public void TestBattlePhaseWithoutBonuses() { Player DummyPlayer1 = new Player("Player 1", "Human", true, false, 0, new Card[0]); Player DummyPlayer2 = new Player("Player 2", "Human", true, false, 0, new Card[0]); CreatureCard DummyInvaderCard = new CreatureCard(40, 20); CreatureCard DummyDefenderCard = new CreatureCard(40, 20); SorcererStreetMap DummyMap = CreateDummyMap(); TerrainSorcererStreet DummyTerrain = DummyMap.GetTerrain(DummyPlayer2.GamePiece); DummyTerrain.DefendingCreature = DummyDefenderCard; DummyTerrain.Owner = DummyPlayer2; ActionPanelBattleStartPhase BattleStartPhase = new ActionPanelBattleStartPhase(DummyMap, DummyPlayer1, DummyInvaderCard); BattleStartPhase.Load(); ActionPanelBattleAttackPhase BattleAttackPhase = new ActionPanelBattleAttackPhase(DummyMap.ListActionMenuChoice, DummyMap); BattleAttackPhase.OnSelect(); Assert.AreEqual(DummyInvaderCard, BattleAttackPhase.FirstAttacker); Assert.AreEqual(DummyDefenderCard, BattleAttackPhase.SecondAttacker); BattleAttackPhase.ExecuteFirstAttack(); Assert.AreEqual(40, BattleAttackPhase.FirstAttacker.CurrentHP); Assert.AreEqual(20, BattleAttackPhase.SecondAttacker.CurrentHP); BattleAttackPhase.ExecuteSecondAttack(); Assert.AreEqual(20, BattleAttackPhase.FirstAttacker.CurrentHP); Assert.AreEqual(20, BattleAttackPhase.SecondAttacker.CurrentHP); }
public void TestBattlePhaseLoad() { Player DummyPlayer1 = new Player("Player 1", "Human", true, false, 0, new Card[0]); Player DummyPlayer2 = new Player("Player 2", "Human", true, false, 0, new Card[0]); CreatureCard DummyInvaderCard = new CreatureCard(40, 20); CreatureCard DummyDefenderCard = new CreatureCard(40, 20); SorcererStreetMap DummyMap = CreateDummyMap(); TerrainSorcererStreet DummyTerrain = DummyMap.GetTerrain(DummyPlayer2.GamePiece); DummyTerrain.DefendingCreature = DummyDefenderCard; DummyTerrain.Owner = DummyPlayer2; ActionPanelBattleStartPhase BattleStartPhase = new ActionPanelBattleStartPhase(DummyMap, DummyPlayer1, DummyInvaderCard); BattleStartPhase.Load(); Assert.AreEqual(DummyInvaderCard, DummyMap.GlobalSorcererStreetBattleContext.Invader); Assert.AreEqual(DummyDefenderCard, DummyMap.GlobalSorcererStreetBattleContext.Defender); Assert.AreEqual(DummyInvaderCard.CurrentHP, DummyMap.GlobalSorcererStreetBattleContext.InvaderFinalHP); Assert.AreEqual(DummyDefenderCard.CurrentHP, DummyMap.GlobalSorcererStreetBattleContext.DefenderFinalHP); Assert.AreEqual(DummyInvaderCard.CurrentST, DummyMap.GlobalSorcererStreetBattleContext.InvaderFinalST); Assert.AreEqual(DummyDefenderCard.CurrentST, DummyMap.GlobalSorcererStreetBattleContext.DefenderFinalST); }
public void TestCreatureModifierPhaseSkillActivation() { Player DummyPlayer1 = new Player("Player 1", "Human", true, false, 0, new Card[0]); Player DummyPlayer2 = new Player("Player 2", "Human", true, false, 0, new Card[0]); CreatureCard DummyInvaderCard = new CreatureCard(40, 20); CreatureCard DummyDefenderCard = new CreatureCard(40, 20); SorcererStreetMap DummyMap = CreateDummyMap(); SorcererStreetBattleParams BattleParams = new SorcererStreetBattleParams(DummyMap.GlobalSorcererStreetBattleContext); TerrainSorcererStreet DummyTerrain = DummyMap.GetTerrain(DummyPlayer2.GamePiece); DummyTerrain.DefendingCreature = DummyDefenderCard; DummyTerrain.Owner = DummyPlayer2; ActionPanelBattleStartPhase BattleStartPhase = new ActionPanelBattleStartPhase(DummyMap, 0, DummyInvaderCard); BattleStartPhase.Load(); BaseEffect SkillEffect = new IncreaseHPEffect(BattleParams); BaseSkillRequirement Requirement = new SorcererStreetCreaturePhaseRequirement(DummyMap.GlobalSorcererStreetBattleContext); AutomaticSkillTargetType Target = new SorcererStreetSelfTargetType(DummyMap.GlobalSorcererStreetBattleContext); BaseAutomaticSkill HPIncreaseSkill = new BaseAutomaticSkill(); HPIncreaseSkill.Name = "Dummy"; HPIncreaseSkill.ListSkillLevel.Add(new BaseSkillLevel()); HPIncreaseSkill.CurrentLevel = 1; BaseSkillActivation NewActivation = new BaseSkillActivation(); HPIncreaseSkill.CurrentSkillLevel.ListActivation.Add(NewActivation); NewActivation.ListRequirement.Add(Requirement); NewActivation.ListEffect.Add(SkillEffect); NewActivation.ListEffectTargetReal.Add(new List <AutomaticSkillTargetType>()); NewActivation.ListEffectTargetReal[0].Add(Target); DummyInvaderCard.ListSkill.Add(HPIncreaseSkill); ActionPanelBattleCreatureModifierPhase CreaturePhase = new ActionPanelBattleCreatureModifierPhase(DummyMap.ListActionMenuChoice, DummyMap); CreaturePhase.OnSelect(); Assert.AreEqual(DummyInvaderCard.CurrentHP + 30, DummyMap.GlobalSorcererStreetBattleContext.InvaderFinalHP); }
public Terrain GetTerrain(int X, int Y, int LayerIndex) { return(ActiveMap.GetTerrain(X, Y, LayerIndex)); }