public static XElement toXmlStat(SoldierClassStat stat) { XElement xmlStat = new XElement(Constants.XML_STAT); addBaseChild(xmlStat, Constants.XML_STAT_TYPE, ((int?)stat.stat).ToString()); addBaseChild(xmlStat, Constants.XML_STAT_VALUE, stat.value.ToString()); addBaseChild(xmlStat, Constants.XML_STAT_RANK, ((int?)stat.rank).ToString()); return(xmlStat); }
private SoldierClassStat buildSoldierStatFromControl(TextBox control, SoldierRank rank, Stat stat) { SoldierClassStat soldierStat = new SoldierClassStat(); soldierStat.rank = rank; soldierStat.stat = stat; soldierStat.value = Utils.parseStringToInt(control.Text); return(soldierStat); }
public void convertStat() { SoldierClassStat stat = new SoldierClassStat(); stat.stat = Stat.Strength; stat.value = 2; stat.rank = SoldierRank.Sergeant; XElement actual = XcomPerkManager.Conversion.Convert.toXmlStat(stat); XElement expected = new XElement(Constants.XML_STAT); expected.Add(new XElement(Constants.XML_STAT_TYPE, "2")); expected.Add(new XElement(Constants.XML_STAT_VALUE, "2")); expected.Add(new XElement(Constants.XML_STAT_RANK, "3")); Assert.IsTrue(XNode.DeepEquals(expected, actual)); }
public void convertStat() { XElement xmlStat = new XElement(Constants.XML_STAT); xmlStat.Add(new XElement(Constants.XML_STAT_TYPE, "2")); xmlStat.Add(new XElement(Constants.XML_STAT_VALUE, "2")); xmlStat.Add(new XElement(Constants.XML_STAT_RANK, "3")); SoldierClassStat actual = XcomPerkManager.Conversion.Convert.toDriverStat(xmlStat); SoldierClassStat expected = new SoldierClassStat(); expected.stat = Stat.Strength; expected.value = 2; expected.rank = SoldierRank.Sergeant; Assert.AreEqual(expected, actual, "Expected: " + expected.ToString() + "\nActual: " + actual.ToString()); }
public static SoldierClassStat toDriverStat(XElement xmlStat) { SoldierClassStat stat = new SoldierClassStat(); stat.stat = (Stat)int.Parse(xmlStat.Element(Constants.XML_STAT_TYPE).Value); string statValueString = xmlStat.Element(Constants.XML_STAT_VALUE).Value; if (String.IsNullOrEmpty(statValueString)) { stat.value = null; } else { stat.value = int.Parse(statValueString); } stat.rank = (SoldierRank)int.Parse(xmlStat.Element(Constants.XML_STAT_RANK).Value); return(stat); }
public void convertStats() { List <SoldierClassStat> stats = new List <SoldierClassStat>(); SoldierClassStat statA = new SoldierClassStat(); statA.stat = Stat.Strength; statA.value = 2; statA.rank = SoldierRank.Sergeant; stats.Add(statA); SoldierClassStat statB = new SoldierClassStat(); statB.stat = Stat.Aim; statB.value = 0; statB.rank = SoldierRank.Squaddie; stats.Add(statB); XElement actual = XcomPerkManager.Conversion.Convert.toXmlStats(stats); XElement expected = new XElement(Constants.XML_STATS); XElement expectedStatA = new XElement(Constants.XML_STAT); expectedStatA.Add(new XElement(Constants.XML_STAT_TYPE, "2")); expectedStatA.Add(new XElement(Constants.XML_STAT_VALUE, "2")); expectedStatA.Add(new XElement(Constants.XML_STAT_RANK, "3")); expected.Add(expectedStatA); XElement expectedStatB = new XElement(Constants.XML_STAT); expectedStatB.Add(new XElement(Constants.XML_STAT_TYPE, "1")); expectedStatB.Add(new XElement(Constants.XML_STAT_VALUE, "0")); expectedStatB.Add(new XElement(Constants.XML_STAT_RANK, "1")); expected.Add(expectedStatB); Assert.IsTrue(XNode.DeepEquals(expected, actual), "Expected: " + expected.ToString() + "\nActual: " + actual.ToString()); }
public void convertStats() { XElement xmlStats = new XElement(Constants.XML_STATS); XElement xmlStatA = new XElement(Constants.XML_ABILITY); xmlStatA.Add(new XElement(Constants.XML_STAT_TYPE, "2")); xmlStatA.Add(new XElement(Constants.XML_STAT_VALUE, "2")); xmlStatA.Add(new XElement(Constants.XML_STAT_RANK, "3")); xmlStats.Add(xmlStatA); XElement xmlStatB = new XElement(Constants.XML_ABILITY); xmlStatB.Add(new XElement(Constants.XML_STAT_TYPE, "1")); xmlStatB.Add(new XElement(Constants.XML_STAT_VALUE, "0")); xmlStatB.Add(new XElement(Constants.XML_STAT_RANK, "1")); xmlStats.Add(xmlStatB); List <SoldierClassStat> actual = XcomPerkManager.Conversion.Convert.toDriverStats(xmlStats); List <SoldierClassStat> expected = new List <SoldierClassStat>(); SoldierClassStat expectedStatA = new SoldierClassStat(); expectedStatA.stat = Stat.Strength; expectedStatA.value = 2; expectedStatA.rank = SoldierRank.Sergeant; expected.Add(expectedStatA); SoldierClassStat expectedStatB = new SoldierClassStat(); expectedStatB.stat = Stat.Aim; expectedStatB.value = 0; expectedStatB.rank = SoldierRank.Squaddie; expected.Add(expectedStatB); Assert.IsTrue(expected.SequenceEqual(actual), "Expected: " + expected.ToString() + "\nActual: " + actual.ToString()); }
public void convertSoldierClass() { SoldierClassMetadata metadata = new SoldierClassMetadata(); metadata.internalName = "InternalTest"; metadata.displayName = "Internal Test"; metadata.description = "This is a test"; metadata.iconString = "Here.jpg"; SoldierClassExperience experience = new SoldierClassExperience(); experience.numberInForcedDeck = 1; experience.numberInDeck = 2; experience.killAssistsPerKill = 3; SoldierClassEquipment equipment = new SoldierClassEquipment(); equipment.squaddieLoadout = "Squaddie_TestClass"; equipment.allowedArmors = "squaddie"; List <Weapon> weapons = new List <Weapon>(); Weapon weaponA = new Weapon(); weaponA.weaponName = "shotgun"; weaponA.weaponSlot = WeaponSlot.Primary; weapons.Add(weaponA); Weapon weaponB = new Weapon(); weaponB.weaponName = "sword"; weaponB.weaponSlot = WeaponSlot.Secondary; weapons.Add(weaponB); equipment.weapons = weapons; List <SoldierClassAbility> abilities = new List <SoldierClassAbility>(); SoldierClassAbility abilityA = new SoldierClassAbility(); abilityA.internalName = "TestAbility"; abilityA.displayName = "Test Ability"; abilityA.description = "Hello"; abilityA.requiredMod = "My Mod"; abilityA.rank = SoldierRank.Corporal; abilityA.slot = 3; abilityA.weaponSlot = WeaponSlot.Primary; abilities.Add(abilityA); SoldierClassAbility abilityB = new SoldierClassAbility(); abilityB.internalName = "TestAbility2"; abilityB.displayName = "Test Ability2"; abilityB.description = "Hello2"; abilityB.requiredMod = "My Mod2"; abilityB.rank = SoldierRank.Lieutenant; abilityB.slot = 1; abilityB.weaponSlot = WeaponSlot.Secondary; abilities.Add(abilityB); List <SoldierClassStat> stats = new List <SoldierClassStat>(); SoldierClassStat statA = new SoldierClassStat(); statA.stat = Stat.Strength; statA.value = 2; statA.rank = SoldierRank.Sergeant; stats.Add(statA); SoldierClassStat statB = new SoldierClassStat(); statB.stat = Stat.Aim; statB.value = 0; statB.rank = SoldierRank.Squaddie; stats.Add(statB); SoldierClass soldierClass = new SoldierClass(); soldierClass.metadata = metadata; soldierClass.experience = experience; soldierClass.equipment = equipment; soldierClass.soldierAbilities = abilities; soldierClass.stats = stats; XElement actual = XcomPerkManager.Conversion.Convert.toXmlSoldierClass(soldierClass); XElement expected = new XElement(Constants.XML_CLASS); }