protected virtual void Start() { snm = GetComponent <SocketNetworkManager>(); canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); rb = GetComponent <Rigidbody2D>(); render = GetComponent <SpriteRenderer>(); health = GetComponent <Health>(); rb.collisionDetectionMode = CollisionDetectionMode2D.Continuous; direction = new Vector2(0, 0); angle = 0.0f; forces = new List <Vector2>(); healthbar = GameObject.FindWithTag("P" + healthbar_id + "-health"); interfaceplayertext = GameObject.FindWithTag("P" + healthbar_id + "-name").GetComponent <Text>(); healthbarback = GameObject.FindWithTag("P" + healthbar_id + "-healthbg"); healthedge = GameObject.FindWithTag("P" + healthbar_id + "-hp-edge"); interfaceplayertext.text = "Player " + healthbar_id; icon = GameObject.FindWithTag("P" + healthbar_id + "-icon"); //icon.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>(dict[plclass]); healthbarsize = healthbar.transform.localScale; hbarupdatetime = 0; knocked = 0; realvelocity = new Vector2(0, 0); clicked = false; hit = 0; }
protected virtual void Start() { snm = GetComponent <SocketNetworkManager>(); canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); rb = GetComponent <Rigidbody2D>(); render = GetComponent <SpriteRenderer>(); health = GetComponent <Health>(); rb.collisionDetectionMode = CollisionDetectionMode2D.Continuous; direction = new Vector2(0, 0); angle = 0.0f; forces = new List <Vector2>(); healthbar = GameObject.FindWithTag("Health-bar"); healthbarback = GameObject.FindWithTag("Health-bar-background"); interfaceplayertext = GameObject.FindWithTag("Player-text").GetComponent <Text>(); interfaceplayertext.text = "You: base"; icon = GameObject.FindWithTag("icon"); Debug.Log(dict[plclass]); icon.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>(dict[plclass]); healthbarsize = healthbar.transform.localScale; hbarupdatetime = 0; knocked = 0; realvelocity = new Vector2(0, 0); clicked = false; hit = 0; /* ABILITIES */ GameObject[] icons = GameObject.FindGameObjectsWithTag("ability-icons"); Array.Sort(icons, CompareIcons); lmbAbilityInit(); shiftAbilityInit(); rmbAbilityInit(); eAbilityInit(); qAbilityInit(); List <cooldown> cds = new List <cooldown>(); glcd = new cooldown(LMB_NAME, GLOBAL_CD, "LMB", icons[0]); rmbcd = new cooldown(RMB_NAME, RMB_CD, "RMB", icons[1]); lshiftcd = new cooldown(SHIFT_NAME, SHIFT_CD, "LShift", icons[2]); ecd = new cooldown(E_NAME, E_CD, "e", icons[3]); qcd = new cooldown(Q_NAME, Q_CD, "q", icons[4]); cds.Add(glcd); cds.Add(lshiftcd); cds.Add(rmbcd); cds.Add(ecd); cds.Add(qcd); /* SET CD TEXT */ cds.ForEach(delegate(cooldown c){ Text t = c.go.GetComponentInChildren(typeof(Text)) as Text; t.text = c.key; }); /* GLOBAL CD */ globalcd = new cooldown(GLOBAL_CD, icons); cds.Add(globalcd); StartCoroutine(cdUpdater(cds)); }
// Use this for initialization void Start() { snm = GetComponent <SocketNetworkManager>(); MenuPanel.SetActive(true); LobbySelectPanel.SetActive(false); LobbyCreatePanel.SetActive(false); ControlsPanel.SetActive(false); droplist = dropdown.GetComponent <Dropdown>(); }
void Start() { snm = new SocketNetworkManager(); clToObj["Archer"] = buttonArcher; clToObj["Knight"] = buttonKnight; clToObj["Priest"] = buttonPriest; clToObj["None"] = null; plord[SocketNetworkManager.id] = 0; foreach (KeyValuePair <string, newPly> a in SocketNetworkManager.newplayers) { Debug.Log("update from start"); if (a.Value.theirid != SocketNetworkManager.id) { StartCoroutine(UpdateClassHandle(a.Value.theirid, a.Value._plclass)); } } }
private void Start() { snm = GetComponent <SocketNetworkManager>(); textbox = this.gameObject.GetComponent <Text>(); if (SocketNetworkManager.isHost) { snm.logText("You are host"); snm.logText("Waiting for more players (1/3)"); } else { snm.logText("Waiting for more players (" + (SocketNetworkManager.numberofplayers + 1) + "/3)"); if (SocketNetworkManager.numberofplayers == 3) { snm.logText("Ready to start"); } } }
// Use this for initialization void Start() { snm = GetComponent <SocketNetworkManager>(); t = GetComponent <Transform>(); losetext = GameObject.FindWithTag("lose-text"); losetext.SetActive(false); wintext = GameObject.FindWithTag("win-text"); wintext.SetActive(false); playerInitPos.Add(new Vector2(2, -2)); playerInitPos.Add(new Vector2(0, -2)); playerInitPos.Add(new Vector2(-2, -2)); playerClasses.Add("ArcherOP"); playerClasses.Add("KnightOP"); playerClasses.Add("PriestOP"); if (SocketNetworkManager.isHost) { StartGameButton.SetActive(true); } }
// Use this for initialization void Start() { snm = GetComponent <SocketNetworkManager>(); canvas = GameObject.Find("Canvas").transform; state = true; animation = this.GetComponent <Animation>(); rb = GetComponent <Rigidbody2D>(); health = GetComponent <Health>(); render = GetComponent <SpriteRenderer>(); imageO = gameObject.transform.GetChild(2).gameObject; image = (RectTransform)gameObject.transform.GetChild(2); daoguang = gameObject.transform.GetChild(0).gameObject; bossname = GameObject.FindWithTag("Boss-name").GetComponent <Text>(); healthbar = GameObject.FindWithTag("Boss-health"); healthbarbg = GameObject.FindWithTag("Boss-healthbh"); hit = 0; healthbarsize = healthbar.transform.localScale; gameObject.transform.parent = canvas; gameObject.GetComponent <RectTransform>().localScale = new Vector3(25.0f, 25.0f, 25.0f); gameObject.GetComponent <RectTransform>().localPosition = Vector3.one; prevPos = transform.position; }
// Use this for initialization void Start() { snm = GetComponent <SocketNetworkManager>(); canvas = GameObject.Find("Canvas").transform; state = true; isMove = true; isstone = false; animation = this.GetComponent <Animation>(); rb = GetComponent <Rigidbody2D>(); health = GetComponent <Health>(); render = GetComponent <SpriteRenderer>(); imageO = gameObject.transform.GetChild(2).gameObject; bossname = GameObject.FindWithTag("Boss-name").GetComponent <Text>(); healthbar = GameObject.FindWithTag("Boss-health"); healthbarbg = GameObject.FindWithTag("Boss-healthbh"); hit = 0; healthbarsize = healthbar.transform.localScale; gameObjects = GameObject.FindGameObjectsWithTag("Player"); player = GameObject.FindWithTag("Player");//delete after merge gameObject.transform.parent = canvas; gameObject.GetComponent <RectTransform>().localScale = new Vector3(25.0f, 25.0f, 25.0f); gameObject.GetComponent <RectTransform>().localPosition = Vector3.one; }
void Start() { socketIOManager = gameObject.GetComponent<SocketNetworkManager>(); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); knockback = 1; snm = new SocketNetworkManager(); }
// Use this for initialization void Start() { swordcoll = GetComponent <EdgeCollider2D>(); snm = new SocketNetworkManager(); }