Exemple #1
0
    /// <summary>
    /// make the soul move to the position on the checkpoint.
    /// set all soul variables that are needed for this action.
    /// enable all collisions.
    /// </summary>
    /// <param name="player"></param>
    private void SetSoul(Player player)
    {
        Soul soul = player.gate.collectedSouls[player.gate.collectedSouls.Count - 1].GetComponent <Soul>();

        foreach (Collider c in soul.GetComponents <Collider>())
        {
            c.enabled = true;
        }

        player.gate.collectedSouls.RemoveAt(player.gate.collectedSouls.Count - 1);
        player.gate.soulsCollected--;

        soul.soulMovement.moveTransform     = soulPoints[index];
        soul.soulMovement.onPlayer          = false;
        soul.soulMovement.collected         = false;
        soul.soulMovement.onCheckpoint      = true;
        soul.soulMovement.moveTowardsObject = true;
        soul.transform.SetParent(null);
        soul.soulMovement.moveToCheckpoint = true;
        soul.transform.rotation            = Quaternion.Euler(0, 0, 0);
        collectedSouls.Add(soul);
        index++;
    }