public void updateConnection() { isConnected = false; uiManager.connectionCheckIcon.gameObject.SetActive(false); if (serverUrl == null) { serverUrl = socket.url; } socket.changeUrl(serverUrl); }
public void updateConnection() { isConnected = false; uiManager.connectionCheckIcon.gameObject.SetActive(false); if (serverUrl == null) { serverUrl = socket.url; } socket.changeUrl(serverUrl); }