private void bunifuButton2_Click(object sender, EventArgs e) { byte[] b = Encoding.ASCII.GetBytes("MissingGame|" + bunifuTextBox1.Text + "|" + Me.username); SocketMain.SendData(b, SocketMain.ns); MessageBox.Show("Merci pour votre rapport"); this.Hide(); }
private void bunifuButton1_Click(object sender, EventArgs e) { byte[] b = Encoding.ASCII.GetBytes("JoinRoomRequest|" + room.ToString() + "|" + Me.username); Me.currentroom = room; SocketMain.f7todo = "keep"; SocketMain.SendData(b, SocketMain.ns); }
private static void Main() { var f = new SocketMain(); Console.ReadLine(); //AgentService.ServiceMain(); }
private void bunifuImageButton3_Click(object sender, EventArgs e) { byte[] b = Encoding.ASCII.GetBytes("SendMessageRequest|" + bunifuMaterialTextbox2.Text + "|" + Me.username + "|" + Me.currentroom.ToString()); SocketMain.SendData(b, SocketMain.ns); flowLayoutPanel1.VerticalScroll.Value = flowLayoutPanel1.VerticalScroll.Maximum; bunifuMaterialTextbox2.Text = ""; }
private void disconect_button_Click(object sender, EventArgs e) { byte[] b = Encoding.ASCII.GetBytes("DisconnectRequest"); SocketMain.SendData(b, SocketMain.ns); Application.Exit(); }
private void bunifuImageButton1_Click(object sender, EventArgs e) { if (Me.currentroomadmin == Me.username) { SocketMain.SendData(Encoding.ASCII.GetBytes("RemoveRoom|" + Me.currentroom.ToString()), SocketMain.ns); } SocketMain.EndSession(); //Application.Exit(); }
private void timer3_Tick(object sender, EventArgs e) { SocketMain sock = new SocketMain(); new Thread(() => { sock.Connect(); }).Start(); timer3.Stop(); }
private void bunifuMaterialTextbox2_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Enter) { byte[] b = Encoding.ASCII.GetBytes("SendMessageRequest|" + bunifuMaterialTextbox2.Text + "|" + Me.username + "|" + Me.currentroom.ToString()); SocketMain.SendData(b, SocketMain.ns); flowLayoutPanel1.VerticalScroll.Value = flowLayoutPanel1.VerticalScroll.Maximum; bunifuMaterialTextbox2.Text = ""; e.Handled = true; e.SuppressKeyPress = true; } }
private void bunifuButton2_Click(object sender, EventArgs e) { string groupname = groupname_text.Text; string gameID = Game.GetIDByGame(gameid_combobox.Text); int maxplayers = maxplayer_slider.Value; bool ispublic = bunifuToggleSwitch1.Value; if (groupname == "" || groupname.Length < 4) { MessageBox.Show("Nom de groupe trop court (4 charactères minimum)"); } else { if (bunifuToggleSwitch1.Value == false) { ispublic = true; } else { ispublic = false; } string groupdesc = groupdescription_text.Text; string ispb = ""; if (ispublic == true) { ispb = "public"; } else { ispb = "private"; } if (gameID != "") { Group.g.Clear(); if (maxplayers < 2) { MessageBox.Show("Le nombre de places minimal est de 2 joueurs"); } if (maxplayers >= 2) { string msg = "CreateGroupRequest|" + Me.username + "|" + "1" + "|" + maxplayers.ToString() + "|" + ispb + "|" + gameID + "|" + groupname + "|" + groupdesc; SocketMain.SendData(Encoding.ASCII.GetBytes(msg), SocketMain.ns); string msgs = "JoinCreatedGroup|" + Me.username; SocketMain.SendData(Encoding.ASCII.GetBytes(msgs), SocketMain.ns); } } else { MessageBox.Show("Impossible de créer un groupe pour ce jeu, merci de contacter un administrateur"); } } }
private void disconnect_button_Click(object sender, EventArgs e) { if (Me.username == Me.currentroomadmin) { byte[] b = Encoding.ASCII.GetBytes("RemoveRoom|" + Me.currentroom.ToString()); SocketMain.SendData(b, SocketMain.ns); } else { byte[] b = Encoding.ASCII.GetBytes("LeaveRoom|" + Me.currentroom.ToString()); SocketMain.SendData(b, SocketMain.ns); } }
private void bunifuButton1_Click(object sender, EventArgs e) { if (bunifuCheckBox2.Checked == true) { Properties.Settings.Default.check = true; Properties.Settings.Default.username = username_text.Text; Properties.Settings.Default.password = password_text.Text; Properties.Settings.Default.Save(); } if (username_text.Text != "" && password_text.Text != "") { string msg = "AuthRequest|" + username + "|" + password; byte[] bmsg = Encoding.ASCII.GetBytes(msg); Me.username = username_text.Text; SocketMain.SendData(bmsg, SocketMain.ns); } }
private void bunifuButton1_Click(object sender, EventArgs e) // inscription { string identifiant = bunifuTextBox1.Text; string email = bunifuTextBox3.Text; string password = bunifuTextBox2.Text; string confirm = bunifuTextBox4.Text; if (bunifuCheckBox2.Checked != true) { MessageBox.Show("Veuillez accepter les CGU"); } if (bunifuTextBox1.Text.Length > 0 && bunifuTextBox3.Text.Length > 0 && bunifuTextBox2.Text.Length > 0 && bunifuTextBox4.Text == password && bunifuCheckBox2.Checked == true) { string msg = "RegisterRequest|" + identifiant + "|" + email + "|" + password; byte[] bmsg = Encoding.ASCII.GetBytes(msg); SocketMain.SendData(bmsg, SocketMain.ns); } else { MessageBox.Show("Veuillez remplir tout les champs !"); } }
private void bunifuImageButton1_Click(object sender, EventArgs e) { SocketMain.EndSession(); }
private void bunifuImageButton1_Click(object sender, EventArgs e) { byte[] b = Encoding.ASCII.GetBytes("RoomKick|" + userprofil.Text + "|" + Me.currentroomadmin); SocketMain.SendData(b, SocketMain.ns); }