Exemple #1
0
            private void CachingThread()
            {
                try
                {
                    var sw = Stopwatch.StartNew();

                    // load cache from file
                    List <BeatmapDetails> loadedCache = BeatmapDetailsCache.GetBeatmapDetailsFromCache(BeatmapDetailsLoader.CachedBeatmapDetailsFilePath);
                    if (loadedCache != null)
                    {
                        if (loadedCache.Count > 0)
                        {
                            Logger.log.Info($"Retrieved {loadedCache.Count} cached beatmap details from file");
                        }

                        foreach (var detail in loadedCache)
                        {
                            if (!BeatmapDetailsLoader._cache.ContainsKey(detail.LevelID))
                            {
                                BeatmapDetailsLoader._cache.Add(detail.LevelID, detail);
                            }
                        }
                    }

                    List <IEnumerator <BeatmapDetails> > taskList           = new List <IEnumerator <BeatmapDetails> >(WorkChunkSize);
                    List <IPreviewBeatmapLevel>          allCustomLevels    = BeatmapDetailsLoader.GetAllCustomLevels();
                    List <SongDataCoreDataStatus>        sdcErrorStatusList = new List <SongDataCoreDataStatus>(allCustomLevels.Count);
                    int  index      = 0;
                    int  errorCount = 0;
                    long elapsed    = 0;
                    while (index < allCustomLevels.Count)
                    {
                        if (sw.ElapsedMilliseconds > 30000 + elapsed)
                        {
                            elapsed = sw.ElapsedMilliseconds;
                            Logger.log.Debug($"Caching thread has finished caching {index} beatmaps out of {allCustomLevels.Count} ({elapsed} ms elapsed)");
                        }

                        _manualResetEvent.WaitOne();
                        if (_isOperationCancelled)
                        {
                            return;
                        }

                        for (int i = 0; i < WorkChunkSize && index < allCustomLevels.Count; ++index)
                        {
                            IPreviewBeatmapLevel level = allCustomLevels[index];
                            string         levelID     = GetSimplifiedLevelID(level);
                            BeatmapDetails beatmapDetails;

                            if (BeatmapDetailsLoader._cache.ContainsKey(levelID) && BeatmapDetailsLoader._cache[levelID].SongDuration > 0.01f)
                            {
                                continue;
                            }

                            SongDataCoreDataStatus status = SongDataCoreTweaks.GetBeatmapDetails(level as CustomPreviewBeatmapLevel, out beatmapDetails);

                            if (status == SongDataCoreDataStatus.Success)
                            {
                                if (beatmapDetails.DifficultyBeatmapSets.Any(set => set.DifficultyBeatmaps.Any(diff => diff.NoteJumpMovementSpeed == 0)))
                                {
                                    Logger.log.Debug($"BeatmapDetails object generated for '{beatmapDetails.SongName}' from BeatSaver data has some incomplete fields. " +
                                                     "Discarding and generating BeatmapDetails object from locally stored information instead");

                                    taskList.Add(BeatmapDetails.CreateBeatmapDetailsFromFilesCoroutine(level as CustomPreviewBeatmapLevel));
                                    ++i;
                                }
                                else
                                {
                                    BeatmapDetailsLoader._cache[levelID] = beatmapDetails;
                                }
                            }
                            else
                            {
                                if (SongDataCoreTweaks.IsModAvailable)
                                {
                                    sdcErrorStatusList.Add(status);
                                }

                                taskList.Add(BeatmapDetails.CreateBeatmapDetailsFromFilesCoroutine(level as CustomPreviewBeatmapLevel));
                                ++i;
                            }
                        }

                        while (taskList.Any())
                        {
                            _manualResetEvent.WaitOne();
                            if (_isOperationCancelled)
                            {
                                return;
                            }

                            for (int i = 0; i < taskList.Count; ++i)
                            {
                                IEnumerator <BeatmapDetails> loadCoroutine = taskList[i];

                                if (loadCoroutine.MoveNext())
                                {
                                    BeatmapDetails beatmapDetails = loadCoroutine.Current;
                                    if (beatmapDetails != null)
                                    {
                                        BeatmapDetailsLoader._cache[beatmapDetails.LevelID] = beatmapDetails;
                                        taskList.Remove(loadCoroutine);
                                        --i;
                                    }
                                }
                                else
                                {
                                    ++errorCount;
                                    taskList.Remove(loadCoroutine);
                                    --i;
                                }
                            }
                        }
                    }

                    sw.Stop();
                    Logger.log.Info($"Finished caching the details of {allCustomLevels.Count} beatmaps (took {sw.ElapsedMilliseconds / 1000f} seconds)");

                    if (errorCount > 0)
                    {
                        Logger.log.Warn($"Unable to cache the beatmap details for {errorCount} songs");
                    }

                    if (sdcErrorStatusList.Count > 0)
                    {
                        // NOTE: this will need to be updated if i ever add more error status markers
                        Logger.log.Debug($"Unable to retrieve some data from SongDataCore: (" +
                                         $"NoData = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.NoData)}, " +
                                         $"InvalidBPM = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidBPM)}, " +
                                         $"InvalidDuration = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidDuration)}, " +
                                         $"InvalidCharacteristicString = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidCharacteristicString)}, " +
                                         $"InvalidDifficultyString = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidDifficultyString)}, " +
                                         $"ExceptionThrown = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.ExceptionThrown)})");
                    }

                    BeatmapDetailsLoader.instance.SaveCacheToFile();

                    HMMainThreadDispatcher.instance.Enqueue(delegate()
                    {
                        _thread = null;
                        _manualResetEvent.Dispose();
                        _manualResetEvent = null;

                        CachingFinished?.Invoke();
                    });
                }
                catch (Exception e)
                {
                    Logger.log.Warn("Unexpected exception occurred in caching thread");
                    Logger.log.Debug(e);
                }
            }
Exemple #2
0
            private IEnumerator LoadBeatmapsCoroutine(IPreviewBeatmapLevel[] levels, Action <int> updateCallback, Action <BeatmapDetails[]> onFinish)
            {
                List <IEnumerator <OrderedBeatmapDetails> > taskList = new List <IEnumerator <OrderedBeatmapDetails> >(WorkChunkSize);
                List <OrderedBeatmapDetails> loadedLevelsUnsorted    = new List <OrderedBeatmapDetails>(levels.Length);

                // reocrd errors from SongDataCore for logging
                List <SongDataCoreDataStatus> sdcErrorStatusList = new List <SongDataCoreDataStatus>(levels.Length);

                var sw = Stopwatch.StartNew();

                int  index   = 0;
                long elapsed = 0;

                while (index < levels.Length)
                {
                    if (updateCallback != null && elapsed - sw.ElapsedMilliseconds > 1000)
                    {
                        updateCallback.Invoke(loadedLevelsUnsorted.Count);
                        elapsed = sw.ElapsedMilliseconds;
                    }

                    int startingIndex = index;
                    for (int i = 0; i < WorkChunkSize && index < levels.Length && index - startingIndex < WorkQueryChunkSize; ++index)
                    {
                        IPreviewBeatmapLevel level = levels[index];
                        string levelID             = GetSimplifiedLevelID(level);

                        if (level is IBeatmapLevel beatmapLevel)
                        {
                            loadedLevelsUnsorted.Add(new OrderedBeatmapDetails(index, new BeatmapDetails(beatmapLevel)));
                        }
                        else if (BeatmapDetailsLoader._cache.ContainsKey(levelID))
                        {
                            loadedLevelsUnsorted.Add(new OrderedBeatmapDetails(index, BeatmapDetailsLoader._cache[levelID]));
                        }
                        else if (level is CustomPreviewBeatmapLevel customLevel)
                        {
                            SongDataCoreDataStatus status = SongDataCoreTweaks.GetBeatmapDetails(customLevel, out var beatmapDetails);
                            if (status == SongDataCoreDataStatus.Success)
                            {
                                // load the beatmap details manually if some data from BeatSaver is incomplete
                                if (beatmapDetails.DifficultyBeatmapSets.Any(set => set.DifficultyBeatmaps.Any(diff => diff.NoteJumpMovementSpeed == 0)))
                                {
                                    Logger.log.Debug($"BeatmapDetails object generated for '{beatmapDetails.SongName}' from BeatSaver data has some incomplete fields. " +
                                                     "Discarding and generating BeatmapDetails object from locally stored information instead");
                                    taskList.Add(GetOrderedCustomBeatmapDetailsCoroutine(customLevel, index));
                                    ++i;
                                }
                                else
                                {
                                    loadedLevelsUnsorted.Add(new OrderedBeatmapDetails(index, beatmapDetails));
                                    BeatmapDetailsLoader._cache[levelID] = beatmapDetails;
                                }
                            }
                            else
                            {
                                if (SongDataCoreTweaks.IsModAvailable)
                                {
                                    sdcErrorStatusList.Add(status);
                                }

                                taskList.Add(GetOrderedCustomBeatmapDetailsCoroutine(customLevel, index));
                                ++i;
                            }
                        }
                        else
                        {
                            // add null details object if not convertable (possibly unbought DLC?)
                            loadedLevelsUnsorted.Add(new OrderedBeatmapDetails(index, null));
                        }
                    }

                    if (taskList.Any())
                    {
                        yield return(null);
                    }

                    while (taskList.Any())
                    {
                        for (int i = 0; i < taskList.Count; ++i)
                        {
                            IEnumerator <OrderedBeatmapDetails> loadCoroutine = taskList[i];

                            if (loadCoroutine.MoveNext())
                            {
                                OrderedBeatmapDetails obd = loadCoroutine.Current;
                                if (obd != null)
                                {
                                    loadedLevelsUnsorted.Add(obd);
                                    taskList.Remove(loadCoroutine);
                                    --i;
                                }
                            }
                            else
                            {
                                taskList.Remove(loadCoroutine);
                                --i;
                            }
                        }

                        if (taskList.Any())
                        {
                            yield return(null);
                        }
                    }

                    if (index < levels.Length)
                    {
                        yield return(null);
                    }
                }

                sw.Stop();
                Logger.log.Debug($"Finished loading the details of {loadedLevelsUnsorted.Count} beatmaps (took {sw.ElapsedMilliseconds / 1000f} seconds)");

                int notLoadedCount = loadedLevelsUnsorted.Count(x => x.Details == null);

                if (notLoadedCount > 0)
                {
                    Logger.log.Warn($"Unable to load the beatmap details for {notLoadedCount} songs");
                }

                if (sdcErrorStatusList.Count > 0)
                {
                    // NOTE: this will need to be updated if i ever add more error status markers
                    Logger.log.Debug($"Unable to retrieve some data from SongDataCore: (" +
                                     $"NoData = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.NoData)}, " +
                                     $"InvalidBPM = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidBPM)}, " +
                                     $"InvalidDuration = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidDuration)}, " +
                                     $"InvalidCharacteristicString = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidCharacteristicString)}, " +
                                     $"InvalidDifficultyString = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidDifficultyString)}, " +
                                     $"ExceptionThrown = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.ExceptionThrown)})");
                }

                // all beatmaps are loaded, sort to maintain order
                loadedLevelsUnsorted.Sort((x, y) => x.Position - y.Position);

                _loadingCoroutine = null;

                onFinish.Invoke(loadedLevelsUnsorted.Select(x => x.Details).ToArray());
            }
Exemple #3
0
            private void LoadingThread(object obj)
            {
                try
                {
                    IPreviewBeatmapLevel[]        levels               = ((Tuple <IPreviewBeatmapLevel[], Action <BeatmapDetails[]> >)obj).Item1;
                    Action <BeatmapDetails[]>     onFinish             = ((Tuple <IPreviewBeatmapLevel[], Action <BeatmapDetails[]> >)obj).Item2;
                    List <OrderedBeatmapDetails>  loadedLevelsUnsorted = new List <OrderedBeatmapDetails>(levels.Length);
                    List <SongDataCoreDataStatus> sdcErrorStatusList   = new List <SongDataCoreDataStatus>(levels.Length);

                    var sw = Stopwatch.StartNew();

                    List <IEnumerator <OrderedBeatmapDetails> > taskList = new List <IEnumerator <OrderedBeatmapDetails> >(WorkChunkSize);
                    int index = 0;
                    while (index < levels.Length)
                    {
                        if (_isOperationCancelled)
                        {
                            return;
                        }

                        for (int i = 0; i < WorkChunkSize && index < levels.Length; ++index)
                        {
                            _levelsLoadedCount = loadedLevelsUnsorted.Count;

                            IPreviewBeatmapLevel level = levels[index];
                            string levelID             = GetSimplifiedLevelID(level);

                            if (level is IBeatmapLevel beatmapLevel)
                            {
                                loadedLevelsUnsorted.Add(new OrderedBeatmapDetails(index, new BeatmapDetails(beatmapLevel)));
                            }
                            else if (BeatmapDetailsLoader._cache.ContainsKey(levelID))
                            {
                                loadedLevelsUnsorted.Add(new OrderedBeatmapDetails(index, BeatmapDetailsLoader._cache[levelID]));
                            }
                            else if (level is CustomPreviewBeatmapLevel customLevel)
                            {
                                SongDataCoreDataStatus status = SongDataCoreTweaks.GetBeatmapDetails(customLevel, out var beatmapDetails);
                                if (status == SongDataCoreDataStatus.Success)
                                {
                                    // load the beatmap details manually if some data from BeatSaver is incomplete
                                    if (beatmapDetails.DifficultyBeatmapSets.Any(set => set.DifficultyBeatmaps.Any(diff => diff.NoteJumpMovementSpeed == 0)))
                                    {
                                        Logger.log.Debug($"BeatmapDetails object generated for '{beatmapDetails.SongName}' from BeatSaver data has some incomplete fields. " +
                                                         "Discarding and generating BeatmapDetails object from locally stored information instead");

                                        taskList.Add(GetOrderedCustomBeatmapDetailsCoroutine(customLevel, index));
                                        ++i;
                                    }
                                    else
                                    {
                                        loadedLevelsUnsorted.Add(new OrderedBeatmapDetails(index, beatmapDetails));
                                        BeatmapDetailsLoader._cache[levelID] = beatmapDetails;
                                    }
                                }
                                else
                                {
                                    if (SongDataCoreTweaks.IsModAvailable)
                                    {
                                        sdcErrorStatusList.Add(status);
                                    }

                                    taskList.Add(GetOrderedCustomBeatmapDetailsCoroutine(customLevel, index));
                                    ++i;
                                }
                            }
                            else
                            {
                                // not convertable (possible unbought DLC)
                                loadedLevelsUnsorted.Add(new OrderedBeatmapDetails(index, null));
                            }
                        }

                        while (taskList.Any())
                        {
                            if (_isOperationCancelled)
                            {
                                return;
                            }

                            for (int i = 0; i < taskList.Count; ++i)
                            {
                                IEnumerator <OrderedBeatmapDetails> loadCoroutine = taskList[i];

                                if (loadCoroutine.MoveNext())
                                {
                                    OrderedBeatmapDetails obd = loadCoroutine.Current;
                                    if (obd != null)
                                    {
                                        loadedLevelsUnsorted.Add(obd);
                                        _levelsLoadedCount = loadedLevelsUnsorted.Count;
                                        taskList.Remove(loadCoroutine);
                                        --i;
                                    }
                                }
                                else
                                {
                                    taskList.Remove(loadCoroutine);
                                    --i;
                                }
                            }
                        }
                    }

                    sw.Stop();
                    Logger.log.Debug($"Finished loading the details of {loadedLevelsUnsorted.Count} beatmaps (took {sw.ElapsedMilliseconds / 1000f} seconds)");

                    int notLoadedCount = loadedLevelsUnsorted.Count(x => x.Details == null);
                    if (notLoadedCount > 0)
                    {
                        Logger.log.Warn($"Unable to load the beatmap details for {notLoadedCount} songs");
                    }

                    if (sdcErrorStatusList.Count > 0)
                    {
                        // NOTE: this will need to be updated if i ever add more error status markers
                        Logger.log.Debug($"Unable to retrieve some data from SongDataCore: (" +
                                         $"NoData = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.NoData)}, " +
                                         $"InvalidBPM = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidBPM)}, " +
                                         $"InvalidDuration = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidDuration)}, " +
                                         $"InvalidCharacteristicString = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidCharacteristicString)}, " +
                                         $"InvalidDifficultyString = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidDifficultyString)}, " +
                                         $"ExceptionThrown = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.ExceptionThrown)})");
                    }

                    HMMainThreadDispatcher.instance.Enqueue(delegate()
                    {
                        _thread = null;
                        onFinish.Invoke(loadedLevelsUnsorted.Select(x => x.Details).ToArray());
                    });
                }
                catch (Exception e)
                {
                    Logger.log.Warn("Unexpected exception occurred in loading thread");
                    Logger.log.Debug(e);
                }
            }
Exemple #4
0
            private IEnumerator CacheAllBeatmapDetailsCoroutine()
            {
                CachingStarted?.Invoke();

                var sw = Stopwatch.StartNew();

                // load beatmap details from cache if it exists
                var loadCache = PopulateCacheFromFileCoroutine();

                while (loadCache.MoveNext())
                {
                    yield return(loadCache.Current);
                }

                // we don't have to cache OST levels, since they can be immediately cast into IBeatmapLevel objects
                List <IPreviewBeatmapLevel> allCustomLevels = BeatmapDetailsLoader.GetAllCustomLevels();

                // record errors from SongDataCore for logging
                List <SongDataCoreDataStatus> sdcErrorStatusList = new List <SongDataCoreDataStatus>(allCustomLevels.Count);

                List <IEnumerator <BeatmapDetails> > taskList = new List <IEnumerator <BeatmapDetails> >(WorkChunkSize);
                int  index      = 0;
                int  errorCount = 0;
                long elapsed    = 0;

                while (index < allCustomLevels.Count)
                {
                    if (sw.ElapsedMilliseconds > 30000 + elapsed)
                    {
                        elapsed = sw.ElapsedMilliseconds;
                        Logger.log.Debug($"Caching coroutine has finished caching {index} beatmaps out of {allCustomLevels.Count} ({elapsed} ms elapsed)");
                    }

                    while (_cachingPaused)
                    {
                        yield return(null);
                    }

                    int startingIndex = index;
                    for (int i = 0; i < WorkChunkSize && index < allCustomLevels.Count && index - startingIndex < WorkQueryChunkSize; ++index)
                    {
                        string levelID = GetSimplifiedLevelID(allCustomLevels[index]);

                        if (BeatmapDetailsLoader._cache.ContainsKey(levelID) && BeatmapDetailsLoader._cache[levelID].SongDuration > 0.01f)
                        {
                            continue;
                        }

                        SongDataCoreDataStatus status = SongDataCoreTweaks.GetBeatmapDetails(allCustomLevels[index] as CustomPreviewBeatmapLevel, out var beatmapDetails);

                        if (status == SongDataCoreDataStatus.Success)
                        {
                            // load the beatmap details manually if some data from BeatSaver is incomplete
                            if (beatmapDetails.DifficultyBeatmapSets.Any(set => set.DifficultyBeatmaps.Any(diff => diff.NoteJumpMovementSpeed == 0)))
                            {
                                Logger.log.Debug($"BeatmapDetails object generated for '{beatmapDetails.SongName}' from BeatSaver data has some incomplete fields. " +
                                                 "Discarding and generating BeatmapDetails object from locally stored information instead");
                                taskList.Add(BeatmapDetails.CreateBeatmapDetailsFromFilesCoroutine(allCustomLevels[index] as CustomPreviewBeatmapLevel));
                                ++i;
                            }
                            else
                            {
                                BeatmapDetailsLoader._cache[levelID] = beatmapDetails;
                            }
                        }
                        else
                        {
                            if (SongDataCoreTweaks.IsModAvailable)
                            {
                                sdcErrorStatusList.Add(status);
                            }

                            taskList.Add(BeatmapDetails.CreateBeatmapDetailsFromFilesCoroutine(allCustomLevels[index] as CustomPreviewBeatmapLevel));
                            ++i;
                        }
                    }

                    if (taskList.Any())
                    {
                        yield return(null);
                    }

                    while (taskList.Any())
                    {
                        while (_cachingPaused)
                        {
                            yield return(null);
                        }

                        for (int i = 0; i < taskList.Count; ++i)
                        {
                            IEnumerator <BeatmapDetails> loadCoroutine = taskList[i];

                            if (loadCoroutine.MoveNext())
                            {
                                BeatmapDetails beatmapDetails = loadCoroutine.Current;
                                if (beatmapDetails != null)
                                {
                                    BeatmapDetailsLoader._cache[beatmapDetails.LevelID] = beatmapDetails;
                                    taskList.Remove(loadCoroutine);
                                    --i;
                                }
                            }
                            else
                            {
                                ++errorCount;
                                taskList.Remove(loadCoroutine);
                                --i;
                            }
                        }

                        if (taskList.Any())
                        {
                            yield return(null);
                        }
                    }

                    if (index < allCustomLevels.Count)
                    {
                        yield return(null);
                    }
                }

                // check for pause before writing to disk
                while (_cachingPaused)
                {
                    yield return(null);
                }

                sw.Stop();
                Logger.log.Info($"Finished caching the details of {allCustomLevels.Count} beatmaps (took {sw.ElapsedMilliseconds / 1000f} seconds)");

                if (errorCount > 0)
                {
                    Logger.log.Warn($"Unable to cache the beatmap details for {errorCount} songs");
                }

                if (sdcErrorStatusList.Count > 0)
                {
                    // NOTE: this will need to be updated if i ever add more error status markers
                    Logger.log.Debug($"Unable to retrieve some data from SongDataCore: (" +
                                     $"NoData = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.NoData)}, " +
                                     $"InvalidBPM = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidBPM)}, " +
                                     $"InvalidDuration = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidDuration)}, " +
                                     $"InvalidCharacteristicString = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidCharacteristicString)}, " +
                                     $"InvalidDifficultyString = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.InvalidDifficultyString)}, " +
                                     $"ExceptionThrown = {sdcErrorStatusList.Count(x => x == SongDataCoreDataStatus.ExceptionThrown)})");
                }

                BeatmapDetailsLoader.instance.SaveCacheToFile();

                _cachingCoroutine = null;
                CachingFinished?.Invoke();
            }