Exemple #1
0
        /// <summary>
        /// Publiczny konstruktor jednoparametrowy.
        /// </summary>
        /// <param name="posX">Pozycja startowa zolnierza (mierzona w tilesIndex.</param>
        /// <param name="direct">Kierunek w ktorym sie porusza.(Prawo,Lewo)</param>
        /// <param name="level">Referencja do obiektu planszy.</param>
        /// <param name="holdsBazooka">Czy moze strzelac</param>
        /// <author>Michal Ziober</author>
        /// <param name="offset"></param>
        public Soldier(float posX, Direction direct, Level level, float offset, bool holdsBazooka)//, SoldierType type)
        {
            //przy starcie jest zywy.
            _soldierStatus = SoldierStatus.IsAlive;
            //pozycja startowa - pozycja zniszczonej instalacji
            xPos            = posX * LevelTile.TileWidth + offset;
            startPosition   = posX;
            startLevelIndex = (int)posX;
            direction       = direct;
            refToLevel      = level;
            canDie          = false;
            canReEnter      = false;
            protectedTime   = 0;
            lastFireTick    = Environment.TickCount;
            weaponManager   = new WeaponManager(level, this, RocketCount, 0, 0);

            weaponManager.RegisterWeaponToModelEvent += level.rocket_RegisterWeaponEvent;
            this.hasBazooka = holdsBazooka;
            if (holdsBazooka)
            {
                weaponManager.SelectWeapon = WeaponType.Rocket;
            }
            else
            {
                weaponManager.SelectWeapon = WeaponType.None;
            }
            Random r = new Random();

            // doza losowosci
            firePrepareDelay = (int)(firePrepareDelay * Mathematics.RangeRandom(0.9f, 1.1f));
            fireInterval     = (int)(fireInterval * Mathematics.RangeRandom(0.9f, 1.1f));

            bazookaRotationPerSecond  = bazookaRotationPerSecond * Mathematics.RangeRandom(0.9f, 1.1f);
            bazookaRotationPerSecond *= Mathematics.RangeRandom(-1, 1) > 0 ? 1.0f : -1.0f; // zamiana kąta
        }
 // Use this for initialization
 new void Start()
 {
     base.Start();
     soldierStatus = transform.GetComponent<SoldierStatus>();
     standingRotation = Quaternion.Euler(new Vector3(0, 0, 0));
 }
Exemple #3
0
 /// <summary>
 /// Zabija zolnierza.
 /// </summary>
 public void Kill()
 {
     //zabijam zolnierza.
     _soldierStatus = SoldierStatus.IsDead;
 }
Exemple #4
0
 public void ReturnToBunker()
 {
     this._soldierStatus = SoldierStatus.InBunker;
 }