Exemple #1
0
        public bool Handle(DomainEventHandlerData <DeleteSoldierEvent> data)
        {
            CastleAggregate snapshot = data.Snapshot as CastleAggregate;

            if (snapshot != null)
            {
                Debug.WriteLine("Soldier deleted!");
                --snapshot.SoldiersAmount;
                List <SoldierAggregate> soldiers = snapshot.Soldiers;
                SoldierAggregate        soldierAggregate1;
                if (soldiers == null)
                {
                    soldierAggregate1 = null;
                }
                else
                {
                    Func <SoldierAggregate, bool> predicate = e => e.Id == data.EventObject.SoldierId;
                    soldierAggregate1 = soldiers.FirstOrDefault <SoldierAggregate>(predicate);
                }
                SoldierAggregate soldierAggregate2 = soldierAggregate1;
                if (soldierAggregate2 != null)
                {
                    soldierAggregate2.IsDead = true;
                }
            }
            return(true);
        }
Exemple #2
0
        public bool Handle(DomainEventHandlerData <CreateSoldierEvent> data)
        {
            GameAggregate snapshot = data.Snapshot as GameAggregate;

            if (snapshot == null)
            {
                return(false);
            }
            if (data.EventObject.Army == Army.Blue)
            {
                if (snapshot.UserSoldiers == null)
                {
                    snapshot.UserSoldiers = new List <SoldierAggregate>();
                }
                ++snapshot.UserSoldiersAmount;
            }
            else
            {
                if (snapshot.OpponentSoldiers == null)
                {
                    snapshot.OpponentSoldiers = new List <SoldierAggregate>();
                }
                ++snapshot.OpponentSoldierAmount;
            }
            SoldierAggregate soldierAggregate = new SoldierAggregate {
                Id = Guid.NewGuid()
            };
            var castleTroopType = snapshot.GetTroopTypeData(data.EventObject.Army, data.EventObject.TroopType);

            if (castleTroopType != null)
            {
                soldierAggregate.CastleTroopType = castleTroopType;
                if (data.EventObject.Army == Army.Blue)
                {
                    snapshot.UserSoldiers.Add(soldierAggregate);
                }
                else
                {
                    snapshot.OpponentSoldiers.Add(soldierAggregate);
                }
            }
            _gameDomainService.CreateSoldierIfNeed(snapshot, data.EventObject.Army);
            return(true);
        }