public async Task ReceiveRawMessageNotConnectedSocketShouldReturnNull() { var peer = new SocketCommunicationManager(); Assert.IsNull(peer.ReceiveRawMessage()); Assert.IsNull(await peer.ReceiveRawMessageAsync(CancellationToken.None)); }
public void SocketPollShouldNotHangServerClientCommunication() { // Measure the throughput with socket communication v1 (SocketCommunicationManager) // implementation. var server = new SocketCommunicationManager(); var client = new SocketCommunicationManager(); int port = server.HostServer(new IPEndPoint(IPAddress.Loopback, 0)).Port; client.SetupClientAsync(new IPEndPoint(IPAddress.Loopback, port)).Wait(); server.AcceptClientAsync().Wait(); server.WaitForClientConnection(1000); client.WaitForServerConnection(1000); var clientThread = new Thread(() => SendData(client)); clientThread.Start(); var dataReceived = 0; while (dataReceived < 2048 * 5) { dataReceived += server.ReceiveRawMessageAsync(CancellationToken.None).Result.Length; Task.Delay(1000).Wait(); } clientThread.Join(); Assert.IsTrue(true); }