// Use this for initialization
    void Start()
    {
        SoundDB sdb = new SoundDB("existing.db");
        //ds.CreateDB ();
        var soundFiles = sdb.GetSoundFiles();

        ToConsole(soundFiles);

        string soundFilePath = sdb.getSoundFilePath("Lion");

        ToConsole("Searching for Lion Sound ...");
        ToConsole(soundFilePath);
    }
Exemple #2
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    private void StartSync()
    {
        var sdb = new SoundDB("AudioLibrary.db");

        sdb.initDB();

        var soundFiles = sdb.GetSoundFiles();

        ToConsole(soundFiles);
        var soundPath = sdb.getSoundFilePath("Dog");

        ToConsole("Searching for Dog ...");
        ToConsole(soundPath);
//		sdb.createSoundFile("Zebra");
//		ToConsole("New Animal has been created");
//		var p = ds.GetAnimalSound ("Zebra");
//		ToConsole(p.ToString());
    }
Exemple #3
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    void Start()
    {
        rb           = GetComponent <Rigidbody2D>();
        bound        = GetComponent <BoxCollider2D>();
        chrAnimation = GetComponent <Animator>();

        soundDB = GetComponent <SoundDB>();

        crouchSpeed = speed / 2;
        runSpeed    = speed;
        currentHP   = maxHealth;

        healthBar = GameObject.Find(PlayerNum + "HP").GetComponent <Slider>();

        atk1 = attack1.GetComponent <AttackParameters>();
        atk2 = attack2.GetComponent <AttackParameters>();
        atk3 = attack3.GetComponent <AttackParameters>();
    }