protected override NeedMaterial[] CreateNeedMaterialAry() { List <NeedMaterial> list = new List <NeedMaterial>(); ItemInfo itemInfo = item.GetItemData() as ItemInfo; if (itemInfo != null && itemInfo.tableData.type == ITEM_TYPE.LITHOGRAPH) { uint num = 0u; EquipItemExceedTable.EquipItemExceedData equipItemExceedData = Singleton <EquipItemExceedTable> .I.GetEquipItemExceedData(itemInfo.tableData.rarity, itemInfo.tableData.getType, itemInfo.tableData.eventId); if (equipItemExceedData != null) { num = equipItemExceedData.exchangeItemId; } if (num != 0) { ItemTable.ItemData itemData = Singleton <ItemTable> .I.GetItemData(num); if (itemData != null) { list.Add(new NeedMaterial(num, this.num)); } } } return(list.ToArray()); }
private void ToNotEnableSkillTypeConfirm() { //IL_0057: Unknown result type (might be due to invalid IL or missing references) if (is_not_enable_skill_type) { is_not_enable_skill_type = false; GameSection.ChangeEvent("COME_BACK", null); Action action = delegate { SortCompareData sortCompareData = inventory.datas[selectIndex]; SkillItemInfo skillItemInfo = sortCompareData.GetItemData() as SkillItemInfo; EQUIPMENT_TYPE? enableEquipType = skillItemInfo.tableData.GetEnableEquipType(); DispatchEvent("NOT_SKILL_ENABLE_TYPE", new object[1] { MonoBehaviourSingleton <StatusManager> .I.GetEquipItemGroupString(enableEquipType.Value) }); }; if (MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentScreenName().Contains(this.get_name())) { action(); } else { this.StartCoroutine(DelayCall(action)); } } }
public override void Initialize() { object[] array = GameSection.GetEventData() as object[]; callSection = (ItemDetailEquip.CURRENT_SECTION)(int) array[0]; itemData = array[1]; if (array.Length > 2) { equipInfo = (array[2] as EquipItemInfo); slotIndex = (int)array[3]; } SortCompareData sortCompareData = itemData as SortCompareData; if (sortCompareData != null) { itemData = (sortCompareData.GetItemData() as SkillItemInfo); } SkillItemInfo skillItemInfo = itemData as SkillItemInfo; if (skillItemInfo != null) { GameSaveData.instance.RemoveNewIconAndSave(ITEM_ICON_TYPE.SKILL_ATTACK, skillItemInfo.uniqueID); } bool flag = equipInfo != null; SetActive((Enum)UI.BTN_CHANGE, flag); SetActive((Enum)UI.BTN_GROW, ItemDetailEquip.CanSmithSection(callSection) && skillItemInfo != null && !skillItemInfo.IsLevelMax()); SetActive((Enum)UI.BTN_SELL, MonoBehaviourSingleton <ItemExchangeManager> .I.IsExchangeScene() && !flag); base.Initialize(); }
public override void UpdateUI() { ItemInfo itemInfo = data.GetItemData() as ItemInfo; SetActive((Enum)UI.STR_SELL, data.CanSale()); SetActive((Enum)UI.BTN_DETAIL_SELL, data.CanSale() && MonoBehaviourSingleton <ItemExchangeManager> .I.IsExchangeScene()); SetLabelText((Enum)UI.LBL_NAME, data.GetName()); SetLabelText((Enum)UI.LBL_HAVE_NUM, data.GetNum().ToString()); SetLabelText((Enum)UI.LBL_DESCRIPTION, itemInfo.tableData.text); SetLabelText((Enum)UI.LBL_SELL, data.GetSalePrice().ToString()); int num = 0; int num2 = 0; num = itemInfo.tableData.enemyIconID; num2 = itemInfo.tableData.enemyIconID2; GET_TYPE getType = data.GetGetType(); ItemIcon.Create(data.GetIconType(), data.GetIconID(), data.GetRarity(), GetCtrl(UI.OBJ_ICON_ROOT), data.GetIconElement(), data.GetIconMagiEnableType(), -1, null, 0, false, -1, false, null, false, num, num2, false, getType); }
private bool CheckEnableSkillType() { SortCompareData sortCompareData = inventory.datas[selectIndex]; if (sortCompareData != null) { SkillItemInfo skillItemInfo = sortCompareData.GetItemData() as SkillItemInfo; EQUIPMENT_TYPE?enableEquipType = skillItemInfo.tableData.GetEnableEquipType(); if (skillItemInfo != null && enableEquipType.HasValue && enableEquipType.Value != EQUIPMENT_TYPE.ARMOR && !skillItemInfo.tableData.IsEnableEquipType(equipItem.tableData.type)) { return(false); } } return(true); }
protected override void UpdateInventoryUI() { SetupEnableInventoryUI(); bool reset = false; int num = inventory.datas.Length; if (preInventoryDataSize != num) { reset = true; preInventoryDataSize = num; } SetDynamicList((Enum)inventoryUI, (string)null, num, reset, (Func <int, bool>) delegate(int i) { SortCompareData sortCompareData2 = inventory.datas[i]; if (sortCompareData2 == null || !sortCompareData2.IsPriority(inventory.sortSettings.orderTypeAsc)) { return(false); } SkillItemInfo skillItemInfo2 = sortCompareData2.GetItemData() as SkillItemInfo; if (skillItemInfo2 == null) { return(false); } if (!skillItemInfo2.IsLevelMax()) { return(true); } return(skillItemInfo2.IsEnableExceed()); }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle) { SortCompareData sortCompareData = inventory.datas[i]; if (sortCompareData != null && sortCompareData.IsPriority(inventory.sortSettings.orderTypeAsc)) { SkillItemInfo skillItemInfo = sortCompareData.GetItemData() as SkillItemInfo; if (skillItemInfo != null && (!skillItemInfo.IsLevelMax() || skillItemInfo.IsExistNextExceed())) { ITEM_ICON_TYPE iconType = sortCompareData.GetIconType(); bool is_new = MonoBehaviourSingleton <InventoryManager> .I.IsNewItem(iconType, sortCompareData.GetUniqID()); bool isShowEnableExceed = skillItemInfo.IsEnableExceed() && skillItemInfo.exceedCnt == 0; bool isValidExceed = skillItemInfo.IsEnableExceed(); ItemIcon itemIcon = CreateItemIconDetail(iconType, sortCompareData.GetIconID(), sortCompareData.GetRarity(), sortCompareData as SkillItemSortData, base.IsShowMainStatus, t, "SELECT", i, is_new, 100, selectIndex == i, sortCompareData.IsEquipping(), isValidExceed, isShowEnableExceed); itemIcon.SetItemID(sortCompareData.GetTableID()); itemIcon.SetButtonColor(inventory.datas[i].IsPriority(inventory.sortSettings.orderTypeAsc), true); SetLongTouch(itemIcon.transform, "DETAIL", i); } } }); }
protected virtual void OnCloseSort() { SortSettings sortSettings = (SortSettings)GameSection.GetEventData(); if (sortSettings != null) { SortCompareData sortCompareData = null; if (selectIndex >= 0) { sortCompareData = inventory.datas[selectIndex]; } if (inventory.Sort(sortSettings)) { if (sortCompareData != null) { selectIndex = GetSelectItemIndex(sortCompareData.GetItemData() as SkillItemInfo); } SetDirty(UI.GRD_INVENTORY); RefreshUI(); } } }
protected override void UpdateInventoryUI() { int find_index = -1; if (equipSkillItem != null) { find_index = Array.FindIndex(inventory.datas, (SortCompareData data) => data.GetUniqID() == equipSkillItem.uniqueID); if (find_index > -1 && (inventory.datas[find_index] == null || !inventory.datas[find_index].IsPriority(inventory.sortSettings.orderTypeAsc))) { find_index = -1; } } SetupEnableInventoryUI(); SetDynamicList((Enum)inventoryUI, (string)null, inventory.datas.Length + 2, false, (Func <int, bool>) delegate(int i) { if (i == 0) { return(!isVisibleEmptySkill && find_index >= 0); } bool flag = false; bool flag2 = true; int num2 = i - 1; if (find_index >= 0) { if (num2 == 0) { flag = true; } else { num2--; } } if (!flag && (num2 >= inventory.datas.Length || (find_index >= 0 && num2 == find_index))) { flag2 = false; } if (flag2) { SortCompareData sortCompareData2 = inventory.datas[num2]; if (sortCompareData2 == null || !sortCompareData2.IsPriority(inventory.sortSettings.orderTypeAsc)) { flag2 = false; } } return(flag2); }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle) { if (i == 0) { if (!isVisibleEmptySkill) { CreateRemoveIcon(t, "SELECT", -1, 100, selectIndex == -1, base.sectionData.GetText("STR_DETACH")); } } else { int num = i - 1; if (find_index >= 0) { num = ((num != 0) ? (num - 1) : find_index); } SetActive(t, true); SortCompareData sortCompareData = inventory.datas[num]; SkillItemInfo skillItemInfo = sortCompareData.GetItemData() as SkillItemInfo; ITEM_ICON_TYPE iconType = sortCompareData.GetIconType(); bool is_new = MonoBehaviourSingleton <InventoryManager> .I.IsNewItem(iconType, sortCompareData.GetUniqID()); ItemIcon itemIcon = CreateItemIconDetail(iconType, sortCompareData.GetIconID(), sortCompareData.GetRarity(), sortCompareData as SkillItemSortData, base.IsShowMainStatus, t, "SELECT", num, is_new, 100, selectIndex == num, skillItemInfo.IsCurrentEquipSetAttached, sortCompareData.IsExceeded(), false); itemIcon.SetItemID(sortCompareData.GetTableID()); SetLongTouch(itemIcon.transform, "DETAIL", num); } }); }
protected override void OnDecision() { List <GameSectionHistory.HistoryData> historyList = MonoBehaviourSingleton <GameSceneManager> .I.GetHistoryList(); string sectionName = historyList[historyList.Count - 2].sectionName; bool flag = sectionName == "ItemDetailSkillDialog" || sectionName == "ItemDetailSkill"; if (selectIndex == -1) { if (equipSkillItem == null) { GameSection.BackSection(); } else { GameSection.ChangeEvent("DETACH", null); SendDetachEquipSkill(); } } else { SortCompareData sortCompareData = inventory.datas[selectIndex]; if (equipSkillItem != null && equipSkillItem.uniqueID == sortCompareData.GetUniqID()) { GameSection.BackSection(); } else { EquipItemInfo equipItemInfo = null; SkillItemInfo skillItemInfo = sortCompareData.GetItemData() as SkillItemInfo; if (skillItemInfo.IsCurrentEquipSetAttached) { EquipSetSkillData equipSetSkillData = skillItemInfo.equipSetSkill.Find((EquipSetSkillData x) => x.equipSetNo == MonoBehaviourSingleton <StatusManager> .I.GetCurrentEquipSetNo()); equipItemInfo = MonoBehaviourSingleton <InventoryManager> .I.equipItemInventory.Find(equipSetSkillData.equipItemUniqId); } if (equipSkillItem != null) { if (!skillItemInfo.IsCurrentEquipSetAttached) { GameSection.ChangeEvent((!flag) ? "EQUIP" : "EQUIP_DETAIL", null); CheckSendEquipSkill(); } else { GameSection.ChangeEvent((!flag) ? "STEAL" : "STEAL_DETAIL", new object[5] { equipSkillItem.tableData.name, equipSkillItem.level.ToString(), equipItemInfo.tableData.name, sortCompareData.GetName(), sortCompareData.GetLevel().ToString() }); } } else if (skillItemInfo.IsCurrentEquipSetAttached) { GameSection.ChangeEvent((!flag) ? "REPLACE" : "REPLACE_DETAIL", new object[3] { equipItemInfo.tableData.name, sortCompareData.GetName(), sortCompareData.GetLevel().ToString() }); } else { GameSection.ChangeEvent((!flag) ? "EQUIP" : "EQUIP_DETAIL", null); CheckSendEquipSkill(); } } } }
public override void Initialize() { //IL_03bb: Unknown result type (might be due to invalid IL or missing references) gameEventData = (GameSection.GetEventData() as object[]); callSection = (CURRENT_SECTION)(int)gameEventData[0]; eventData = gameEventData[1]; localEquipSetData = gameEventData.OfType <StatusEquip.LocalEquipSetData>().FirstOrDefault(); switch (callSection) { case CURRENT_SECTION.STATUS_TOP: case CURRENT_SECTION.STATUS_EQUIP: case CURRENT_SECTION.STATUS_AVATAR: case CURRENT_SECTION.EQUIP_SET_DETAIL_STATUS: { EquipItemInfo equipItemInfo3 = eventData as EquipItemInfo; if (equipItemInfo3 != null) { detailItemData = equipItemInfo3; equipAttachSkill = GetSkillSlotData(detailItemData as EquipItemInfo); } break; } case CURRENT_SECTION.ITEM_STORAGE: case CURRENT_SECTION.SMITH_SELL: { SortCompareData sortCompareData = eventData as SortCompareData; if (sortCompareData != null) { EquipItemInfo equipItemInfo4 = (EquipItemInfo)(detailItemData = (sortCompareData.GetItemData() as EquipItemInfo)); equipAttachSkill = GetSkillSlotData(equipItemInfo4); MonoBehaviourSingleton <StatusManager> .I.SetSelectEquipItem(equipItemInfo4); } break; } case CURRENT_SECTION.QUEST_ROOM: { EquipItemInfo equipItemInfo = eventData as EquipItemInfo; if (equipItemInfo != null) { detailItemData = equipItemInfo; equipAttachSkill = GetSkillSlotData(detailItemData as EquipItemInfo); } if (gameEventData.Length > 2) { sex = (int)gameEventData[2]; faceID = (int)gameEventData[3]; } break; } case CURRENT_SECTION.QUEST_RESULT: { EquipItemAndSkillData equipItemAndSkillData = eventData as EquipItemAndSkillData; if (equipItemAndSkillData != null) { detailItemData = equipItemAndSkillData.equipItemInfo; equipAttachSkill = equipItemAndSkillData.skillSlotUIData; } if (gameEventData.Length > 2) { sex = (int)gameEventData[2]; faceID = (int)gameEventData[3]; } break; } case CURRENT_SECTION.SMITH_EVOLVE: case CURRENT_SECTION.SMITH_GROW: { EquipItemInfo equipItemInfo2 = eventData as EquipItemInfo; if (equipItemInfo2 != null) { detailItemData = equipItemInfo2; equipAttachSkill = GetSkillSlotData(detailItemData as EquipItemInfo); } break; } case CURRENT_SECTION.SMITH_CREATE: case CURRENT_SECTION.GACHA_EQUIP_PREVIEW: detailItemData = eventData; equipAttachSkill = GetSkillSlotData(detailItemData as EquipItemTable.EquipItemData, 0); break; case CURRENT_SECTION.EQUIP_LIST: detailItemData = eventData; equipAttachSkill = GetSkillSlotData(detailItemData as EquipItemTable.EquipItemData, 0); for (int i = 0; i < equipAttachSkill.Length; i++) { equipAttachSkill[i].slotData.skill_id = 0u; } break; } if (detailItemData != null) { EquipItemInfo equipItemInfo5 = detailItemData as EquipItemInfo; if (equipItemInfo5 != null) { GameSaveData.instance.RemoveNewIconAndSave(ItemIcon.GetItemIconType(equipItemInfo5.tableData.type), equipItemInfo5.uniqueID); } } if (sex == -1) { sex = MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex; } Transform ctrl = GetCtrl(UI.BTN_GRAPH); if (ctrl != null) { int num = -1; EquipItemInfo equipItemInfo6 = detailItemData as EquipItemInfo; if (equipItemInfo6 != null) { num = equipItemInfo6.tableData.damageDistanceId; } else { EquipItemTable.EquipItemData equipItemData = detailItemData as EquipItemTable.EquipItemData; if (equipItemData != null) { num = equipItemData.damageDistanceId; } } bool active = num >= 0; ctrl.get_gameObject().SetActive(active); } base.Initialize(); }