private void LoadContent() { SoundEngine.LoadSound("zombie_walk.wav", "Content/Sounds/Mobs/zombie_walk.wav"); SoundEngine.LoadSound("pistol_shoot.wav", "Content/Sounds/Mobs/PistolShoot.wav"); SoundEngine.LoadSound("door_open.mp3", "Content/Sounds/Entities/door.mp3"); SoundEngine.LoadSound("door_close.mp3", "Content/Sounds/Entities/door 1.mp3"); }