public GameObjectTreeViewDataSource(TreeView treeView, int rootInstanceID, bool showRootNode, bool rootNodeIsCollapsable) : base(treeView) { this.m_SearchString = string.Empty; this.sortingState = new SortingState(); this.m_RootInstanceID = rootInstanceID; this.showRootNode = showRootNode; base.rootIsCollapsable = rootNodeIsCollapsable; }
public void OnSortChanged(string columnName, SortingState sortState) { }
public void OnSortChanged(string columnName, SortingState sortState) { Dispatcher.CurrentDispatcher.BeginInvoke(new Action(() => { UserFunctions.SaveUserDefaultSortSettingsAsync("Groups", columnName, sortState); })); }