Exemple #1
0
        void OnEndConnectCB(IAsyncResult ar)
        {
            Connect_SO stateObj = (Connect_SO)ar.AsyncState;

            try
            {
                stateObj.UpdateContext();
                _socket.EndConnect(ar);
                _reader.BeginReadResponse(stateObj.Timeout,
                                          new AsyncCallback(this.OnResponse),
                                          stateObj);
            }
            catch (SocketException e)
            {
                if (_disposed)
                {
                    stateObj.Exception = GetDisposedException();
                }
                else if (e.ErrorCode == SockErrors.WSAETIMEDOUT)
                {
                    stateObj.Exception = GetTimeoutException(e);
                }
                else
                {
                    stateObj.Exception = e;
                }
                stateObj.SetCompleted();
            }
            catch (Exception e)
            {
                if (_disposed)
                {
                    stateObj.Exception = GetDisposedException();
                }
                else
                {
                    stateObj.Exception = e;
                }
                stateObj.SetCompleted();
            }
            catch
            {
                if (_disposed)
                {
                    stateObj.Exception = GetDisposedException();
                    stateObj.SetCompleted();
                }
                else
                {
                    NSTrace.WriteLineError("Non-CLS exception at: " + Environment.StackTrace);
                    throw;
                }
            }
        }
Exemple #2
0
 internal override void EndEstablish(IAsyncResult ar)
 {
     try
     {
         _socket.EndConnect(ar);
         _stream = new NetworkStreamEx(_socket);
     }
     catch (SocketException e)
     {
         CheckDisposed();
         CheckTimeoutException(e);
         throw;
     }
     catch
     {
         CheckDisposed();
         throw;
     }
 }