public override void ShowGUI(List<ActionParameter> parameters) { isPlayer = EditorGUILayout.Toggle ("Is Player?", isPlayer); if (isPlayer) { if (Application.isPlaying) { _char = KickStarter.player; } else { _char = AdvGame.GetReferences ().settingsManager.GetDefaultPlayer (); } } else { parameterID = Action.ChooseParameterGUI ("Character:", parameters, parameterID, ParameterType.GameObject); if (parameterID >= 0) { constantID = 0; _char = null; } else { _char = (Char) EditorGUILayout.ObjectField ("Character:", _char, typeof (Char), true); constantID = FieldToID <Char> (_char, constantID); _char = IDToField <Char> (_char, constantID, false); } } if (_char) { EditorGUILayout.Space (); renderLock_sorting = (RenderLock) EditorGUILayout.EnumPopup ("Sorting:", renderLock_sorting); if (renderLock_sorting == RenderLock.Set) { mapType = (SortingMapType) EditorGUILayout.EnumPopup ("Sorting type:", mapType); if (mapType == SortingMapType.OrderInLayer) { sortingOrder = EditorGUILayout.IntField ("New order:", sortingOrder); } else if (mapType == SortingMapType.SortingLayer) { sortingLayer = EditorGUILayout.TextField ("New layer:", sortingLayer); } } if (_char.GetAnimEngine ()) { _char.GetAnimEngine ().ActionCharRenderGUI (this); } } else { EditorGUILayout.HelpBox ("This Action requires a Character before more options will show.", MessageType.Info); } EditorGUILayout.Space (); AfterRunningOption (); }
public override void ShowGUI(List <ActionParameter> parameters) { isPlayer = EditorGUILayout.Toggle("Is Player?", isPlayer); if (isPlayer) { if (KickStarter.settingsManager != null && KickStarter.settingsManager.playerSwitching == PlayerSwitching.Allow) { parameterID = ChooseParameterGUI("Player ID:", parameters, parameterID, ParameterType.Integer); if (parameterID < 0) { playerID = ChoosePlayerGUI(playerID, true); } } if (KickStarter.settingsManager != null && KickStarter.settingsManager.playerSwitching == PlayerSwitching.Allow) { if (parameterID < 0 && playerID >= 0) { PlayerPrefab playerPrefab = KickStarter.settingsManager.GetPlayerPrefab(playerID); _char = (playerPrefab != null) ? playerPrefab.playerOb : null; } else { _char = KickStarter.settingsManager.GetDefaultPlayer(); } } else if (Application.isPlaying) { _char = KickStarter.player; } else { _char = KickStarter.settingsManager.GetDefaultPlayer(); } } else { parameterID = Action.ChooseParameterGUI("Character:", parameters, parameterID, ParameterType.GameObject); if (parameterID >= 0) { constantID = 0; _char = null; } else { _char = (Char)EditorGUILayout.ObjectField("Character:", _char, typeof(Char), true); constantID = FieldToID <Char> (_char, constantID); _char = IDToField <Char> (_char, constantID, false); } } if (_char) { EditorGUILayout.Space(); renderLock_sorting = (RenderLock)EditorGUILayout.EnumPopup("Sorting:", renderLock_sorting); if (renderLock_sorting == RenderLock.Set) { mapType = (SortingMapType)EditorGUILayout.EnumPopup("Sorting type:", mapType); if (mapType == SortingMapType.OrderInLayer) { sortingOrderParameterID = Action.ChooseParameterGUI("New order:", parameters, sortingOrderParameterID, ParameterType.Integer); if (sortingOrderParameterID < 0) { sortingOrder = EditorGUILayout.IntField("New order:", sortingOrder); } } else if (mapType == SortingMapType.SortingLayer) { sortingLayerParameterID = Action.ChooseParameterGUI("New layer:", parameters, sortingLayerParameterID, ParameterType.String); if (sortingLayerParameterID < 0) { sortingLayer = EditorGUILayout.TextField("New layer:", sortingLayer); } } } if (_char.GetAnimEngine()) { _char.GetAnimEngine().ActionCharRenderGUI(this, parameters); } } else { EditorGUILayout.HelpBox("This Action requires a Character before more options will show.", MessageType.Info); } EditorGUILayout.Space(); AfterRunningOption(); }
override public void ShowGUI(List <ActionParameter> parameters) { isPlayer = EditorGUILayout.Toggle("Is Player?", isPlayer); if (isPlayer) { if (Application.isPlaying) { _char = KickStarter.player; } else { _char = AdvGame.GetReferences().settingsManager.GetDefaultPlayer(); } } else { parameterID = Action.ChooseParameterGUI("Character:", parameters, parameterID, ParameterType.GameObject); if (parameterID >= 0) { constantID = 0; _char = null; } else { _char = (Char)EditorGUILayout.ObjectField("Character:", _char, typeof(Char), true); constantID = FieldToID <Char> (_char, constantID); _char = IDToField <Char> (_char, constantID, false); } } if (_char) { EditorGUILayout.Space(); renderLock_sorting = (RenderLock)EditorGUILayout.EnumPopup("Sorting:", renderLock_sorting); if (renderLock_sorting == RenderLock.Set) { mapType = (SortingMapType)EditorGUILayout.EnumPopup("Sorting type:", mapType); if (mapType == SortingMapType.OrderInLayer) { sortingOrder = EditorGUILayout.IntField("New order:", sortingOrder); } else if (mapType == SortingMapType.SortingLayer) { sortingLayer = EditorGUILayout.TextField("New layer:", sortingLayer); } } if (_char.animEngine == null) { _char.ResetAnimationEngine(); } if (_char.animEngine) { _char.animEngine.ActionCharRenderGUI(this); } } else { EditorGUILayout.HelpBox("This Action requires a Character before more options will show.", MessageType.Info); } EditorGUILayout.Space(); AfterRunningOption(); }