public void ShouldSetModifyedWhenChanged() { SoundDetails sd = new SoundDetails(); sd.FullPath = @"c:\Somewhere\MyName.mp3"; sd.Name = "NewName"; sd.IsModified.Should().BeTrue(); }
public void ShouldNowSetModifyedWhenSame() { SoundDetails sd = new SoundDetails(); sd.FullPath = @"c:\Somewhere\MyName.mp3"; sd.Name = "MyName"; sd.IsModified.Should().BeFalse(); }
public void ShouldFixAllNames() { SoundEffectHolder seh = new SoundEffectHolder(); SoundDetails sd = new SoundDetails(); sd.FullPath = @"c:\Somewhere\Name Name Other.mp3"; seh.Add(sd); seh.FixNames(); seh.Sounds[0].Name.Should().Be("Name Other"); }
public void Populate() { List <string> names = FileSearchHelper.GetAllFiles(); foreach (string name in names) { SoundDetails sd = new SoundDetails() { FullPath = name }; _sounds.Add(sd); } }
SoundDetails TryAddAudioClip(AudioClip s) { if (s != null) { SoundDetails details = FindSoundDetails(s); if (details == null) { details = new SoundDetails(s); ActiveSoundDetails.Add(details); } return(details); } return(null); }
void CheckResources() { //Debug.Log("CheckResources"); ActiveTextures.Clear(); ActiveMaterials.Clear(); ActiveMeshDetails.Clear(); ActiveShaderDetails.Clear(); ActiveSoundDetails.Clear(); foreach (LightmapData lightmap in LightmapSettings.lightmaps) { TryAddActiveTextures(lightmap.lightmapNear); TryAddActiveTextures(lightmap.lightmapFar); } Renderer[] renderers = (Renderer[])FindObjectsOfType(typeof(Renderer)); foreach (Renderer renderer in renderers) { //Debug.Log("Renderer is "+renderer.name); foreach (Material material in renderer.sharedMaterials) { MaterialDetails tMaterialDetails = TryAddActiveMaterial(material); if (tMaterialDetails != null) { tMaterialDetails.FoundInGameObjects.Add(renderer.gameObject); } ShaderDetails tShaderDetails = TryAddActiveShader(material.shader); if (tShaderDetails != null) { if (!tShaderDetails.FoundInGameObjects.Contains(renderer.gameObject)) { tShaderDetails.FoundInGameObjects.Add(renderer.gameObject); } } } // add the lightmap reference to the renderer if (renderer.lightmapIndex >= 0 && renderer.lightmapIndex < LightmapSettings.lightmaps.Length) { LightmapData lightmap = LightmapSettings.lightmaps[renderer.lightmapIndex]; TextureDetails lmNear = FindTextureDetails(lightmap.lightmapNear); if (lmNear != null && !lmNear.FoundInRenderers.Contains(renderer)) { lmNear.FoundInRenderers.Add(renderer); } TextureDetails lmFar = FindTextureDetails(lightmap.lightmapFar); if (lmFar != null && !lmFar.FoundInRenderers.Contains(renderer)) { lmFar.FoundInRenderers.Add(renderer); } } } foreach (MaterialDetails tMaterialDetails in ActiveMaterials) { Material tMaterial = tMaterialDetails.material; foreach (Object obj in EditorUtility.CollectDependencies(new UnityEngine.Object[] { tMaterial })) { if (obj is Texture) { Texture tTexture = obj as Texture; TextureDetails tTextureDetails = TryAddActiveTextures(tTexture); tTextureDetails.FoundInMaterials.Add(tMaterial); } if (obj is Shader) { Shader shader = obj as Shader; ShaderDetails shaderDetails = TryAddActiveShader(shader); if (!shaderDetails.FoundInMaterials.Contains(tMaterial)) { shaderDetails.FoundInMaterials.Add(tMaterial); } } } } MeshFilter[] meshFilters = (MeshFilter[])FindObjectsOfType(typeof(MeshFilter)); foreach (MeshFilter tMeshFilter in meshFilters) { Mesh tMesh = tMeshFilter.sharedMesh; if (tMesh != null) { MeshDetails details = TryAddActiveMesh(tMesh); if (!details.FoundInGameObjects.Contains(tMeshFilter.gameObject)) { details.FoundInGameObjects.Add(tMeshFilter.gameObject); } } } Light[] lights = (Light[])FindObjectsOfType(typeof(Light)); foreach (Light light in lights) { if (light.cookie) { TextureDetails details = TryAddActiveTextures(light.cookie); if (!details.FoundInLights.Contains(light)) { details.FoundInLights.Add(light); } } } GameObject[] gameObjs = (GameObject[])FindObjectsOfType(typeof(GameObject)); foreach (GameObject obj in gameObjs) { foreach (Object o in EditorUtility.CollectDependencies(new UnityEngine.Object[] { obj })) { if (o is AudioClip) { AudioClip clip = o as AudioClip; SoundDetails details = TryAddAudioClip(clip); if (!details.FoundInGameObjects.Contains(obj)) { details.FoundInGameObjects.Add(obj); } } if (o is MonoScript) { MonoScript script = o as MonoScript; ScriptDetails details = TryAddScript(script); if (!details.FoundInGameObjects.Contains(obj)) { details.FoundInGameObjects.Add(obj); } } } } TotalTextureMemory = 0; foreach (TextureDetails tTextureDetails in ActiveTextures) { TotalTextureMemory += tTextureDetails.memSizeBytes; } TotalMeshVertices = 0; foreach (MeshDetails tMeshDetails in ActiveMeshDetails) { TotalMeshVertices += tMeshDetails.mesh.vertexCount; } // Sort by size, descending ActiveTextures.Sort(delegate(TextureDetails details1, TextureDetails details2) { return(details2.memSizeBytes - details1.memSizeBytes); }); ActiveMeshDetails.Sort(delegate(MeshDetails details1, MeshDetails details2) { return(details2.mesh.vertexCount - details1.mesh.vertexCount); }); }
SoundDetails TryAddAudioClip( AudioClip s ) { if ( s != null ) { SoundDetails details = FindSoundDetails( s ); if ( details == null ) { details = new SoundDetails( s ); ActiveSoundDetails.Add( details ); } return details; } return null; }
public void Add(SoundDetails soundDetail) { _sounds.Add(soundDetail); }
// 调用时机:目录列表改变,检索模式改变 void checkResources() { string[] paths = null; // TODO: inputPathList从未被使用,一直使用的是当前的inputPath paths = GetFilePaths <Material>(inputPath, searchOption); //目前只会找到有Material引用的自定义Texture和Shader //对于被引用的默认Texture和Shader也进行显示 //找到material使用的texture和shader foreach (string path in paths) { Material material = (Material)AssetDatabase.LoadAssetAtPath(path, typeof(Material)); if (material != null) { MaterialDetails tMaterialDetails = new MaterialDetails(); tMaterialDetails.FoundInGameObjects = new List <string>(); tMaterialDetails.name = material.name; tMaterialDetails.path = path; // 对于缩略图进行深拷贝 Texture2D preview = AssetPreview.GetAssetPreview(material); tMaterialDetails.preview = new Texture2D(preview.width, preview.height); tMaterialDetails.preview.SetPixels32(preview.GetPixels32()); tMaterialDetails.preview.Apply(); AllMaterials.Add(tMaterialDetails); foreach (Object obj in EditorUtility.CollectDependencies(new UnityEngine.Object[] { material })) { string p = AssetDatabase.GetAssetPath(obj); if (p == defaultPath) { p = defaultPath + "::" + obj.name; } if (obj is Texture) { Texture tTexture = (Texture)obj; int check = 0; foreach (TextureDetails details in AllTextures) { if (details.path == p) { check = 1; details.FoundInMaterials.Add(path); break; } } if (check == 0) { TextureDetails tTextureDetails = new TextureDetails(); tTextureDetails.FoundInMaterials = new List <string>(); tTextureDetails.name = tTexture.name; tTextureDetails.path = p; tTextureDetails.preview = AssetPreview.GetMiniThumbnail(tTexture); tTextureDetails.memSizeBytes = TextureDetails.CalculateTextureSizeBytes(tTexture); tTextureDetails.width = tTexture.width; tTextureDetails.height = tTexture.height; tTextureDetails.FoundInMaterials.Add(path); AllTextures.Add(tTextureDetails); } } else if (obj is Shader) { Shader tShader = (Shader)obj; int check = 0; foreach (ShaderDetails details in AllShaders) { if (details.path == p) { check = 1; details.FoundInMaterials.Add(path); break; } } if (check == 0) { ShaderDetails tShaderDetails = new ShaderDetails(); tShaderDetails.FoundInMaterials = new List <string>(); tShaderDetails.FoundInGameObjects = new List <string>(); tShaderDetails.name = tShader.name; tShaderDetails.path = p; tShaderDetails.FoundInMaterials.Add(path); AllShaders.Add(tShaderDetails); } } } } } paths = GetFilePaths <Mesh>(inputPath, searchOption); foreach (string path in paths) { Mesh mesh = (Mesh)AssetDatabase.LoadAssetAtPath(path, typeof(Mesh)); if (mesh != null) { MeshDetails tMeshDetails = new MeshDetails(); tMeshDetails.FoundInGameObjects = new List <string>(); tMeshDetails.name = mesh.name; tMeshDetails.path = path; tMeshDetails.preview = AssetPreview.GetAssetPreview(mesh); tMeshDetails.vertexCount = mesh.vertexCount; tMeshDetails.triangles = mesh.triangles.Length; AllMeshes.Add(tMeshDetails); } } paths = GetFilePaths <AudioClip>(inputPath, searchOption); foreach (string path in paths) { AudioClip clip = (AudioClip)AssetDatabase.LoadAssetAtPath(path, typeof(AudioClip)); if (clip != null) { SoundDetails tSoundDetails = new SoundDetails(); tSoundDetails.FoundInGameObjects = new List <string>(); tSoundDetails.name = clip.name; tSoundDetails.path = path; tSoundDetails.preview = AssetPreview.GetAssetPreview(clip); AllSounds.Add(tSoundDetails); } } paths = GetFilePaths <MonoScript>(inputPath, searchOption); foreach (string path in paths) { MonoScript script = (MonoScript)AssetDatabase.LoadAssetAtPath(path, typeof(MonoScript)); if (script != null) { ScriptDetails tScriptDetails = new ScriptDetails(); tScriptDetails.FoundInGameObjects = new List <string>(); tScriptDetails.name = script.name; tScriptDetails.path = path; AllScripts.Add(tScriptDetails); } } // TODO: 优化查重算法 // TODO: 目前只能找到存为prefab的GameObject // 找到GameObject引用的内建资源也能找到 paths = GetFilePaths <GameObject>(inputPath, searchOption); foreach (string path in paths) { GameObject gameObject = (GameObject)AssetDatabase.LoadAssetAtPath(path, typeof(GameObject)); if (gameObject != null) { foreach (Object obj in EditorUtility.CollectDependencies(new UnityEngine.Object[] { gameObject })) { string p = AssetDatabase.GetAssetPath(obj); if (p == defaultPath) { p = defaultPath + "::" + obj.name; } if (obj is Material) { Material material = (Material)obj; int check = 1; foreach (MaterialDetails details in AllMaterials) { if (details.path == p) { check = 0; details.FoundInGameObjects.Add(path); break; } } if (check == 1) { MaterialDetails tMaterialDetails = new MaterialDetails(); tMaterialDetails.FoundInGameObjects = new List <string>(); tMaterialDetails.name = material.name; tMaterialDetails.path = path; // 对于material的缩略图进行深拷贝 Texture2D preview = AssetPreview.GetAssetPreview(material); tMaterialDetails.preview = new Texture2D(preview.width, preview.height); tMaterialDetails.preview.SetPixels32(preview.GetPixels32()); tMaterialDetails.preview.Apply(); tMaterialDetails.FoundInGameObjects.Add(path); AllMaterials.Add(tMaterialDetails); } } else if (obj is Mesh) { Mesh mesh = (Mesh)obj; int check = 1; foreach (MeshDetails details in AllMeshes) { if (details.path == p) { check = 0; details.FoundInGameObjects.Add(path); break; } } if (check == 1) { MeshDetails tMeshDetails = new MeshDetails(); tMeshDetails.FoundInGameObjects = new List <string>(); tMeshDetails.name = mesh.name; tMeshDetails.path = path; tMeshDetails.preview = AssetPreview.GetAssetPreview(mesh); tMeshDetails.vertexCount = mesh.vertexCount; tMeshDetails.triangles = mesh.triangles.Length; tMeshDetails.FoundInGameObjects.Add(path); AllMeshes.Add(tMeshDetails); } } else if (obj is AudioClip) { AudioClip clip = (AudioClip)obj; int check = 1; foreach (SoundDetails details in AllSounds) { if (details.path == p) { check = 0; details.FoundInGameObjects.Add(path); break; } } if (check == 1) { SoundDetails tSoundDetails = new SoundDetails(); tSoundDetails.FoundInGameObjects = new List <string>(); tSoundDetails.name = clip.name; tSoundDetails.path = p; tSoundDetails.preview = AssetPreview.GetAssetPreview(clip); tSoundDetails.FoundInGameObjects.Add(path); AllSounds.Add(tSoundDetails); } } else if (obj is MonoScript) { MonoScript script = (MonoScript)obj; int check = 1; foreach (ScriptDetails details in AllScripts) { if (details.path == p) { check = 0; details.FoundInGameObjects.Add(path); break; } } if (check == 1) { ScriptDetails tScriptDetails = new ScriptDetails(); tScriptDetails.FoundInGameObjects = new List <string>(); tScriptDetails.name = script.name; tScriptDetails.path = p; tScriptDetails.FoundInGameObjects.Add(path); AllScripts.Add(tScriptDetails); } } } } } foreach (TextureDetails tTextureDetails in AllTextures) { TotalTextureMemory += tTextureDetails.memSizeBytes; } foreach (MeshDetails tMeshDetails in AllMeshes) { TotalMeshVertices += tMeshDetails.vertexCount; } }