//Pick up memdata private void OnTriggerEnter(Collider other) { if (other.tag == "Pickup") { //Try and pick up their thing MemoryPickup pickup = other.GetComponent <MemoryPickup>(); int slot = FirstEmptySlot(); if (pickup && slot != -1) { if (!MemoryContains(pickup.data)) { memory[slot] = pickup.data; UpdateUI(); pickup.Hide(); if (pickup.data.name.IndexOf("L.") != -1) { string text = "Launch Codes Aqquired!"; if (++codeCount == 3) { text += " Return back to the start to complete mission"; } ShowPopup(text); } sound.Play(getData); } else { ShowPopup("You already have that data!"); } } else { ShowPopup("Out of free memory!"); } } else if (other.tag == "Room") { //We have entered a new room currentRoom = other.GetComponent <RoomController>(); AddRoomToMemory(); MoveIndicator(); } else if (other.tag == "Door") { DoorController d = other.GetComponent <DoorController>(); if (!MemoryContains(d.keyCode)) { ShowPopup("You need the <i>" + d.keyCode.name + "</i> to access this!"); } } }
private void OnCollisionEnter2D(Collision2D col) { var x = _force.x; var y = _force.y * -1; if (col.gameObject.name.Contains("pad")) { if (col.contactCount > 0) { var contacts = new ContactPoint2D[1]; col.GetContacts(contacts); var contact = contacts[0]; var bounds = contact.collider.bounds; const float BALL_HEIGHT = 0.5f; y = contact.point.y.Remap( (Mathf.Abs(bounds.min.y) + BALL_HEIGHT) * Mathf.Sign(bounds.min.y), (Mathf.Abs(bounds.max.y) + BALL_HEIGHT) * Mathf.Sign(bounds.max.y), -1, 1); } x *= -1; _speed *= SpeedIncrease; } _force = new Vector2(x, y); SoundHelper.Play(SoundHelper.Audios.Plop); }
/// <summary> /// 显示 /// </summary> private void Show() { if (isShow) { return; } isShow = true; storyboard = new Storyboard(); newTop = 0; animation = CreateDoubleAnimation(this.Margin.Top, newTop, this, 200); storyboard.Children.Add(animation); storyboard.Completed += storyboard_Completed; storyboard.Begin(this); // 播放音乐 //SoundHelperBak.PlaySound(AppDomain.CurrentDomain.BaseDirectory + "Data\\Alarm.wav"); soundHelper.Play(); }
public static void SetAllowedItem(FindersKeepers.Helpers.Item Item, FilterItems Filter, bool ValidItem) { if ((!Config.Get <FKConfig>().General.FKSettings.DebugMode&& (Filter.OnlyAncient && !Item.AncientItem))) { return; } //if (!ValidItem) // Check this!! Not triggering in debug mode // return; FKAccounts.Multibox Box = null; if (Filter.UseVoice) { SoundHelper.PlayVoice(Filter, Item); } else if (Filter.MultiboxSound) { SoundHelper.Play(Filter, GameManagerAccountHelper.CurrentData.Multibox.MultiboxID); } else if (Filter.SoundEnabled) { // SoundHelper.Play(Filter.SoundPath); if (Config.Get <FKConfig>().General.FKSettings.WriteToFile&& Item.ItemQuality == ItemQuality.Legendary) { SoundHelper.OutputToFile(Item, GameManagerAccountHelper.CurrentData.Multibox.Nickname); } } Item.ShowAncient = Filter.ShowIfAncient; if (GameManager.Instance.GManager.GCache.Multiboxing) { if ((GameManagerAccountHelper.CurrentData.Multibox.Foreground != null && GameManagerAccountHelper.CurrentData.Multibox.TextColor != null) && GameManagerAccountHelper.CurrentData.Multibox.TextColor.Length > 0) { Box = GameManagerAccountHelper.CurrentData.Multibox; } } if (Filter.OverlayIngame) { GameManager.Instance.GManager.GRef.D3OverlayControl.ItemOverlay.Add( new OverlayItems { Account = Box, Item = new OverlayItems.SimpleItem(Item), ItemType = OverlayItems.Type.Item, Transition = Filter.OverlayTimer }); } //GameManager.Instance.GManager.GRef.ItemOverlay.Add(new OverlayItems { Account = Box, Item = new OverlayItems.SimpleItem(Item), ItemType = OverlayItems.Type.Item, Transition = Filter.OverlayTimer }); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.attachedRigidbody.position.x < 0) { GameContainer.Score.Player1++; } else { GameContainer.Score.Player2++; } _ball.Initiate(); SoundHelper.Play(SoundHelper.Audios.Beep); }
/// <summary> /// 扫码检票 /// </summary> /// <param name="no"></param> /// <returns></returns> private TicketInfo_QD ScanCheck(string no) { ScanNow = false; bool isVerifyTicketSuccess = false; try { var ticket = VerifyTicketByTicketNo(no, out isVerifyTicketSuccess); if (ticket == null) { //扫码失败 LoadChkFail_Scan(ticket.Error, true); } else { if (isVerifyTicketSuccess) { //扫码成功 LoadCRAS(true); lbl_autsc_TckName.Text = ticket.TicketTypeName; //票种名称 lbl_autsc_TckProp.Text = ticket.TicketMode; //票种属性 lbl_autsc_Name.Text = ticket.VisitorName; //游客姓名 lbl_autsc_ID.Text = ticket.IdCardNo; //身份证号码 lbl_autsc_OutWay.Text = ticket.PeopleNum > 1 ? "一票多人" : "一票一人"; //出票方式 lbl_autsc_Num.Text = ticket.PeopleNum.ToString(); //通行人数 lbl_autsc_UseDate.Text = ticket.TicketStartTime.Date.ToString("yyyy-MM-dd") + "~" + ticket.TicketEndTime.Date.ToString("yyyy-MM-dd"); //检票有效期 lbl_autsc_PlayDate.Text = DateTime.Now.Date.ToString("yyyy-MM-dd"); //游玩时间 } else { //扫码失败 LoadChkFail_Scan(ticket.Error, true); } if (!string.IsNullOrEmpty(ticket.Music)) { SoundHelper.Play(ticket.Music); } } return(ticket); } catch (Exception ex) { MessageBox.Show(ex.Message, "错误"); return(null); } finally { ScanNow = true; } }
/// <summary> /// 人工验票失败验票 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void picDo3_Click(object sender, EventArgs e) { try { picDo3.Enabled = false; bool isVerifyTicketSuccess = false; var entin = txtChk3.Text.Trim(); if (string.IsNullOrEmpty(entin)) { MessageBox.Show("票号不可为空!", "提示"); } var ticket = VerifyTicketByTicketNo(entin, out isVerifyTicketSuccess); if (ticket == null) { //人工验票失败 LoadChkFail_Manul(ticket.Error, true); } else { if (isVerifyTicketSuccess) { //人工验票成功 LoadCRES(true); lbl_hndsc_TckName.Text = ticket.TicketTypeName; //票种名称 lbl_hndsc_TckProp.Text = ticket.TicketMode; //票种属性 lbl_hndsc_OutWay.Text = ticket.PeopleNum > 1 ? "一票多人" : "一票一人"; //出票方式 lbl_hndsc_Num.Text = ticket.PeopleNum.ToString(); //通行人数 lbl_hndsc_UseDate.Text = ticket.TicketStartTime.Date.ToString("yyyy-MM-dd") + "~" + ticket.TicketEndTime.Date.ToString("yyyy-MM-dd"); //检票有效期 lbl_hndsc_PlayDate.Text = DateTime.Now.Date.ToString("yyyy-MM-dd"); //游玩时间 } else { //人工验票失败 LoadChkFail_Manul(ticket.Error, true); } if (!string.IsNullOrEmpty(ticket.Music)) { SoundHelper.Play(ticket.Music); } } } catch (Exception ex) { MessageBox.Show(ex.Message, "错误"); } finally { picDo3.Enabled = true; } }
void Start() { _pads = FindObjectsOfType <PadBehaviour>(); _ball = FindObjectOfType <BallBehaviour>(); _ball.Initiate(); _textsScore = FindObjectsOfType <Text>(); GameContainer = new GameInfoContainer(); SoundHelper.Load(); SoundHelper.Play(SoundHelper.Audios.Beep); }
// // Click for pressDuration seconds // a good visual pressDuration is 0.33f public virtual void Click(float pressDuration = 0) { if (!(isActiveAndEnabled && Interactable)) { // button must be active and interactable to click return; } // show button as pressed _showAsPressed = true; UpdateButton(); void unpressCallback() { // // invoke and unpress button onClickEvent?.Invoke(this); // SkipPointerUp skips returning to the normal ("Up") state after // clicking, which is useful with tab menus or button toggles, // otherwise you see the normal state flicker. _showAsPressed = SkipPointerUp; UpdateButton(); } if (waitForClickSound && pressDuration == 0 && Enabled) { SoundHelper.Play(clickSound, unpressCallback); } else { if (clickSound && Enabled) { clickSound?.Play(); } if (pressDuration > 0) { Delayer.Delay(pressDuration, unpressCallback); } else { unpressCallback(); } } }
public void moveTowardsTarget(HexaPos _targetPos) { for (int i = 0; i < walkRange; i++) { int dist = Map.distance(pos, _targetPos); if (dist <= 0) { break; } int dir = Map.getDirection(pos, _targetPos); HexaPos moveTarget = Map.tilesInRange(pos, 1)[dir]; SceneHandler.setMeeplePos(this.gameObject, moveTarget); Debug.Log(meepleName + "moved!!!to" + moveTarget + "DIRECTION:"); } GameObject tileHolder = GameObject.Find("tileHolder"); SoundHelper sh = tileHolder.GetComponent <SoundHelper>(); sh.Play("run"); }
public static void endTurn(bool _moved) { if (turn > 0) { Debug.Log("The turn ended. Did the Caravan moved? " + _moved); GameObject tileHolder = GameObject.Find("tileHolder"); SoundHelper sh = tileHolder.GetComponent <SoundHelper>(); if (_moved) { sh.Play("move"); consumeProviant(getFoodUptake()); } else { sh.Play("rest"); consumeProviant(getFoodUptake()); } List <PackAnimal> packAnimals = getAllMeeplesFromType <PackAnimal>(); foreach (PackAnimal packAnimal in packAnimals) { if (!packAnimal.isGuided()) { meeples.Remove(packAnimal); GameObject tmp = packAnimal.gameObject.transform.parent.gameObject; Destroy(tmp); sh.Play("leftBehind"); } } List <Companion> comps = getAllMeeplesFromType <Companion>(); List <Prince> prince = getAllMeeplesFromType <Prince>(); if (comps.Count <= 0 || prince.Count <= 0) { endGame(comps); } Map.highlightAllInnerTiles(false); foreach (Companion comp in comps) { comp.HasActionOutstanding = true; } tileType lTileType = largeMap[caravanPosition.x, caravanPosition.y].GetComponent <Tile>().tile_type; if (lTileType == tileType.Forrest) { List <Hunter> hunter = getAllMeeplesFromType <Hunter>(); if (hunter.Count > 0) { activeTacticalGame = new HuntingGround(rand.Next(0, 6), 2); activeTacticalGame.init(); activeTacticalGame.run(); } } else if (lTileType == tileType.Oasis) { foreach (Companion comp in comps) { comp.Strength += 5; } } else { int rndEnemySpawn = rand.Next(0, 15); if (rndEnemySpawn < 4) { List <Mercenary> mercs = getAllMeeplesFromType <Mercenary>(); if (mercs.Count > 0) { activeTacticalGame = new BattleGround(rand.Next(0, 6)); activeTacticalGame.init(); activeTacticalGame.run(); } else { endGame(comps); } } } } turn++; }
public static void PlayCheckmate(Callback callback = default) { SoundHelper.Play(Checkmate, callback); }
public static T createMeeple <T>(string _name, HexaPos _hexPos, bool _neutral = false) where T : Meeple { GameObject meepleObj = null; switch (typeof(T).ToString()) { case "Mercenary": meepleObj = (GameObject)Instantiate(Initialisation.soldier); break; case "Hunter": meepleObj = (GameObject)Instantiate(Initialisation.worker); break; case "Prince": meepleObj = (GameObject)Instantiate(Initialisation.king); break; case "HuntedAnimal": meepleObj = (GameObject)Instantiate(Initialisation.antilope); break; case "Opponent": meepleObj = (GameObject)Instantiate(Initialisation.raider); break; case "Healer": meepleObj = (GameObject)Instantiate(Initialisation.healer); break; case "Scout": meepleObj = (GameObject)Instantiate(Initialisation.scout); break; case "PackAnimal": meepleObj = (GameObject)Instantiate(Initialisation.camel); break; default: return(null); } Meeple meeple = meepleObj.AddComponent <T>(); meepleObj.name = _name; Vector3 scaleSave = meeple.transform.localScale; Vector3 posSave = meeple.transform.localPosition; meeple.Pos = _hexPos; meeple.meepleName = _name; positionAndParent_Meeple(meepleObj, _hexPos); meeple.transform.localScale = scaleSave; meeple.transform.localPosition = posSave; GameObject tileHolder = GameObject.Find("tileHolder"); SoundHelper sh = tileHolder.GetComponent <SoundHelper>(); sh.Play("spawn"); if (!_neutral) { meeples.Add(meeple); } highlightUnguidedPackAnimals(); return((T)meeple); }
public static void PlayPromote(Callback callback = default) { SoundHelper.Play(Promote, callback); }
public static void PlayStalemate(Callback callback = default) { SoundHelper.Play(Stalemate, callback); }
public static void PlayUndo(Callback callback = default) { SoundHelper.Play(Undo, callback); }
public static void PlayCapture(Callback callback = default) { SoundHelper.Play(Capture, callback); }
public static void PlayEnPassant(Callback callback = default) { SoundHelper.Play(EnPassant, callback); }
/// <summary> /// Plays a sound at the camera's position /// </summary> /// <param name="audioClip"></param> public static void PlaySound(AudioClip audioClip) => SoundHelper.Play(audioClip);
public static void PlayJump(Callback callback = default) { SoundHelper.Play(Jump, callback); }
public static void PlayLeap(Callback callback = default) { SoundHelper.Play(Leap, callback); }
public static void PlayPin(Callback callback = default) { SoundHelper.Play(Pin, callback); }
/// <summary> /// Plays a sound at a position /// </summary> /// <param name="audioClip"></param> /// <param name="position"></param> public static void PlaySound(AudioClip audioClip, Vector2 position) => SoundHelper.Play(audioClip, position);
private void BtnMute_Click(object sender, RoutedEventArgs e) { SoundHelper.IsSoundOn = !SoundHelper.IsSoundOn; ChangedSoundIcon(); SoundHelper.Play(_gameState); }
public static void PlayExchange(Callback callback = default) { SoundHelper.Play(Exchange, callback); }
public void activateCompanion(bool _respectWalkRange = true) { SceneHandler.activeCompanion = this; Debug.Log("actION" + hasActionOutstanding); if (hasActionOutstanding) { if (_respectWalkRange) { List <HexaPos> walkableTilesPos = new List <HexaPos>(); walkableTilesPos = Map.tilesInRange(Pos, walkRange); Map.highlightAllInnerTiles(false); foreach (HexaPos tilePos in walkableTilesPos) { try { SceneHandler.smallMap[tilePos.x, tilePos.y].GetComponent <innerTile>().setHighlighted(true); } catch (Exception) {} } List <Opponent> opps = SceneHandler.getAllMeeplesFromType <Opponent>(); foreach (Opponent opp in opps) { SceneHandler.smallMap[opp.Pos.x, opp.Pos.y].GetComponent <innerTile>().setHighlighted(true); } } else { Map.highlightAllInnerTiles(true); List <Companion> comps = SceneHandler.getAllMeeplesFromType <Companion>(); List <HexaPos> negatiabletiles = new List <HexaPos>(); foreach (Companion comp in comps) { if (comp != SceneHandler.activeCompanion) { if (comp.GetType() == typeof(Prince)) { if (SceneHandler.activeCompanion.GetType() == typeof(Hunter)) { negatiabletiles.AddRange(Map.tilesInRange(new HexaPos(comp.Pos.x, comp.Pos.y), 2)); } else if (SceneHandler.activeCompanion.GetType() == typeof(PackAnimal)) { negatiabletiles.AddRange(Map.tilesInRange(new HexaPos(comp.Pos.x, comp.Pos.y), 2)); } else if (SceneHandler.activeCompanion.GetType() == typeof(Healer)) { negatiabletiles.AddRange(Map.tilesInRange(new HexaPos(comp.Pos.x, comp.Pos.y), 1)); } else if (SceneHandler.activeCompanion.GetType() == typeof(Mercenary)) { negatiabletiles.AddRange(Map.tilesInRange(new HexaPos(comp.Pos.x, comp.Pos.y), 1)); } else if (SceneHandler.activeCompanion.GetType() == typeof(Scout)) { negatiabletiles.AddRange(Map.tilesInRange(new HexaPos(comp.Pos.x, comp.Pos.y), 1)); } } else if (comp.GetType() == typeof(Hunter)) { if (SceneHandler.activeCompanion.GetType() == typeof(Prince)) { negatiabletiles.AddRange(Map.tilesInRange(new HexaPos(comp.Pos.x, comp.Pos.y), 2)); } } else if (comp.GetType() == typeof(PackAnimal)) { if (SceneHandler.activeCompanion.GetType() == typeof(Prince)) { negatiabletiles.AddRange(Map.tilesInRange(new HexaPos(comp.Pos.x, comp.Pos.y), 2)); } } else if (comp.GetType() == typeof(Mercenary)) { if (SceneHandler.activeCompanion.GetType() == typeof(Prince)) { negatiabletiles.AddRange(Map.tilesInRange(new HexaPos(comp.Pos.x, comp.Pos.y), 1)); } } else if (comp.GetType() == typeof(Healer)) { if (SceneHandler.activeCompanion.GetType() == typeof(Prince)) { negatiabletiles.AddRange(Map.tilesInRange(new HexaPos(comp.Pos.x, comp.Pos.y), 1)); } } else if (comp.GetType() == typeof(Scout)) { if (SceneHandler.activeCompanion.GetType() == typeof(Prince)) { negatiabletiles.AddRange(Map.tilesInRange(new HexaPos(comp.Pos.x, comp.Pos.y), 1)); } } } } foreach (HexaPos negPos in negatiabletiles) { try { innerTile negTile = SceneHandler.smallMap[negPos.x, negPos.y].GetComponent <innerTile>(); negTile.setHighlighted(false); }catch (Exception e) {} } } MeshRenderer innerTMesh = SceneHandler.smallMap[Pos.x, Pos.y].GetComponent <MeshRenderer>(); innerTMesh.material = Initialisation.lookOutMate; SceneHandler.highlightUnguidedPackAnimals(); GameObject tileHolder = GameObject.Find("tileHolder"); SoundHelper sh = tileHolder.GetComponent <SoundHelper>(); sh.Play("selected"); } }
public static void PlayPass(Callback callback = default) { SoundHelper.Play(Pass, callback); }
public static void PlayStart(Callback callback = default) { SoundHelper.Play(Start, callback); }
void OnMouseDown() { if (isActive) { Map.highlightAllInnerTiles(false); if (meep == null && SceneHandler.meeples.Contains(SceneHandler.activeCompanion)) { SceneHandler.setMeeplePos(SceneHandler.activeCompanion.gameObject, new HexaPos(posX, posY)); GameObject tileHolder = GameObject.Find("tileHolder"); SoundHelper sh = tileHolder.GetComponent <SoundHelper>(); sh.Play("run"); } else if (meep == null && SceneHandler.activeMode == GameMode.PREPARATION) { Type compType = SceneHandler.activeCompanion.GetType(); switch (compType.ToString()) { case "Mercenary": SceneHandler.createMeeple <Mercenary>("Mercenary", new HexaPos(posX, posY)); break; case "Hunter": SceneHandler.createMeeple <Hunter>("Mercenary", new HexaPos(posX, posY)); break; case "HuntedAnimal": SceneHandler.createMeeple <HuntedAnimal>("Mercenary", new HexaPos(posX, posY)); break; case "Healer": SceneHandler.createMeeple <Healer>("Mercenary", new HexaPos(posX, posY)); break; case "Scout": SceneHandler.createMeeple <Scout>("Mercenary", new HexaPos(posX, posY)); break; case "PackAnimal": SceneHandler.createMeeple <PackAnimal>("Mercenary", new HexaPos(posX, posY)); break; default: break; } } else if (meep.GetType() == typeof(Opponent) && SceneHandler.activeTacticalGame.GetType() == typeof(BattleGround)) { Mercenary merc = (Mercenary)SceneHandler.activeCompanion; int dist = Map.distance(meep.Pos, merc.Pos); int rnd = SceneHandler.rollDice(10); Debug.Log(rnd + " " + dist); if (rnd >= dist) { merc.fight(meep.GetComponent <Opponent>()); } merc.HasActionOutstanding = false; } else if (meep.GetType() == typeof(HuntedAnimal) && SceneHandler.activeTacticalGame.GetType() == typeof(HuntingGround)) { Debug.Log("HUNT"); Hunter hunter = (Hunter)SceneHandler.activeCompanion; SceneHandler.gainProviant(hunter.hunt(meep.GetComponent <HuntedAnimal>())); } SceneHandler.activeCompanion = null; } }
/// <summary> /// 根据输入字符串选择市民卡或检票 /// </summary> /// <param name="no"></param> /// <returns></returns> private TicketInfo Check(string no) { Tmr_Count_Dispose(); try { if (!string.IsNullOrEmpty(no) && no.Length > 50) { CheckCityCard(no); return(new TicketInfo()); } bool isVerifyTicketSuccess = false; var ticket = VerifyTicketByTicketNo(no, out isVerifyTicketSuccess); if (ticket == null) { lbl_TicketNo_Invalid.Text = no; pnl_General.Visible = true; pnl_Valid.Visible = false; pnl_Invalid.Visible = false; pic_Invalid.Image = null; } else { if (isVerifyTicketSuccess) { lbl_TicketNo.Text = ticket.TicketNo; lbl_TicketName.Text = ticket.Name; lbl_TickType.Text = ticket.TicketType; lbl_TicketNumber.Text = ticket.Number; lbl_TicketSellTime.Text = ticket.SellTime; lbl_TicketPrice.Text = ticket.Price; lbl_TicketValid.Text = "有效"; lbl_TicketVerifyTime.Text = DateTime.Now.ToString("yyyy/MM/dd HH:mm:ss"); lbl_TicketVerifyGate.Text = Config.GateName; pnl_General.Visible = false; pnl_Valid.Visible = true; pnl_Invalid.Visible = false; TicketCount++; lbl_HasCount.Text = TicketCount.ToString(); } else { lbl_TicketNo_Invalid.Text = no; pnl_General.Visible = false; pnl_Valid.Visible = false; pnl_Invalid.Visible = true; pic_Invalid.Image = ticket.ShowImg; } pic_Invalid.Refresh(); if (!string.IsNullOrEmpty(ticket.Music)) { SoundHelper.Play(ticket.Music); } } Tmr_Count.Enabled = true; return(ticket); } catch (Exception ex) { MessageBox.Show("连接失败,可能网络异常\r\n或服务未启动,请稍后再试!", "网络异常"); return(null); } }