Exemple #1
0
 // Use this for initialization\
 void Awake()
 {
     _PanelChooseMap.SetActive(true);
     anim                   = gameObject.GetComponent <Animator>();
     anim.enabled           = false;
     _animChooseMap         = _PanelChooseMap.GetComponent <Animator>();
     _animChooseMap.enabled = false;
     _SoundControler        = FindObjectOfType <SoundControler>();
 }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     _NumberText     = FindObjectOfType <NumberTextScale>();
     _GameControler  = FindObjectOfType <GameControler>();
     _UIManager      = FindObjectOfType <UIManager>();
     anim            = gameObject.GetComponent <Animator>();
     _SoundControler = FindObjectOfType <SoundControler>();
     anim.enabled    = false;
 }
    //Bảo vệ trong vòng 3 turn
    //Đếm turn
    // Use this for initialization
    void Start()
    {
        _GameControler = FindObjectOfType <GameControler>();
        Player player = gameObject.GetComponentInParent <Player>();

        _UIManager      = FindObjectOfType <UIManager>();
        _SoundControler = FindObjectOfType <SoundControler>();
        _SoundControler.PlayShieldSound(true);
        player._ISShield = true;
    }
 // Use this for initialization
 void Start()
 {
     _UIManager       = FindObjectOfType <UIManager>();
     _cameraControler = FindObjectOfType <CameraControler>();
     _numberText      = GetComponent <NumberTextScale>();
     _GameManager     = FindObjectOfType <GameManager>();
     _BgControler     = FindObjectOfType <BackgoundSoundControler>();
     _BgControler.PlayBackground(true);
     _SoundControler = FindObjectOfType <SoundControler>();
 }
Exemple #5
0
    // Use this for initialization
    void Start()
    {
        GameObject other = GameObject.FindGameObjectWithTag("Map_Front");

        xMax            = other.transform.position.x + (other.GetComponent <BoxCollider2D>().size.x *other.transform.localScale.x) / 2;
        xMin            = other.transform.position.x - (other.GetComponent <BoxCollider2D>().size.x *other.transform.localScale.x) / 2;
        yMin            = other.transform.position.y - (other.GetComponent <BoxCollider2D>().size.y *other.transform.localScale.y) / 2;
        yMax            = other.transform.position.y + (other.GetComponent <BoxCollider2D>().size.y *other.transform.localScale.y) / 2;
        collider        = gameObject.GetComponent <BoxCollider2D>();
        _SoundControler = FindObjectOfType <SoundControler>();
        _PosStart       = gameObject.transform.position;
    }
Exemple #6
0
 public ControlWindow()
 {
     InitializeComponent();
     Bee                    = new BeeCompetition();
     Sound                  = new SoundControler();
     QuestionTimer          = new DispatcherTimer();
     QuestionTimer.Interval = new TimeSpan(0, 0, 1);
     QuestionTimer.Tick    += new EventHandler(OnTimerTick);
     SetupRow.Height        = new GridLength();
     ControlRow.Height      = new GridLength(0);
     SetStatus();
 }
Exemple #7
0
    private void Awake()
    {
        if (_soundControler == null)
        {
            _soundControler = this;
        }
        else
        {
            Destroy(this);
        }

        _musicSource.clip = _musicIG;
        _musicSource.loop = true;
        _musicSource.Play();
    }
Exemple #8
0
 //---------------------------------------
 void Start()
 {
     trajectoryPoints = new List <GameObject>();
     _GameControler   = FindObjectOfType <GameControler>();
     _UIManager       = FindObjectOfType <UIManager>();
     _SoundControler  = FindObjectOfType <SoundControler>();
     isPressed        = isBallThrown = false;
     for (int i = 0; i < numOfTrajectoryPoints; i++)
     {
         GameObject dot = (GameObject)Instantiate(TrajectoryPointPrefeb);
         dot.transform.localScale = new Vector3((numOfTrajectoryPoints - i * 0.6f) * _scale, (numOfTrajectoryPoints - i * 0.6f) * _scale, (numOfTrajectoryPoints - i * 0.6f) * _scale);
         dot.GetComponent <Renderer>().enabled = false;
         trajectoryPoints.Insert(i, dot);
     }
 }
Exemple #9
0
    private void Awake()
    {
        if (_soundControler == null)
        {
            _soundControler = this;
        }
        else
        {
            Destroy(this);
        }

        _source = GetComponent <AudioSource>();

        _source.clip = _music;
        _source.loop = true;
        _source.Play();
    }
Exemple #10
0
    private void Awake()
    {
        if (_soundControler == null)
        {
            _soundControler = this;
        }
        else
        {
            Destroy(_soundControler.gameObject);
        }

        _source = GetComponent <AudioSource>();

        _source.clip = _ambianceGuerre;
        _source.loop = true;
        _source.Play();
    }
        void Awake()
        {
            GameObject _Sound = GameObject.FindGameObjectWithTag("Sound");

            if (_Sound != null)
            {
                Sound = _Sound.GetComponent <SoundControler>();
            }

            data = GameData.GetInstance();


            if (data == null)
            {
                Debug.Log("Error - Data did not load");
            }
        }
Exemple #12
0
    private void Awake()
    {
        _myGC           = this;
        _manager        = GameManager._gameManager;
        _soundControler = SoundControler._soundControler;
        _animCamera     = GetComponentInParent <Animator>();
        AddMoney(0);
        _life.text  = _hpPlayer.ToString();
        _curentWave = -1;
        _roads.Insert(0, new GameObject().transform);
        int i = 0;

        foreach (var road in _roads)
        {
            _roadsTab.Add(new List <Transform>());
            road.GetComponentsInChildren <Transform>(_roadsTab[i]);
            _roadsTab[i].Remove(road);
            i++;
        }
    }
Exemple #13
0
 //---------------------------------------
 void Start()
 {
     lineRenderer                  = _PosInitBullet[1].GetComponent <LineRenderer>();
     lineRenderer.enabled          = true;
     lineRenderer.useWorldSpace    = true;
     lineRenderer.sortingLayerName = "Middleground";
     lineRenderer.sortingOrder     = 1;
     //===========
     trajectoryPoints = new List <GameObject>();
     _GameControler   = FindObjectOfType <GameControler>();
     _UIManager       = FindObjectOfType <UIManager>();
     _SoundControler  = FindObjectOfType <SoundControler>();
     isPressed        = isBallThrown = false;
     for (int i = 0; i < numOfTrajectoryPoints; i++)
     {
         GameObject dot = (GameObject)Instantiate(TrajectoryPointPrefeb);
         dot.transform.localScale = new Vector3((numOfTrajectoryPoints - i * 0.6f) * _scale, (numOfTrajectoryPoints - i * 0.6f) * _scale, (numOfTrajectoryPoints - i * 0.6f) * _scale);
         dot.GetComponent <Renderer>().enabled = false;
         trajectoryPoints.Insert(i, dot);
     }
 }
Exemple #14
0
 void Awake()
 {
     Sound = GameObject.FindGameObjectWithTag("Sound").GetComponent <SoundControler>();
 }
Exemple #15
0
 // Use this for initialization
 void Start()
 {
     instance = this;
 }
 // Use this for initialization
 void Start()
 {
     _SoundControler = FindObjectOfType <SoundControler>();
     _GameControler  = FindObjectOfType <GameControler>();
 }
Exemple #17
0
    // INITIALIZATION ----------------------------------------------------------------------------------------------------



    void Awake()
    {
        GameObject _Sound = GameObject.FindGameObjectWithTag("Sound");

        if (_Sound != null)
        {
            Sound = _Sound.GetComponent <SoundControler>();
        }

        // LOAD GAME DATA
        data = GameData.GetInstance();
        if (data == null)
        {
            Debug.Log("Error - Data not found");
        }

        // LOAD FACTORY COMPONENT
        factory = Factory.GetInstance();
        if (factory == null)
        {
            Debug.Log("Error - Factory not found");
        }
        else
        {
            factory.InitFactory(BLOCK_SIZE, Z_POS, block_ref, request_ref);
        }

        // LOAD GAME AREA
        GAME_AREA = GameObject.FindGameObjectWithTag("Game_Area");
        if (GAME_AREA == null)
        {
            Debug.Log("Error - Game Area not found");
        }

        // LOAD ENDSCREEN
//		GAME_ENDSCREEN = GameObject.FindGameObjectWithTag ("Game_EndScreen");
//		if (GAME_ENDSCREEN == null)     Debug.Log ("Error - EndScreen not found");
//		else
//			GAME_ENDSCREEN.GetComponent<RuleInterfaceComponent>().Deactivate();

        // GET BLOCK STARTING POSITION
        STARTING_POSITION = GameObject.FindGameObjectWithTag("Game_Start").transform.position;
        if (STARTING_POSITION == Vector3.zero)
        {
            Debug.Log("Error - Block Starting Position not found");
        }
        else
        {
            STARTING_POSITION.z = Z_POS;
        }

        // GET REQUEST STARTING POSITION
        AREA_STARTING_POSITION = GameObject.FindGameObjectWithTag("Request_Start").transform.position;
        if (AREA_STARTING_POSITION == Vector3.zero)
        {
            Debug.Log("Error - Requst Starting Position not found");
        }
        else
        {
            AREA_STARTING_POSITION.z = Z_POS;
        }

        // GET RULE LIST
        GameObject go_rulelist = GameObject.FindGameObjectWithTag("RuleList");

        if (go_rulelist == null)
        {
            Debug.Log("Error - Rule List not found");
        }
        else
        {
            ruleList = go_rulelist.GetComponent <RuleList> ();
            ruleList.SendMessage("SetRuleMax", rules_max);
        }
    }