private void SongSelection_SongSelected(string levelId)
        {
            //Load the song, then display the detail info
            SongUtils.LoadSong(levelId, (loadedLevel) =>
            {
                if (!_songDetail.isInViewControllerHierarchy)
                {
                    PresentViewController(_songDetail, () =>
                    {
                        _songDetail.DisableCharacteristicControl = !isHost;
                        _songDetail.DisableDifficultyControl     = !isHost;
                        _songDetail.DisablePlayButton            = !isHost;
                        _songDetail.SetSelectedSong(loadedLevel);

                        tempStat = loadedLevel;
                    });
                }
                else
                {
                    _songDetail.DisableCharacteristicControl = !isHost;
                    _songDetail.DisableDifficultyControl     = !isHost;
                    _songDetail.DisablePlayButton            = !isHost;
                    _songDetail.SetSelectedSong(loadedLevel);
                }

                //Tell the other players to download the song, if we're host
                if (isHost)
                {
                    var loadSong = new LoadSong
                    {
                        LevelId = loadedLevel.levelID
                    };

                    //Send updated download status
                    (Plugin.client.Self as Player).DownloadState = Player.DownloadStates.Downloaded;

                    var playerUpdate = new Event
                    {
                        Type          = Event.EventType.PlayerUpdated,
                        ChangedObject = Plugin.client.Self
                    };
                    Plugin.client.Send(new Packet(playerUpdate));

                    //We don't want to recieve this since it would cause an infinite song loading loop.
                    //Our song is already loaded inherently since we're selecting it as the host
                    Plugin.client.Send(Match.Players.Except(new Player[] { Plugin.client.Self as Player }).Select(x => x.Id).ToArray(), new Packet(loadSong));
                }
            });
        }
        private void songSelection_SongSelected(GameplayParameters parameters)
        {
            _currentParameters = parameters;

            SongUtils.LoadSong(parameters.Beatmap.LevelId, (loadedLevel) =>
            {
                PresentViewController(_songDetail, () =>
                {
                    _songDetail.SetSelectedSong(loadedLevel);
                    _songDetail.SetSelectedDifficulty((int)parameters.Beatmap.Difficulty);
                    _songDetail.SetSelectedCharacteristic(parameters.Beatmap.Characteristic.SerializedName);

                    if (_globalLeaderboard == null)
                    {
                        _globalLeaderboard      = Resources.FindObjectsOfTypeAll <PlatformLeaderboardViewController>().First();
                        _globalLeaderboard.name = "Global Leaderboard";
                    }

                    _globalLeaderboard.SetData(SongUtils.GetClosestDifficultyPreferLower(loadedLevel, (BeatmapDifficulty)(int)parameters.Beatmap.Difficulty, parameters.Beatmap.Characteristic.SerializedName));
                    SetRightScreenViewController(_globalLeaderboard, ViewController.AnimationType.In);

                    _customLeaderboard = BeatSaberUI.CreateViewController <CustomLeaderboard>();
                    PlayerUtils.GetPlatformUserData(RequestLeaderboardWhenResolved);
                    SetLeftScreenViewController(_customLeaderboard, ViewController.AnimationType.In);
                });
            });
        }
Exemple #3
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        private void songSelection_SongSelected(IPreviewBeatmapLevel level)
        {
            //Load the song, then display the detail info
            SongUtils.LoadSong(level.levelID, (loadedLevel) =>
            {
                if (!_songDetail.isInViewControllerHierarchy)
                {
                    PresentViewController(_songDetail, () =>
                    {
                        _songDetail.SetHost(isHost);
                        _songDetail.SetSelectedSong(loadedLevel);
                    });
                }
                else
                {
                    _songDetail.SetHost(isHost);
                    _songDetail.SetSelectedSong(loadedLevel);
                }

                //Tell the other players to download the song, if we're host
                if (isHost)
                {
                    var loadSong     = new LoadSong();
                    loadSong.LevelId = loadedLevel.levelID;

                    //Send updated download status
                    (Plugin.client.Self as Player).DownloadState = Player.DownloadStates.Downloaded;

                    var playerUpdate           = new Event();
                    playerUpdate.Type          = Event.EventType.PlayerUpdated;
                    playerUpdate.ChangedObject = Plugin.client.Self;
                    Plugin.client.Send(new Packet(playerUpdate));

                    //We don't want to recieve this since it would cause an infinite song loading loop.
                    //Our song is already loaded inherently since we're selecting it as the host
                    Plugin.client.Send(Match.Players.Except(new Player[] { Plugin.client.Self as Player }).Select(x => x.Id).ToArray(), new Packet(loadSong));
                }
            });
        }