Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     pb                 = transform.root.gameObject.GetComponent <PlayerBase>();
     soldier            = transform.root.gameObject;
     soldierStat        = transform.root.gameObject.GetComponent <SoldierStat>();
     soldierNumber      = FindObjectOfType <SoldierNumber>();
     soldierFactory     = FindObjectOfType <SoldierFactory>();
     soldierHealth.text = pb.hp + "/" + pb.hp;
     soldierPower.text  = pb.power + "/" + pb.power;
 }
Exemple #2
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }
Exemple #3
0
 // Start is called before the first frame update
 void Start()
 {
     soldierNumber = FindObjectOfType <SoldierNumber>();
     number.text   = soldierNumber.curPeopleNum + "/" + soldierNumber.maxPeopleNum;
 }