void Start()
 {
     pivot        = transform.GetChild(0).position;
     player       = GameObject.FindGameObjectWithTag("Player");
     soulsManager = player.GetComponent <SoulsManager>();
     GetComponentInChildren <UIPlayerUnlockCollision>().soulsNeededText = soulsRequired.ToString() + " souls needed to unlock";
 }
Exemple #2
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 void Start()
 {
     treeColider  = GetComponent <Collider>();
     player       = GameObject.FindGameObjectWithTag("Player");
     soulsManager = player.GetComponent <SoulsManager>();
     material     = GetComponent <Renderer>().material;
     fadeOut      = false;
     close        = false;
     GetComponentInChildren <UIPlayerUnlockCollision>().soulsNeededText = soulsRequired.ToString() + " souls needed to clear";
 }
 private void Awake()
 {
     instance = this;
 }