void Awake()
    {
        mainCamera = GetComponentInChildren <Camera>();
        lights     = GetComponentsInChildren <Light>();
        filter     = targetTrans.GetComponent <MeshFilter>();
        var unityMeshRenderer = targetTrans.GetComponent <MeshRenderer>();

        if (unityMeshRenderer)
        {
            DestroyImmediate(unityMeshRenderer);
            Debug.Log("测试SoftRender, 不需要Unity自带的渲染组件,已除去。");
        }
        sr = new SoftRender(filter, null, mainCamera);
        sr.Draw();
    }