Exemple #1
0
            /**
             * Implements the SocketStateAction interface.  This is called to trigger the ECB
             * in the SelectThread so we don't have to worry about multiple threads
             * accessing variables.
             */
            public override void Start(SocketState ss)
            {
                object result = Result.Value;

                if (result != null)
                {
                    TcpEdge new_edge = result as TcpEdge;
                    if (new_edge != null)
                    {
                        //Tell the world about the new Edge:
                        ss.AddEdge(new_edge);
                        ECB(true, new_edge, null);
                    }
                    else
                    {
                        ECB(false, null, (Exception)result);
                    }
                }
                else
                {
                    //Try to make a new start:
                    if (IPAddressQueue.Count <= 0)
                    {
                        ECB(false, null, new EdgeException("No more IP Addresses"));
                    }
                    else
                    {
                        Socket s = null;
                        try {
                            s = new Socket(AddressFamily.InterNetwork,
                                           SocketType.Stream,
                                           ProtocolType.Tcp);
                            s.Blocking = false;
                            ss.AddCreationState(s, this);
                            IPAddress  ipaddr = (IPAddress)IPAddressQueue.Dequeue();
                            IPEndPoint end    = new IPEndPoint(ipaddr, Port);
                            //This is a hack because of a bug in MS.Net and Mono:
                            //https://bugzilla.novell.com/show_bug.cgi?id=349449
                            //http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=332142
                            s.Bind(new IPEndPoint(IPAddress.Any, 0));
                            s.Connect(end);
                        }
                        catch (SocketException sx) {
                            if (sx.SocketErrorCode != SocketError.WouldBlock)
                            {
                                if (s != null)
                                {
                                    ss.TakeCreationState(s);
                                }
                                ECB(false, null, new EdgeException(false, "Could not Connect", sx));
                            }
                            /* else Ignore the non-blocking socket error */
                        }
                    }
                }
            }
Exemple #2
0
            protected void HandleReads(SocketState ss)
            {
                ArrayList readsocks   = ss.ReadSocks;
                Socket    listen_sock = ss.ListenSock;

                for (int i = 0; i < readsocks.Count; i++)
                {
                    Socket s = (Socket)readsocks[i];
                    //See if this is a new socket
                    if (s == listen_sock)
                    {
                        TcpEdge e     = null;
                        Socket  new_s = null;
                        try {
                            new_s = listen_sock.Accept();
                            IPEndPoint rep = (IPEndPoint)new_s.RemoteEndPoint;
                            new_s.LingerState = new LingerOption(true, 0);
                            TransportAddress rta =
                                TransportAddressFactory.CreateInstance(TransportAddress.TAType.Tcp, rep);
                            if (ss.TAA.Authorize(rta) == TAAuthorizer.Decision.Deny)
                            {
                                //No thank you Dr. Evil
                                Console.Error.WriteLine("Denying: {0}", rta);
                                new_s.Close();
                            }
                            else
                            {
                                //This edge looks clean
                                TcpEdgeListener.SetSocketOpts(s);
                                e = new TcpEdge(TEL, true, new_s);
                                ss.AddEdge(e);
                                //Handle closes in the select thread:
                                CloseAction ca = new CloseAction(e, TEL.ActionQueue);
                                e.CloseEvent += ca.CloseHandler;
                                TEL.SendEdgeEvent(e);
                            }
                        }
                        catch (Exception) {
                            //Looks like this Accept has failed.  Do nothing
                            //Console.Error.WriteLine("New incoming edge ({0}) failed: {1}", new_s, sx);
                            //Make sure the edge is closed
                            if (e != null)
                            {
                                TEL.RequestClose(e);
                                //Go ahead and forget about this socket.
                                CloseAction ca = new CloseAction(e, null);
                                ca.Start(ss);
                            }
                            else if (new_s != null)
                            {
                                //This should not be able to throw an exception:
                                new_s.Close();
                            }
                        }
                    }
                    else
                    {
                        ReceiveState rs = ss.GetReceiveState(s);
                        if (rs != null && !rs.Receive())
                        {
                            TEL.RequestClose(rs.Edge);
                            //Go ahead and forget about this socket.
                            CloseAction ca = new CloseAction(rs.Edge, null);
                            ca.Start(ss);
                        }
                    }
                }
            }
Exemple #3
0
 protected void HandleReads(SocketState ss) {
   ArrayList readsocks = ss.ReadSocks;
   Socket listen_sock = ss.ListenSock;
   for(int i = 0; i < readsocks.Count; i++) {
     Socket s = (Socket)readsocks[i];
     //See if this is a new socket
     if( s == listen_sock ) {
       TcpEdge e = null;
       Socket new_s = null;
       try {
         new_s = listen_sock.Accept();
         IPEndPoint rep = (IPEndPoint)new_s.RemoteEndPoint;
         new_s.LingerState = new LingerOption (true, 0);
         TransportAddress rta =
                  TransportAddressFactory.CreateInstance(TransportAddress.TAType.Tcp, rep);
         if( ss.TAA.Authorize(rta) == TAAuthorizer.Decision.Deny ) {
           //No thank you Dr. Evil
           Console.Error.WriteLine("Denying: {0}", rta);
           new_s.Close();
         }
         else {
           //This edge looks clean
           TcpEdgeListener.SetSocketOpts(s);
           e = new TcpEdge(TEL, true, new_s);
           ss.AddEdge(e);
           //Handle closes in the select thread:
           CloseAction ca = new CloseAction(e, TEL.ActionQueue);
           e.CloseEvent += ca.CloseHandler;
           TEL.SendEdgeEvent(e);
         }
       }
       catch(Exception) {
         //Looks like this Accept has failed.  Do nothing
         //Console.Error.WriteLine("New incoming edge ({0}) failed: {1}", new_s, sx);
         //Make sure the edge is closed
         if( e != null ) {
           TEL.RequestClose(e);
           //Go ahead and forget about this socket.
           CloseAction ca = new CloseAction(e, null);
           ca.Start(ss);
         }
         else if( new_s != null) {
           //This should not be able to throw an exception:
           new_s.Close();
         }
       }
     }
     else {
       ReceiveState rs = ss.GetReceiveState(s);
       if( rs != null && !rs.Receive() ) {
         TEL.RequestClose(rs.Edge);
         //Go ahead and forget about this socket.
         CloseAction ca = new CloseAction(rs.Edge, null);
         ca.Start(ss);
       }
     }
   }
 }
Exemple #4
0
 /**
  * Implements the SocketStateAction interface.  This is called to trigger the ECB
  * in the SelectThread so we don't have to worry about multiple threads
  * accessing variables.
  */
 public override void Start(SocketState ss) {
   object result = Result.Value;
   if( result != null ) {
     TcpEdge new_edge = result as TcpEdge;
     if( new_edge != null ) {
       //Tell the world about the new Edge:
       ss.AddEdge(new_edge);
       ECB(true, new_edge, null); 
     }
     else {
       ECB(false, null, (Exception)result); 
     }
   }
   else {
     //Try to make a new start:
     if( IPAddressQueue.Count <= 0 ) {
       ECB(false, null, new EdgeException("No more IP Addresses"));
     }
     else {
       Socket s = null;
       try {
         s = new Socket(AddressFamily.InterNetwork,
                              SocketType.Stream,
                              ProtocolType.Tcp);
         s.Blocking = false;
         ss.AddCreationState(s, this);
         IPAddress ipaddr = (IPAddress)IPAddressQueue.Dequeue();
         IPEndPoint end = new IPEndPoint(ipaddr, Port);
         //This is a hack because of a bug in MS.Net and Mono:
         //https://bugzilla.novell.com/show_bug.cgi?id=349449
         //http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=332142
         s.Bind(new IPEndPoint(IPAddress.Any, 0));
         s.Connect(end);
       }
       catch(SocketException sx) {
         if( sx.SocketErrorCode != SocketError.WouldBlock ) {
           if( s != null ) {
             ss.TakeCreationState(s);
           }
           ECB(false, null, new EdgeException(false, "Could not Connect", sx)); 
         }
         /* else Ignore the non-blocking socket error */
       }
     }
   }
 }