private void    PlayToggleAnimation(bool playSound)
    {
        Vector3 eulerAngles = this.Switch.transform.eulerAngles;

        if (this.Toggled)
        {
            eulerAngles.y = 50;
        }
        else
        {
            eulerAngles.y = -50;
        }
        this.Switch.transform.eulerAngles = eulerAngles;

        // Sound logic
        if (this.name == "SoundController")
        {
            OptionManager.GetInstance().soundIsMuted = !this.Toggled;
            if (playSound)
            {
                SoundChannelManager.GetInstance().PlayClipAtPoint(this.ToggleSound, this.transform);
            }
        }
        else if (this.name == "MusicController")
        {
            OptionManager.GetInstance().musicIsMuted = !this.Toggled;
            if (playSound)
            {
                SoundChannelManager.GetInstance().PlayClipAtPoint(this.ToggleSound, this.transform);
            }
        }
    }
    // Use this for initialization
    void Start()
    {
        scm             = SoundChannelManager.GetInstance();
        Physics.gravity = new Vector3(0, -30.0F, 0);          // Manually change the gravity
        inputMngr       = GetComponent <InputManager>();
        rigidBodies     = gameObject.GetComponentsInChildren <Rigidbody>();
        rbInitPosition  = new Vector3[rigidBodies.Length];
        rbInitRotation  = new Quaternion[rigidBodies.Length];
        lifeIcons       = new GameObject[lives];
        // Relay Collission to every parents with the function OnCollisionInChildren
        int i = 0;

        foreach (Rigidbody rb in rigidBodies)
        {
            rb.gameObject.AddComponent <RelayCollision>();
            rbInitPosition[i] = rb.transform.position;
            rbInitRotation[i] = rb.transform.rotation;
            i++;
        }
        if (heatBar != null)
        {
            heatBarParticleSystem   = heatBar.GetComponentInChildren <ParticleEmitter>();
            heatBarTube             = heatBar.transform.FindChild("HeatBarModel").FindChild("TransparentTube").gameObject;
            defaultHeatBarTubeColor = heatBarTube.renderer.material.color;
        }
        else
        {
            Debug.LogWarning("heatbar is unset");
        }
        createLivesHud();
    }
Exemple #3
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    // Use this for initialization
    void Start()
    {
//		this.enabled = false;
//

        //sound logic
        if (OptionManager.GetInstance().musicIsMuted == false)
        {
            SoundChannelManager.GetInstance().playMusic();
        }

        GameObject fadeText = iTween.CameraFadeAdd();

        iTween.CameraFadeDepth(12);
        Color ncolor = fadeText.guiTexture.color;

        ncolor.a = 1.0f;
        fadeText.guiTexture.color = ncolor;
        iTween.CameraFadeTo(iTween.Hash(
                                "amount", 0.0f,
                                "time", 1.5f,
                                "easetype", iTween.EaseType.easeOutExpo
                                ));
        this.camera.fieldOfView = 18;
    }
Exemple #4
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 public void            Push()
 {
     this.GetComponent <Animator>().SetTrigger("Push");
     if (this.PushSound)
     {
         SoundChannelManager.GetInstance().PlayClipAtPoint(this.PushSound, this.transform);
     }
 }
    private void UpdateHingeJoints()
    {
        // Front Part
        if (inputMngr.RightButtonUnrealised)
        {
            if (!hingeFrontUnfold)
            {
                hingeFrontUnfold = true;
                SoundChannelManager.GetInstance().PlayClipAtPoint(hingeUnfold, leftFrontHinge.transform);
            }
            JointSpring JPTemp = leftFrontHinge.spring;
            JPTemp.targetPosition  = -10;
            leftFrontHinge.spring  = JPTemp;
            rightFrontHinge.spring = JPTemp;
        }
        else
        {
            if (hingeFrontUnfold)
            {
                hingeFrontUnfold = false;
                SoundChannelManager.GetInstance().PlayClipAtPoint(hingeFold, leftFrontHinge.transform);
            }
            JointSpring JPTemp = leftFrontHinge.spring;
            JPTemp.targetPosition  = -120;
            leftFrontHinge.spring  = JPTemp;
            rightFrontHinge.spring = JPTemp;
        }

        // Back Part
        if (inputMngr.LeftButtonUnrealised)
        {
            if (!hingeBackUnfold)
            {
                hingeBackUnfold = true;
                SoundChannelManager.GetInstance().PlayClipAtPoint(hingeUnfold, leftBackHinge.transform);
            }
            JointSpring JPTemp = leftBackHinge.spring;
            JPTemp.targetPosition = -10;
            leftBackHinge.spring  = JPTemp;
            rightBackHinge.spring = JPTemp;
        }
        else
        {
            if (hingeBackUnfold)
            {
                hingeBackUnfold = false;
                SoundChannelManager.GetInstance().PlayClipAtPoint(hingeFold, leftBackHinge.transform);
            }
            JointSpring JPTemp = leftBackHinge.spring;
            JPTemp.targetPosition = -120;
            leftBackHinge.spring  = JPTemp;
            rightBackHinge.spring = JPTemp;
        }
    }
Exemple #6
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 public void    Open()
 {
     if (this.isOpen)
     {
         return;
     }
     this.isOpen = true;
     foreach (GameObject go in this.anchors)
     {
         go.GetComponent <Animator>().SetBool("Open", this.isOpen);
     }
     if (this.OpenSound)
     {
         SoundChannelManager.GetInstance().PlayClipAtPoint(this.OpenSound, this.transform);
     }
 }
Exemple #7
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    void OnCollisionInChildren(Collision collision)
    {
        GameObject me    = transform.gameObject;
        GameObject other = collision.collider.transform.root.gameObject;

        if ((me.CompareTag("Player1") && other.CompareTag("Player2")) ||
            (me.CompareTag("Player2") && other.CompareTag("Player1")))
        {
            if (collision.collider.rigidbody && me.GetComponent <Dash>().IsDashing&& !other.GetComponent <Dash>().IsDashing)
            {
                // The feet don't have rigidbody this can be a problem
                SoundChannelManager.GetInstance().PlayClipAtPoint(me.GetComponent <WildCatController>().hitSFX, collision.transform);
                SoundChannelManager.GetInstance().PlayClipAtPoint(me.GetComponent <WildCatController>().flySFX, collision.transform);
                collision.collider.rigidbody.AddForce(collision.rigidbody.velocity + (me.GetComponent <Dash>().DashingDirections == InputManager.Direction.Left ? Vector3.left : Vector3.right) * 20f, ForceMode.Impulse);
            }
            else
            {
                SoundChannelManager.GetInstance().PlayClipAtPoint(me.GetComponent <WildCatController>().lowHitSFX, collision.transform);
            }
        }
    }