Exemple #1
0
    IEnumerator PlaySoundCoroutine(AudioClip clip, float startWait, float endWait)
    {
        playing = true;
        yield return(new WaitForSeconds(startWait));

        MasterSound.Clip = clip;
        MasterSound.Play();
        while (MasterSound.IsPlaying())
        {
            yield return(null);
        }

        yield return(new WaitForSeconds(endWait));

        playing = false;
    }
Exemple #2
0
    private void UpdateState()
    {
        switch (State)
        {
        case CAM_STATE.MAIN_MENU:
            TurnOnLights();
            if (!MenuSound.IsPlaying())
            {
                MenuSound.Play();
            }
            MainMenu.SetUpScene();
            Camera.fixedAspectRatio     = true;
            Camera.orthographic         = true;
            MainMenu.Canvas.isRendering = true;
            break;

        case CAM_STATE.JOIN_HOST:
            TurnOnLights();
            if (!MenuSound.IsPlaying())
            {
                MenuSound.Play();
            }
            MainMenu.SetUpScene();
            Camera.fixedAspectRatio     = true;
            Camera.orthographic         = true;
            JoinHost.Canvas.isRendering = true;
            break;

        case CAM_STATE.SELECT_TEAM:
            TurnOnLights();
            if (!MenuSound.IsPlaying())
            {
                MenuSound.Play();
            }
            SelectTeam.SetUpScene();
            SelectTeam.Canvas.isRendering = true;
            Camera.fixedAspectRatio       = false;
            Camera.orthographic           = false;
            break;

        case CAM_STATE.GAME:
            if (MenuSound.IsPlaying())
            {
                MenuSound.Stop();
            }
            TurnOffLights();
            Hud.Canvas.isRendering = true;
            if (GUIScoreboard.Instance)
            {
                GUIScoreboard.Instance.enabled = true;
            }
            break;

        case CAM_STATE.EXIT_MENU:
            TurnOffLights();
            ExitMenu.Canvas.isRendering = true;
            break;

        case CAM_STATE.HOST_MENU:
            if (!MenuSound.IsPlaying())
            {
                MenuSound.Play();
            }
            TurnOnLights();
            HostMenu.SetUpScene();
            Camera.fixedAspectRatio     = false;
            Camera.orthographic         = false;
            HostMenu.Canvas.isRendering = true;
            break;

        case CAM_STATE.OPTIONS_MENU:
            OptionsMenu.Canvas.isRendering = true;
            break;

        case CAM_STATE.LOADING_SCREEN:
            TurnOffLights();
            LoadingScreen.Canvas.isRendering = true;
            break;

        case CAM_STATE.SCORE_SCREEN:
            if (GUIScoreScreen.Instance)
            {
                GUIScoreScreen.Instance.enabled            = true;
                GUIScoreScreen.Instance.Canvas.isRendering = true;
            }
            break;
        }
    }