound(); holder.SetSound(sound); holder.SetVolume(volume); //Play the sound holder.Play(); UpdateLastSoundTimer(); }
public void ShouldNotHaveSameItemTwice() { SoundHolder sh = new SoundHolder(); SoundItemData sid = new SoundItemData { Name = "Added item", FullPath = @"C:\FullPath\Wav.wav" }; sh.Add(sid); SoundItemData sidTwo = new SoundItemData { Name = "Added item Different name", FullPath = @"C:\FullPath\Wav.wav" }; sh.Add(sidTwo); sh.SoundItems.Should().HaveCount(1); sh.SoundItems[0].Name.Should().Be("Added item"); }
public EntitySaveData(OwnerEnum owner, ParentObjectNameEnum objectName, EntityStateEnum entityState, int maxLevel, int currentLevel, float maxHealthpoints, float currentHealthPoints, int buildCost, int buildTime, float armor, EntityActionStateEnum entityActionState, EntityBehaviourEnum entityBehaviour, float baseDamage, float movementSpeed, float viewDistance, float attackRange, float attackDelay, int foodValue, SoundHolder dieSoundHolder, SoundHolder fightSoundHolder, int experience) { this.owner = owner; this.objectName = objectName; this.entityState = entityState; this.maxLevel = maxLevel; this.currentLevel = currentLevel; this.maxHealthpoints = maxHealthpoints; this.currentHealthPoints = currentHealthPoints; this.buildCost = buildCost; this.buildTime = buildTime; this.armor = armor; this.entityActionState = entityActionState; this.entityBehaviour = entityBehaviour; this.baseDamage = baseDamage; this.movementSpeed = movementSpeed; this.viewDistance = viewDistance; this.attackRange = attackRange; this.attackDelay = attackDelay; this.foodValue = foodValue; this.dieSoundHolder = dieSoundHolder; this.fightSoundHolder = fightSoundHolder; this.experience = experience; }
public void Setup(BoxCollider attachBoomerangCollider, Transform attachTransform, SoundHolder attachSoundHolder, float attachRotationSpeed, bool startRunning) { this.boomerangCollider = attachBoomerangCollider; base.transform.parent = attachTransform; this.soundHolder = attachSoundHolder; //this.rotationSpeed = attachRotationSpeed; this.returnTime = 2f; this.rotationSpeed = 0f; this.damage = 3; this.texture = this.gameObject.GetComponent <AnimatedTexture>(); base.transform.localScale = new Vector3(1f, 1f, 1f); base.transform.eulerAngles = new Vector3(0f, 0f, 0f); this.enabled = startRunning; //texture.paused = true; //Main.Log("request frame: " + Main.requestedFrame); this.texture.frames = 1; //this.texture.SetFrame(Main.requestedFrame); if (this.gameObject == null) { Main.Log("gameobject null"); } if (this.boomerangCollider == null) { Main.Log("collider null"); } }
//public AudioClip TankMachineGun; //public AudioClip RocketLauncher; //Defesas /* * public AudioClip bulletsHit; * public AudioClip bulletsOnHardHit; * public AudioClip shellHit; * public AudioClip heroicTarget; * public AudioClip bulletMiss; * public AudioClip shellMiss; * public AudioClip artilleryHit; */ void Start() { instancia = this; }
protected override void LoadContent() { //Initialize the GameInfo: GameInfo.RefSpriteBatch = spriteBatch; GameInfo.RefDevice = Device; GameInfo.RefDeviceManager = graphics; GameInfo.RefContent = Content; //Initialize some more static classes: TextureHolder.Initialize(); SoundHolder.Initialize(); MouseManager.Initialize(); //Initalize the grid: Grid grid = new Grid(new Vector2(0, 0), 100, 40); Grid gridFloor = new Grid(new Vector2(0, 0), 100, 40); ObjectHolder.Create(grid); ObjectHolder.Create(gridFloor); //Initialize the camera: Camera.Initialize(new Vector2(0, 0)); //Initialize default sprites: TextureHolder.DefaultTextures[typeof(DungeonWall)] = TextureHolder.AddTexture("DungeonWall"); TextureHolder.DefaultTextures[typeof(DungeonFloor)] = TextureHolder.AddTexture("DungeonFloor"); TextureHolder.DefaultTextures[typeof(DungeonFloor2)] = TextureHolder.AddTexture("DungeonFloor2"); TextureHolder.DefaultTextures[typeof(Player)] = TextureHolder.AddTexture("Player"); TextureHolder.DefaultTextures[typeof(PlayerLegs)] = TextureHolder.AddTexture("PlayerLegs"); TextureHolder.DefaultTextures[typeof(PlayerSword)] = TextureHolder.AddTexture("PlayerSword"); TextureHolder.DefaultTextures[typeof(CannonBot)] = TextureHolder.AddTexture("CannonBot"); TextureHolder.DefaultTextures[typeof(Sink)] = TextureHolder.AddTexture("Sink"); //Load sounds: //Create game objects: gridFloor.CreateFromString( //Make the floor new Dictionary <char, Type>() { { 'f', typeof(DungeonFloor) }, { 's', typeof(DungeonFloor2) }, { '.', null } }, new Dictionary <char, GameObject>() { }, new string[] { "..............", ".sfffffffffff.", ".ffffffffffff.", ".ffffffffffff..........", ".fffffffffffffffsfffff.", ".fffffffsfffffffffffff.", ".fffffffffffffffffffff.", ".fffffffffffffffffffff.", ".ffffffffffff..........", ".fffsffffffff.", ".ffffffffffff.", ".............." }); grid.CreateFromString( new Dictionary <char, Type>() { { 'w', typeof(DungeonWall) }, { 'p', typeof(Player) }, { 'c', typeof(CannonBot) }, { 's', typeof(Sink) }, { '.', null } }, new Dictionary <char, GameObject>() { { '1', new Sink(new Vector2(0, 0), MazeGameEngine.FurnitureDirection.Up) } }, new string[] { "wwwwwwwwwwwwww", "w............w", "w............w", "w............wwwwwwwwww", "w.....................w", "w.....p...............w", "w.....................w", "w.....................w", "w............wwwwwwwwww", "w............w", "w.....1......w", "wwwwwwwwwwwwww" }); //Make a reference to the UI objects: (so that other objects can interact with them) }
private void Awake() { soundHolder = this; }
public void Activate(SoundHolder destroySoundHolder, Vector3 pos) { this.destroySoundHolder = destroySoundHolder; transform.position = pos; gameObject.SetActive(true); }
public void PlaySound(SoundType which) { SoundHolder sound = sounds[(int)which]; source.PlayOneShot(sound.clips[Random.Range(0, sound.clips.Length)], sound.volume > 0f? sound.volume : 1f); }
private void Start() { current = this; }
void Awake() //Na samym początku odszukiwany jest komponent SoundHolder i jego odtwarzacz { soundHolder = GameObject.Find("SoundHolder").GetComponent <SoundHolder>(); soundHolderAudioSource = soundHolder.gameObject.GetComponent <AudioSource>(); }
public static void swapToCustom() { Dictionary <HeroType, HeroController.HeroDefinition> heroDefinition = Traverse.Create(HeroController.Instance).Field("_heroData").GetValue() as Dictionary <HeroType, HeroController.HeroDefinition>; Traverse oldVanDamm = Traverse.Create(HeroController.players[0].character); float fireRate = 0.166f; bro = HeroController.players[0].character.gameObject.AddComponent <CaptainAmeribro>(); UnityEngine.Object.Destroy(HeroController.players[0].character.gameObject.GetComponent <WavyGrassEffector>()); SpriteSM sprite = bro.gameObject.GetComponent <SpriteSM>(); SoundHolder soundholder = oldVanDamm.Field("soundHolder").GetValue() as SoundHolder; TestVanDammeAnim neobro = HeroController.GetHeroPrefab(HeroType.Nebro); // LOADING CHARACTER SPRITE ARMLESS { string filePath = "D:\\Steam\\steamapps\\common\\Broforce\\Mods\\Development - captainameribro\\captainAmeribroArmless.png"; var tex = new Texture2D(2, 2, TextureFormat.ARGB32, false); tex.LoadImage(File.ReadAllBytes(filePath)); tex.wrapMode = TextureWrapMode.Clamp; Texture orig = sprite.meshRender.sharedMaterial.GetTexture("_MainTex"); tex.anisoLevel = orig.anisoLevel; tex.filterMode = orig.filterMode; tex.mipMapBias = orig.mipMapBias; tex.wrapMode = orig.wrapMode; Material armless = Material.Instantiate(sprite.meshRender.sharedMaterial); armless.mainTexture = tex; bro.materialArmless = armless; //sprite.meshRender.sharedMaterial.SetTexture("_MainTex", tex); //bro.materialArmless = sprite.meshRender.sharedMaterial; } // LOADING CHARACTER SPRITE { string filePath = "D:\\Steam\\steamapps\\common\\Broforce\\Mods\\Development - captainameribro\\captainAmeribro.png"; var tex = new Texture2D(2, 2, TextureFormat.ARGB32, false); tex.LoadImage(File.ReadAllBytes(filePath)); tex.wrapMode = TextureWrapMode.Clamp; Texture orig = sprite.meshRender.sharedMaterial.GetTexture("_MainTex"); tex.anisoLevel = orig.anisoLevel; tex.filterMode = orig.filterMode; tex.mipMapBias = orig.mipMapBias; tex.wrapMode = orig.wrapMode; sprite.meshRender.sharedMaterial.SetTexture("_MainTex", tex); bro.materialNormal = sprite.meshRender.sharedMaterial; } // LOADING GUN SPRITE WITHOUT SHIELD { //bro.gunSpriteNoShield = HeroController.players[0].character.gunSprite; string filePathGun = "D:\\Steam\\steamapps\\common\\Broforce\\Mods\\Development - captainameribro\\captainAmeribroGunNoShield.png"; var texGun = new Texture2D(2, 2, TextureFormat.ARGB32, false); texGun.LoadImage(File.ReadAllBytes(filePathGun)); texGun.wrapMode = TextureWrapMode.Clamp; Texture origGun = neobro.gunSprite.GetComponent <Renderer>().sharedMaterial.GetTexture("_MainTex"); SpriteSM gunSpriteCopy = SpriteSM.Instantiate(neobro.gunSprite); //bro.gunSpriteNoShield.Copy(gunSpriteCopy); texGun.anisoLevel = origGun.anisoLevel; texGun.filterMode = origGun.filterMode; texGun.mipMapBias = origGun.mipMapBias; texGun.wrapMode = origGun.wrapMode; bro.gunTextureNoShield = texGun; } // LOADING GUN SPRITE WITH SHIELD { bro.gunSprite = HeroController.players[0].character.gunSprite; string filePathGun = "D:\\Steam\\steamapps\\common\\Broforce\\Mods\\Development - captainameribro\\captainAmeribroGunWithShield.png"; var texGun = new Texture2D(2, 2, TextureFormat.ARGB32, false); texGun.LoadImage(File.ReadAllBytes(filePathGun)); texGun.wrapMode = TextureWrapMode.Clamp; Texture origGun = neobro.gunSprite.GetComponent <Renderer>().sharedMaterial.GetTexture("_MainTex"); SpriteSM gunSpriteCopy = SpriteSM.Instantiate(neobro.gunSprite); bro.gunSprite.Copy(gunSpriteCopy); texGun.anisoLevel = origGun.anisoLevel; texGun.filterMode = origGun.filterMode; texGun.mipMapBias = origGun.mipMapBias; texGun.wrapMode = origGun.wrapMode; bro.gunTextureWithShield = texGun; bro.gunSprite.GetComponent <Renderer>().material.mainTexture = texGun; } // PASSING REFERENCES TO NEW PROJECTILE Boomerang boom = (HeroController.players[0].character as BroMax).boomerang as Boomerang; //Boomerang clone = boom.Clone<Boomerang>(); foreach (Component comp in boom.GetComponentsInParent(typeof(Component))) { Main.Log("attached: " + comp.name + " also " + comp.GetType()); } Boomerang clone = Boomerang.Instantiate(boom); Traverse boomerangTraverse = Traverse.Create(clone); //Traverse boomerangTraverseOrig = Traverse.Create(boom); //BoxCollider attachBoxCollider = boomerangTraverse.Field("boomerangCollider").GetValue() as BoxCollider; //BoxCollider attachBoxCollider = BoxCollider.Instantiate(boomerangTraverse.Field("boomerangCollider").GetValue() as BoxCollider); //SoundHolder boomerangSoundHolder = boomerangTraverse.Field("soundHolder").GetValue() as SoundHolder; //float rotationSpeed = boomerangTraverse.Field("rotationSpeed").GetValue<float>(); bro.attachBoxCollider = BoxCollider.Instantiate(boomerangTraverse.Field("boomerangCollider").GetValue() as BoxCollider); bro.boomerangSoundHolder = boomerangTraverse.Field("soundHolder").GetValue() as SoundHolder; bro.rotationSpeed = boomerangTraverse.Field("rotationSpeed").GetValue <float>(); bro.shieldTransform = clone.transform.parent; UnityEngine.Object.Destroy(clone.gameObject.GetComponent <Boomerang>()); Shield shield = clone.gameObject.AddComponent <Shield>(); shield.Setup(bro.attachBoxCollider, bro.shieldTransform, bro.boomerangSoundHolder, bro.rotationSpeed, false); //return; // LOADING PROJECTILE SPRITE //MeshRenderer meshRender = shield.gameObject.GetComponent<MeshRenderer>(); MeshRenderer meshRender = clone.gameObject.GetComponent <MeshRenderer>(); //Main.Log("after get component"); { string filePath = "D:\\Steam\\steamapps\\common\\Broforce\\Mods\\Development - captainameribro\\captainAmeribroShield.png"; var tex = new Texture2D(2, 2, TextureFormat.ARGB32, false); tex.LoadImage(File.ReadAllBytes(filePath)); //Main.Log("after load iamge"); tex.wrapMode = TextureWrapMode.Clamp; Texture orig = meshRender.sharedMaterial.mainTexture; tex.anisoLevel = orig.anisoLevel; tex.filterMode = orig.filterMode; tex.mipMapBias = orig.mipMapBias; tex.wrapMode = orig.wrapMode; //Main.Log("after orig texture"); meshRender.material.mainTexture = tex; //meshRender.sharedMaterial.mainTexture = tex; //Main.Log("at end"); } // PASSING REFERENCES TO NEW VAN DAMM bro.Setup(sprite, HeroController.players[0], HeroController.players[0].character.playerNum, shield, soundholder, fireRate); UnityEngine.Object.Destroy(HeroController.players[0].character.gameObject.GetComponent <BroMax>()); //HeroController.players[0].character = bro; //Networking.Networking.RPC<int, HeroType, bool>(PID.TargetAll, new RpcSignature<int, HeroType, bool>(bro.SetUpHero), 0, HeroType.BroMax, true, false); // Give hero controller reference to new van damm bro.SetUpHero(0, HeroType.BroMax, true); isCaptainAmeribro = true; }