public static void StopMusic() { SoundBG.StopBGMusic(); }
public static void LoadSoundFX(string sceneToLoad) { SoundBG.CheckBackgroundMusicPlayOnce(sceneToLoad); }
public static void LoadScene(string sceneToLoad) { SceneManager.LoadScene(sceneToLoad); SoundBG.CheckBackgroundMusic(sceneToLoad); }
public static void LoadMusic(string sceneToLoad) { SoundBG.CheckBackgroundMusic(sceneToLoad); }
private void Awake() { soundBG = FindObjectOfType <SoundBG>(); }