// Use this for initialization
    void Start()
    {
        theNetwork = GameObject.Find("_SophieNet").GetComponent<SophieNetworkScript>();

        transform.position = start;
        lastPos = start;
        detonationTime += Time.time;

        moveVector = direction * 23f;
    }
    // Use this for initialization
    void Start()
    {
        theNetwork = GameObject.Find("_SophieNet").GetComponent <SophieNetworkScript>();


        transform.position = start;
        lastPos            = start;
        detonationTime    += Time.time;

        moveVector = direction * 23f;
    }
 // Use this for initialization
 void Start()
 {
     theNetwork = GameObject.Find("_SophieNet").GetComponent<SophieNetworkScript>();
     sinny = Random.Range(0f,4f);
     boxObj.transform.Rotate(0,0, Random.Range(0f,360f));
 }
 // Use this for initialization
 void Start()
 {
     theNetwork = GameObject.Find("_SophieNet").GetComponent<SophieNetworkScript>();
     gameObject.layer = 13;
     ResetBall();
 }
Exemple #5
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 void Start()
 {
     theNetwork = GetComponent <SophieNetworkScript>();
 }
 // Use this for initialization
 void Start()
 {
     theNetwork = GameObject.Find("_SophieNet").GetComponent<SophieNetworkScript>();
     lastPos = transform.position;
 }
 // Use this for initialization
 void Start()
 {
     theNetwork = GetComponent<SophieNetworkScript>();
 }
 // Use this for initialization
 void Start()
 {
     theNetwork       = GameObject.Find("_SophieNet").GetComponent <SophieNetworkScript>();
     gameObject.layer = 13;
     ResetBall();
 }
Exemple #9
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 // Use this for initialization
 void Start()
 {
     theNetwork = GameObject.Find("_SophieNet").GetComponent <SophieNetworkScript>();
     sinny      = Random.Range(0f, 4f);
     boxObj.transform.Rotate(0, 0, Random.Range(0f, 360f));
 }
Exemple #10
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 // Use this for initialization
 void Start()
 {
     theNetwork = GameObject.Find("_SophieNet").GetComponent <SophieNetworkScript>();
     lastPos    = transform.position;
 }
Exemple #11
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    // Use this for initialization
    void Start()
    {
        theNetwork = GameObject.Find("_SophieNet").GetComponent<SophieNetworkScript>();
        theGUI = GameObject.Find("_SophieNet").GetComponent<FPSGUI>();
        artillery = GameObject.Find("_SophieNet").GetComponent<FPSArtillery>();

        if (thisPlayer.local && theNetwork.gameSettings.pitchBlack){
            Camera.main.backgroundColor = Color.black;
            RenderSettings.ambientLight = Color.black;
        }

        cc = GetComponent<CharacterController>();

        if (thisPlayer.lives>=0){
            if (isLocal){
                SetModelVisibility(false);
            }else{
                SetModelVisibility(true);
            }

            Respawn();
        }else{
            //we joined as a spectator
            SetModelVisibility(false);
            transform.position = -Vector3.up * 99f;
        }
    }
Exemple #12
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    void Start()
    {
        theNetwork = GetComponent<SophieNetworkScript>();
        messageScript = GetComponent<FPSMessages>();
        artillery = GetComponent<FPSArtillery>();

        //make local player
        theNetwork.localPlayer = new FPSPlayer();
        theNetwork.localPlayer.local = true;
        theNetwork.localPlayer.name = PlayerPrefs.GetString("PlayerName", "Player Playerson");
        theNetwork.localPlayer.headType = PlayerPrefs.GetInt("PlayerHead", 0);
        theNetwork.localPlayer.colA.r = PlayerPrefs.GetFloat("PlayerColA_R", Color.red.r);
        theNetwork.localPlayer.colA.g = PlayerPrefs.GetFloat("PlayerColA_G", Color.red.g);
        theNetwork.localPlayer.colA.b = PlayerPrefs.GetFloat("PlayerColA_B", Color.red.b);
        theNetwork.localPlayer.colA.a = 1;
        theNetwork.localPlayer.colB.r = PlayerPrefs.GetFloat("PlayerColB_R", Color.green.r);
        theNetwork.localPlayer.colB.g = PlayerPrefs.GetFloat("PlayerColB_G", Color.green.g);
        theNetwork.localPlayer.colB.b = PlayerPrefs.GetFloat("PlayerColB_B", Color.green.b);
        theNetwork.localPlayer.colB.a = 1;
        theNetwork.localPlayer.colC.r = PlayerPrefs.GetFloat("PlayerColC_R", Color.cyan.r);
        theNetwork.localPlayer.colC.g = PlayerPrefs.GetFloat("PlayerColC_G", Color.cyan.g);
        theNetwork.localPlayer.colC.b = PlayerPrefs.GetFloat("PlayerColC_B", Color.cyan.b);
        theNetwork.localPlayer.colC.a = 1;

        //load settings
        invX = PlayerPrefs.GetInt("InvertX", 0) == 1;
        invY = PlayerPrefs.GetInt("InvertY", 0) == 1;
        mouseSensitivity = PlayerPrefs.GetFloat("MouseSensitivity", 2f);
        messageScript.textFadeTime = PlayerPrefs.GetFloat("textFadeTime", 10f);
        theNetwork.gunBobbing = PlayerPrefs.GetInt("GunBobbing",1)==1;
        theNetwork.autoPickup = PlayerPrefs.GetInt("autoPickup",0)==1;
        theNetwork.autoPickupHealth = PlayerPrefs.GetInt("autoPickupHealth",0)==1;
        theNetwork.announcer = PlayerPrefs.GetInt("announcer", 1)==1;
        theNetwork.autoSwitch = PlayerPrefs.GetInt ("autoSwitch",0)==1;
        theNetwork.gameVolume = PlayerPrefs.GetFloat("GameVolume", 1f);
    }