Exemple #1
0
        public SoundShaderTest()
        {
            sound    = SoundBuffer.Load("Assets/Panacea.ogg");
            instance = sound.Play(true);

            program        = new SoundVisualizerShaderProgram(sound.Buffer.ToArray(), Window.Size);
            program.Origin = Window.Center + (0, 50);
        }
Exemple #2
0
        static void gameStart()
        {
            GRaff.Graphics.BlendMode.Current = GRaff.Graphics.BlendMode.Additive;
            shockwave = SoundBuffer.Load("Assets/Chargeup.wav");
            GlobalEvent.ExitOnEscape = true;
            Instance.Create(new Background {
                Color = Colors.Black
            });

            var snd = shockwave.Play(false);

            Async.Run(() => snd.Destroy());

            GlobalEvent.BeginStep += () =>
            {
                Global.Time++;
                //Global.Time = Mouse.X / 10;
                Window.Title = Global.Time.ToString();
            };
            GlobalEvent.KeyPressed += key =>
            {
                if (key == Key.R)
                {
                    Console.Clear();
                    Instance <StraightTrack> .Do(t => t.Destroy());

                    Instance <CircularTrack> .Do(t => t.Destroy());

                    simulateEvent();
                    shockwave.Play(false);
                }
                else if (key == Key.P)
                {
                }
            };
        }
Exemple #3
0
 public SoundTest()
 {
     //instance = SoundBuffer.Stream(@"Assets/Panacea.wav");
     buffer = SoundBuffer.Load(@"Assets/Panacea.wav");
     //buffer = WaveGenerator.Generate(WaveGenerator.Binary(440), TimeSpan.FromSeconds(1));
 }