void Awake() { _instance = this; //씬이 메인메뉴로 넘어갈때 전투씬에 있던 오브젝트 전부 삭제 하기 //Link_Script.ins.Battle_Effect_Destroy(); //광고 //AdsManager ad = AdsManager.instance; OptionSetting _optionSetting = OptionSetting.instance; LanguageManager.Getsingleton.SetLanguage((LanguageCode)_optionSetting.usingLangueage); //사운드매니저 오브젝생성 SoundExecuter soundExc = SoundExecuter.Getsingleton; soundExc.ChkStartMusic(MUSIC_TYPE.LOBBY, true); // 로비배경음 시작; ObjectPoolManager op = ObjectPoolManager.Getinstance; //linkScript 객체 생성하기 Link_Script.i.LinkScript_Start(); StartMain(); }
public void AddSound() { int error = 0; for (int i = 0; i < sound.Count; i++) { if (soundtoadd.name == null || soundtoadd.name == sound[i].clip.name) { error++; } } if (error > 0) { Debug.LogError("Error you can add " + error + " item"); } else { SoundExecuter soundadded = new SoundExecuter(); soundadded.clip = soundtoadd; soundadded.soundtype = soundclass; sound.Add(soundadded); } }