void CheckRotate() { for (int i = 0; i < transform.childCount; i++) { Transform child = transform.GetChild(i); if (child.CompareTag("Interactable") && rotate) { if (rotationType == 1) { float a = 80 * Time.deltaTime; child.RotateAround(center, axis, a); } else if (rotationType == 2) { float rotation = (handController.GetComponent <HandController>().GetHandRotation()) * rotationOffset; if ((rotation > 0 && rotation < 1.3f) || (rotation < 0 && rotation > -1.3f)) { rotation = 0; } child.RotateAround(center, axis, rotation);//forward } else if (rotationType == 3) { if (!isRotating) { SoundEffectsManager.PlaySound("rotation"); SoundEffectsManager.SetLoop(true); } isRotating = true; //UpdateValueRotation(); child.GetComponent <Atom>().SetRotating(true); } } else if (child.CompareTag("Interactable") && !rotate) { if (rotationType == 1 || rotationType == 2) { child.RotateAround(center, axis, 0); } else { child.GetComponent <Atom> ().SetRotating(false); child.RotateAround(center, axis, 0); isRotating = false; SoundEffectsManager.SetLoop(false); } } } }