void Update() { if (Input.GetMouseButton(0) && IsGrounded) { body.velocity = Vector2.up * tapforce; SoundCTRL.PlaySound("Jump"); } /*if(Input.GetMouseButton(1)) * { * body.velocity = Vector2.right * tapforce; * }*/ }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
// Update is called once per frame void Update() { if (soundEffects == null) { soundEffects = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <SoundEffectsManager>(); } if (!WindowsCTRL.activeSelf) { if (Input.GetKeyDown(KeyCode.UpArrow) && lookAt > 0) { if (soundEffects != null) { soundEffects.playPositiveSound(); } --lookAt; GetComponent <RectTransform>().anchoredPosition = stuff[lookAt].GetComponent <RectTransform>().anchoredPosition; } else if (Input.GetKeyDown(KeyCode.DownArrow) && lookAt < (stuff.Length - 1)) { if (soundEffects != null) { soundEffects.playPositiveSound(); } ++lookAt; GetComponent <RectTransform>().anchoredPosition = stuff[lookAt].GetComponent <RectTransform>().anchoredPosition; } if (Input.GetKeyDown(KeyCode.Return)) { if (soundEffects != null) { soundEffects.playPositiveSound(); } switch (lookAt) { case 0: { WindowsCTRL.SetActive(!WindowsCTRL.activeSelf); break; } case 1: { //some other things SoundCTRL.SetActive(!SoundCTRL.activeSelf); break; } } } } }
void OnTriggerEnter2D(Collider2D collider) { if (collider.gameObject.tag == "ScoreZone") { SoundCTRL.PlaySound("Coin"); OnPlayerScored(); } if (collider.gameObject.tag == "DeadZone") { SoundCTRL.PlaySound("Dead"); body.simulated = false; OnPlayerDied(); } }