void Start() { hejsan = GameObject.FindObjectOfType(typeof(SortingOfBlueprints)) as SortingOfBlueprints; if (hejsan.IsFull()) { hejsan.PlaceOnTop(gameObject); } else { hejsan.AddToList(gameObject); } }
// Update is called once per frame void Update() { searchText = SearchBar.GetComponent <InputField>().text; if (searchText == "") { tabort1.SetActive(true); tabort2.SetActive(true); tabort3.SetActive(true); tabort4.SetActive(true); tabort5.SetActive(true); tabort6.SetActive(true); if (hejsanhoppsan.HasAddedBlueprint()) { tabort7.SetActive(true); } if (dontSetActiveAgain) { SortingOfBlueprints hejsan = GameObject.FindObjectOfType(typeof(SortingOfBlueprints)) as SortingOfBlueprints; hejsan.SortList(); dontSetActiveAgain = false; } } else { GetComponent <RectTransform>().localPosition = new Vector3(0, 163, 0); tabort1.SetActive(false); tabort2.SetActive(false); tabort3.SetActive(false); tabort4.SetActive(false); tabort5.SetActive(false); tabort6.SetActive(false); if (hejsanhoppsan.HasAddedBlueprint()) { tabort7.SetActive(false); } dontSetActiveAgain = true; } }
// Use this for initialization void Start() { hejsan = GameObject.FindObjectOfType(typeof(SortingOfBlueprints)) as SortingOfBlueprints; hejsan2 = GameObject.FindObjectOfType(typeof(SphereScript)) as SphereScript; }
// Use this for initialization void Start() { pos = transform.position; hejsanhoppsan = GameObject.FindObjectOfType(typeof(SortingOfBlueprints)) as SortingOfBlueprints; }