public void Fire(string owner, Vector3 firePosition, Quaternion fireRotation) { GameObject obj = NewObjectPooler.current.GetPooledObject(); if (obj == null) { return; } obj.transform.position = firePosition; obj.transform.rotation = fireRotation; obj.transform.Translate(SpawnOffset); obj.SetActive(true); obj.GetComponent <Bullet>().owner = owner; //Vector2 bulletVelocity = transform.TransformDirection(Vector3.right * 100.0f); //Vector2 bulletVelocity = (firingDirection.normalized * bulletSpeed); Vector2 bulletVelocity = transform.right * bulletSpeed; //bulletVelocity += body2D.velocity; //Debug.Log(body2D.velocity); //obj.GetComponent<Rigidbody2D>().velocity = body2D.velocity; obj.GetComponent <Rigidbody2D>().AddForce(bulletVelocity); if (soundEffects.IsCloseToPlayer(obj.transform.position)) { soundEffects.PlayOnFire(); } }