Exemple #1
0
    void SetSelectedSound(ScrollingListItemUI item)
    {
        CloseDialogs();

        if (item != null)
        {
            string      id     = item.name;
            SoundEffect effect = soundEffectSystem.GetSoundEffect(id);
            if (effect == null)
            {
                // Someone remotely deleted this sound...
                Refresh();
                return;
            }
            else
            {
                ui.exportDropdownMenu.gameObject.SetActive(false);
                ui.copyButton.gameObject.SetActive(true);
                ui.trashButton.gameObject.SetActive(true);
                if (effect.content.effectType == SoundEffectType.Synthesized)
                {
                    // Launch the synthesized sound editor.
                    synthSoundEditor.Open(id);
                }
                else if (effect.content.effectType == SoundEffectType.SteamWorkshop)
                {
                    // Launch the imported sound editor.
                    importedSoundEditor.Open(id);
                }
                else
                {
                    // TODO: launch editor appropriate for this type of sound.
                }
            }
        }
        else
        {
            ui.copyButton.gameObject.SetActive(false);
            ui.trashButton.gameObject.SetActive(false);
        }

        if (selectedListItem != null)
        {
            selectedListItem.actorListItemSelected.SetActive(false);
        }
        selectedListItem = item;
        if (selectedListItem != null)
        {
            selectedListItem.actorListItemSelected.SetActive(true);
        }

        onSoundSelected?.Invoke(selectedListItem?.name);
    }
    void UpdateFromModel()
    {
        soundEffect = soundEffectSystem.GetSoundEffect(sfxId);

        // Be forgiving with data errors because this data can come from serialized
        // data, over the network, etc, so just fail instead of crashing if there
        // is something wrong:
        if (soundEffect.content.effectType != SoundEffectType.Synthesized)
        {
            Debug.LogWarning("SynthSoundEditor can only edit synth based sounds.");
            Close();
            return;
        }
        if (soundEffect.content.synthParams == null)
        {
            Debug.LogWarning("SynthSoundEditor: missing synth params. Can't edit.");
            Close();
            return;
        }

        UpdateWidgetsFromModel();

        ClipSynthesizer synth = new ClipSynthesizer(soundEffect.content.synthParams);

        previewClip = synth.GetAudioClip();
    }
 void UpdateSound()
 {
     this.soundEffect  = soundEffectSystem.GetSoundEffect(sfxId);
     ui.nameField.text = soundEffect.name;
     ui.spatializedToggle.onValueChanged.RemoveListener(OnSpatializedChanged);
     ui.spatializedToggle.isOn = soundEffect.content.spatialized;
     ui.spatializedToggle.onValueChanged.AddListener(OnSpatializedChanged);
 }
    public VoosActor RequestActor(ActorableSearchResult _requestedResult, Vector3 rootSpawnPosition, Quaternion additionalRotation, Vector3 spawnScale)
    {
        Quaternion spawnRotation = additionalRotation * _requestedResult.preferredRotation;

        // NOTE: We could also have additionalScale here, in which case we'd want to multiply it with preferredLocalScale and apply it.
        // If, for example, the new tool gave you the ability to scale (like it lets you rotate now).

        if (_requestedResult.renderableReference.assetType == AssetType.Actor || _requestedResult.renderableReference.assetType == AssetType.AssetPack)
        {
            return(_requestedResult.actorPrefab.Instantiate(voosEngine, behaviorSystem, rootSpawnPosition, spawnRotation,
                                                            setupActor =>
            {
                // IMPORTANT! The setupActor could be a child of the hierarchy! So the
                // position is not necessarily rootSpawnPosition.

                setupActor.SetSpawnPosition(setupActor.transform.position);
                setupActor.SetSpawnRotation(setupActor.transform.rotation);

                // Post-setup for effect results
                string pfxId = _requestedResult.pfxId;
                if (pfxId != null)
                {
                    setupActor.SetPfxId(pfxId);
                    ParticleEffect pfx = particleEffectSystem.GetParticleEffect(pfxId);
                    if (pfx != null)
                    {
                        setupActor.SetDisplayName(pfx.name);
                    }
                }
                string sfxId = _requestedResult.sfxId;
                if (sfxId != null)
                {
                    setupActor.SetSfxId(sfxId);
                    SoundEffect sfx = soundEffectSystem.GetSoundEffect(sfxId);
                    if (sfx != null)
                    {
                        setupActor.SetDisplayName(sfx.name);
                    }
                }
            }));
        }
        else
        {
            return(voosEngine.CreateActor(rootSpawnPosition, spawnRotation, actor =>
            {
                if (_requestedResult.forceConcave)
                {
                    actor.SetUseConcaveCollider(true);
                }
                actor.SetLocalScale(spawnScale);
                actor.SetDisplayName(_requestedResult.name);
                actor.SetRenderableUri(_requestedResult.renderableReference.uri);
            }));
        }
    }
Exemple #5
0
        private void Update()
        {
            string sfxId = (string)editor.data;

            if (!string.IsNullOrEmpty(sfxId) && sfxSystem.GetSoundEffect(sfxId) == null)
            {
                sfxId = null;
            }
            dropdown.onValueChanged.RemoveListener(OnDropdownValueChanged);
            dropdown.value = sfxIdValues.IndexOf(sfxId);
            dropdown.onValueChanged.AddListener(OnDropdownValueChanged);
        }
    private void UpdateFields()
    {
        if (!visualsTabUI.colorField.IsBeingEdited())
        {
            visualsTabUI.colorField.SetColor(actor.GetTint());
        }
        visualsTabUI.emitLightToggle.onValueChanged.RemoveListener(OnEmitLightToggleChanged);
        visualsTabUI.emitLightToggle.isOn = actor.GetLightSettings().range > 0;
        visualsTabUI.emitLightToggle.onValueChanged.AddListener(OnEmitLightToggleChanged);
        visualsTabUI.particleEffectName.text = actor.GetPfxId() != null?
                                               pfxSystem.GetParticleEffect(actor.GetPfxId())?.name : null;

        visualsTabUI.soundEffectName.text = actor.GetSfxId() != null?
                                            sfxSystem.GetSoundEffect(actor.GetSfxId())?.name : null;
    }