Exemple #1
0
    public void SolveOnClick()
    {
        solveButton.interactable = false;
        skipButton.interactable  = true;

        switch (solveAlgorithmDropdown.value)
        {
        case 0:
            throw new IndexOutOfRangeException();

        case 1:
            solveAlgorithm = new WallFollower(cellManager);
            break;

        case 2:
            solveAlgorithm = new Dijkstras(cellManager, distanceText);
            break;

        default:
            break;
        }

        SolveHandler.solveSpeed = speedSlider.value;
        SolveHandler.solveState = SolveHandler.State.PLAY;

        solveHandlerClone = Instantiate(solveHandler);
        solveHandlerClone.Solve(solveAlgorithm, this);
    }
Exemple #2
0
 //Copy constructor
 public Boa_Algorithm(Boa_Algorithm algorithmSource)
 {
     solveAlgorithm    = algorithmSource.solveAlgorithm;
     InputDimension    = algorithmSource.InputDimension;
     OutputDimension   = algorithmSource.OutputDimension;
     InputIsFixedSize  = algorithmSource.InputIsFixedSize;
     OutputIsFixedSize = algorithmSource.OutputIsFixedSize;
     TryAddParent(algorithmSource.parent);
 }
Exemple #3
0
 protected void CreateAndSetAlgorithm(IGH_DataAccess DA, SolveAlgorithm solveAlgorithm)
 {
     CreateAndSetAlgorithm(DA, solveAlgorithm, 0, 0);
 }
Exemple #4
0
        protected void CreateAndSetAlgorithm(IGH_DataAccess DA, SolveAlgorithm solveAlgorithm, int inputSize, int outputSize)
        {
            var algorithm = new Boa_Algorithm(solveAlgorithm, inputSize, outputSize);

            CreateAndSetAlgorithm(DA, algorithm);
        }
Exemple #5
0
 public void Solve(SolveAlgorithm solveAlgorithm, UIHandler uiHandler)
 {
     this.solveAlgorithm = solveAlgorithm;
     this.uiHandler      = uiHandler;
 }
 public Boa_FixedInputAlgorithm(SolveAlgorithm solveAlgorithm, int inputDimension)
 {
     this.solveAlgorithm = solveAlgorithm;
     InputDimension      = inputDimension;
 }
Exemple #7
0
 /// <summary>
 /// Use this constructor if your algorithm expects and returns arrays of certain lengths.
 /// </summary>
 /// <param name="solveAlgorithm"></param>
 /// <param name="inputDimension"></param>
 /// <param name="outputDimension"></param>
 public Boa_Algorithm(SolveAlgorithm solveAlgorithm, int inputDimension, int outputDimension)
 {
     //if (inputDimension != 0 )
     TrySetDimensions(inputDimension, outputDimension);
     this.solveAlgorithm = solveAlgorithm;
 }
Exemple #8
0
 /// <summary>
 /// Use this constructor if your algorithm works on arrays of any length and returns arrays of that same length.
 /// </summary>
 /// <param name="solveAlgorithm"></param>
 public Boa_Algorithm(SolveAlgorithm solveAlgorithm) : this(solveAlgorithm, 0, 0)
 {
 }