Exemple #1
0
        static void Main(string[] args)
        {
            locator = new Locator();
            runtime = new Runtime();
            locator.set(runtime);

            controller = new Controller(locator, "Controller");
            controller.iu.inport.reverse = ReverseBall;
            controller.iu.inport.start   = StartBall;
            controller.check_bindings();

            TcpClient client = SocketListener.AwaitConnection("127.0.0.1", 80); // Blocks until Unity connects.

            dezyneThread = new DezyneThread(client);
            dezyneThread.Subscribe("WallHit", WallHit);
            thread = new Thread(dezyneThread.StartThread);
            thread.Start();

            controller.ia.inport.start();
        }