public override IEnumerable <IItem> Build(int level, int count)
        {
            var newLevel = GetItemLevel(level);
            var item     = new SoulShot()
            {
                Level    = newLevel,
                Quantity = count,
            };

            item.GoldValue.Base = GetItemGoldValue(newLevel);
            item.UpdateGoldValueKoef();

            return(new[] { item });
        }