public void Send_message_SendsMessage() { // Establish the local endpoint for the socket. IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName()); IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 20055); // Create a server Socket server = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp); server.Bind(localEndPoint); server.Listen(2); // Create a SocketConnectionController SocketConnection socket = new SocketConnection(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp); socket.Connect(localEndPoint); SocketConnectionController <MessageType> socketConnectionController = new SocketConnectionController <MessageType>(socket, 1024); socketConnectionController.Start(); Socket server_receiver = server.Accept(); Thread.Sleep(1000); byte[] message = Encoding.ASCII.GetBytes("ThisIsAMessage"); byte[] expectedData = PacketProtocol <MessageType> .WrapMessage(MessageType.Standard, message); socketConnectionController.Send(MessageType.Standard, message); byte[] receiveBuffer = new byte[expectedData.Length]; server_receiver.Receive(receiveBuffer); Assert.AreEqual(expectedData, receiveBuffer); }
private void Connect() { _ConnectionState = State.CONNECTING; //GameConsole.Log("Connecting to TCP Server"); if (_Connection.Connect()) { _ConnectionState = State.CONNECTED; //GameConsole.Log("Connected to TCP Server"); Reciever.SetConnected(true); } else { //GameConsole.Log("Failed to connect, retrying in background."); StartCoroutine(BackgroundConnecting()); } }
public SocketConnection ConnectSocket(string address, int port, Type socketType) { Debug.Log(string.Format("Trying connection to {0}:{1} as type {2}", address, port, socketType)); SocketConnection socket = (SocketConnection)Activator.CreateInstance(socketType); if (socket != null) { socket.owner = this; try { socket.Connect(address, port); Debug.Log(string.Format("{2} :: Connected to client @ {0}:{1} as {3}", address, port, socket.IsConnected(), socketType)); socket.OnConnectionMade(this, new SocketEventArgs(socketType)); } catch (Exception e) { Debug.Log(e.Message); } } else { Debug.Log("Failed to create client"); //socket = null; } return(socket); }
private void btnConnect_Click(object sender, RoutedEventArgs e) { var server = txtBoxServer.Text; var port = txtBoxPort.Text; SocketConnection.Connect(server, port); commandAllowed = true; }
// 链接服务器 public void Connect(string ip, int port) { _conn = new SocketConnection(); _conn.ConnectionSuccess += new EventHandler(OnConnectSuccessEvent); _conn.ConnectionFailed += new EventHandler(OnConnectFailedEvent); _conn.ConnectionLost += new EventHandler(OnConnectLostEvent); _conn.Connect(ip, port); }
public bool Login(string user, string pass) { _controlConnection.Connect(); _controlConnection.Receive(100); _controlConnection.Send($"USER {user}"); var _ = _controlConnection.Receive(100); _controlConnection.Send($"PASS {pass}"); return(_controlConnection.Receive(100).ResponseCode == 230); }
private void OpenDataConnection() { _dataConnection?.Dispose(); _controlConnection.Send("PASV"); var recv = _controlConnection.Receive(100).Message; var(ip, port) = CalculatePasvIpAddressFromResponse(recv); _dataConnection = new SocketConnection(IPAddress.Parse(ip), port); _dataConnection.Connect(); }
//JAVA TO C# CONVERTER TODO TASK: Most Java annotations will not have direct .NET equivalent attributes: //ORIGINAL LINE: @SuppressWarnings("unchecked") org.neo4j.bolt.v1.transport.socket.client.TransportConnection startBoltSession(String username, String password) throws Exception //JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in C#: internal virtual TransportConnection StartBoltSession(string username, string password) { TransportConnection connection = new SocketConnection(); HostnamePort address = Neo.lookupConnector(DEFAULT_CONNECTOR_KEY); IDictionary <string, object> authToken = map("principal", username, "credentials", password, "scheme", "basic"); connection.Connect(address).send(Util.acceptedVersions(1, 0, 0, 0)).send(Util.chunk(new InitMessage("TestClient/1.1", authToken))); assertThat(connection, eventuallyReceives(new sbyte[] { 0, 0, 0, 1 })); assertThat(connection, Util.eventuallyReceives(msgSuccess())); return(connection); }
private void connectBtn_Click(object sender, EventArgs e) { // Connect to the socket try { Client = new SocketConnection(ipAddressTextBox.Text, Convert.ToInt32(portTextBox.Text)); Client.SocketSetup(); Client.Connect(); buttotnStatus(); initSwitch = true; } catch (Exception ex) { MessageBox.Show($"ERROR: {ex.Message}. Make sure the server is active.", "Connection Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
public void TryReconnectSocket(string address, int port, Type socketType, ref SocketConnection socket) { if (socket != null) { try { socket.Connect(address, port); Debug.Log(string.Format("{2} :: Connected to client @ {0}:{1} as {3}", address, port, socket.IsConnected(), socketType)); socket.OnConnectionMade(this, new SocketEventArgs(socketType)); } catch (Exception e) { socket.OnConnectionLost(this, null); //Debug.Log(e.Message); } } else { Debug.Log("Failed to create client"); //socket = null; } }
static void Main(string[] args) { SocketConnection client = new SocketConnection("127.0.0.1", 1234); client.Connect(); //Console.ReadKey(); client.SendText("bibliotekGetAll"); int size = client.GetDataSize(); Console.WriteLine(size); client.GetDataType(); List <Bibliotek> bib = (List <Bibliotek>)client.ReceiveObject(size); Console.WriteLine(bib[0].Navn); Console.ReadKey(); }