Exemple #1
0
    private void Start()
    {
        // Setting up shooter animation
        anim = this.GetComponent <Animator>();
        anim.SetBool("isShooter", true);

        soundEffectPlayer = GameObject.Find("SoundEffectController").GetComponent <SoundEffectsController>();
    }
Exemple #2
0
 SoundEffectsController()
 {
     //save time instead of searching for the game controller
     //check if the instance is not null, we are creating more than one instance, warn us
     if (instance != null)
     {
         Debug.LogError("There's an instance already created, click on the next error to check it", gameObject);
         Debug.LogError("Original SoundEffectsController instance is", instance.gameObject);
         return;
     }
     instance = this;
 }
 // Start is called before the first frame update
 void Start()
 {
     fireLocation  = transform.Find("BulletSpawn");
     cameraShake   = GameObject.Find("Main Camera");
     playerLaser   = laserSounds.GetComponent <SoundEffectsController>();
     playerEffects = GetComponent <SoundEffectsController>();
     fireRange     = GetComponentInChildren <FireBullet>();
     for (int i = 9; i >= 0; i--)
     {
         damageWedges[i].SetActive(false);
     }
     damageOrb.SetActive(false);
 }
 // Start is called before the first frame update
 void Start()
 {
     player          = GameObject.Find("Player");
     ship1           = GameObject.Find("ATLAS");
     ship2           = GameObject.Find("GOLIATH");
     ship3           = GameObject.Find("JUNO");
     ship4           = GameObject.Find("ORION");
     pointsSpawn     = GameObject.Find("UIPoints").GetComponent <Transform>();
     cameraShake     = GameObject.Find("Main Camera");
     target          = Random.Range(0, 3);
     ship            = GameManager.singleton.randShipNumber;
     nearColonyShip  = false;
     animController  = GetComponent <Animator>();
     swarmController = GetComponent <SoundEffectsController>();
 }
    // Initialize the singleton instance.
    private void Awake()
    {
        // If there is not already an instance, set it to this.
        if (Instance == null)
        {
            Instance = this;
        }
        //If an instance already exists, destroy whatever this object is to enforce the singleton.
        else if (Instance != this)
        {
            Destroy(gameObject);
        }

        //Set the GameObject to DontDestroyOnLoad so that it won't be destroyed when reloading our scene.
        DontDestroyOnLoad(gameObject);
    }
    // Start is called before the first frame update
    void Start()
    {
        scoreTextObject = GameObject.Find("Score");
        scoreText       = scoreTextObject.GetComponent <Text>();
        Player          = GameObject.Find("Player");
        swarmSpawn      = SwarmParent.transform;
        meteorSpawn     = MeteorParent.transform;
        randomTime      = UnityEngine.Random.Range(0, 2);
        if (randomTime == 0)
        {
            randShipDuration = 15f;
        }
        else
        {
            randShipDuration = 30f;
        }

        randShipNumber    = UnityEngine.Random.Range(0, 4);
        managerController = GetComponent <SoundEffectsController>();
        LoadScores();
    }
Exemple #7
0
    void Start()
    {
        if (slotReels == null || slotReels.Length == 0)
        {
            slotReels = GetComponentsInChildren <SlotReel>();
        }

        if (slotReels.Length == 0)
        {
            Debug.LogError(String.Format("No SlotReel components found in children of {0}", gameObject.name));
        }

        if (!scoreTextDisplay)
        {
            scoreTextDisplay = FindObjectOfType <ScoreTextDisplay>();
        }

        if (!scoreTextDisplay)
        {
            Debug.LogError(String.Format("No ScoreTextDisplay component assigned or found in scene for {0}", gameObject.name));
        }

        if (!sfxController)
        {
            sfxController = FindObjectOfType <SoundEffectsController>();
        }

        if (!sfxController)
        {
            Debug.LogError(String.Format("No SoundEffectsController component assigned or found in scene for {0}", gameObject.name));
        }

        if (!winParticleSystem)
        {
            Debug.LogError(String.Format("No particleSystem component assigned for {0}", gameObject.name));
        }
    }
Exemple #8
0
 // Use this for initialization
 void Start()
 {
     sec = GetComponent <SoundEffectsController> ();
     gcs = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameControllerScript> ();
     Restart();
 }
Exemple #9
0
 // Use this for initialization
 void Awake()
 {
     sec  = GetComponent <SoundEffectsController> ();
     anim = GetComponent <Animator> ();
     rb2d = GetComponent <Rigidbody2D> ();
 }
Exemple #10
0
 // Start is called before the first frame update
 void Start()
 {
     radioController = GetComponent <SoundEffectsController>();
     anim            = GetComponent <Animator>();
 }
 private void Start()
 {
     levelManager      = GameObject.Find("LevelManager").GetComponent <LevelManager>();
     soundEffectPlayer = GameObject.Find("SoundEffectController").GetComponent <SoundEffectsController>();
 }