Exemple #1
0
    // --------------------------------------- Other functions ---------------------------------------

    // Makes specific objects visible/invisible based on when they should be active
    protected override IEnumerator ActivateTaskObjects(bool active)
    {
        sortSettings.FillTooltips("Loading setup...", false);
        yield return(loading);

        // Settings menu
        sortSettings.ActiveInScene(!active);

        // Sorting table
        sortingTable.ActiveInScene(active);


        demoDevice.gameObject.SetActive(active && SortSettings.IsDemo());
        //Debug.Log(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Demo device active: " + (active && SortSettings.IsDemo()));

        yield return(loading);

        if (active)
        {
            displayUnitManager.SetTextWithIndex(UtilSort.RIGHT_BLACKBOARD, "Teaching mode: " + sortSettings.TeachingMode, 1);
        }
        else
        {
            sortSettings.FillTooltips("Loading complete!", false);
        }
    }