/// <summary> /// Initializes a new instance of the <see cref="ConnectionHandler" /> class. /// </summary> /// <param name="port">The port.</param> /// <param name="maxConnections">The maximum connections.</param> /// <param name="connectionsPerIp">The connections per ip.</param> /// <param name="antiDdoS"></param> /// <param name="enabeNagles">if set to <c>true</c> [enabe nagles].</param> public ConnectionHandler(int port, int maxConnections, int connectionsPerIp, bool antiDdoS, bool enabeNagles) { Manager = new SocketConnectionManager(); Manager.OnClientConnected += OnClientConnected; Manager.OnClientDisconnected += OnClientDisconnected; Manager.Init(port, maxConnections, connectionsPerIp, antiDdoS, new InitialPacketParser(), !enabeNagles); }
public static string Shutdown(Request request) { try { string res = SocketConnectionManager.SendToServer(JsonConvert.SerializeObject(request)); return(res); } catch (SocketException socketException) { return("Daemon is not running"); } }
public static bool Ping() { Request request = new Request(Constants.Commands.Ping); Log.Information(JsonConvert.SerializeObject(request)); try { string response = SocketConnectionManager.SendToServer(JsonConvert.SerializeObject(request)); PingResponse pingResponse = JsonConvert.DeserializeObject <PingResponse>(response); return(pingResponse.Status == "ready"); } catch (Exception exception) { //Log.Error(exception); return(false); } }
public static string SendRequest(Request request) { Log.Information(JsonConvert.SerializeObject(request)); int maxTry = 0; while (maxTry <= 1) { try { string res = SocketConnectionManager.SendToServer(JsonConvert.SerializeObject(request)); return(res); } catch (SocketException socketException) { maxTry++; if (socketException.SocketErrorCode == SocketError.ConnectionRefused) { Start(); } } } Log.Error("Unable to reach Kemi Daemon"); return("Unable to reach Kemi Daemon"); /*//check (by name) if server is running first * // if not start it * if (!IsRunning()) * { * Start(); * } * * if (IsRunning()) * { * Log.Information(JsonConvert.SerializeObject(request)); * return SocketConnectionManager.SendToServer(JsonConvert.SerializeObject(request)); * } * * return "Unable to send request";*/ }
public SampleSocketMessageHandler(SocketConnectionManager socketConnectionManager, ILogger <SampleSocketMessageHandler> logger) : base(socketConnectionManager, logger) { }