// Добавление клиента
        private static void AddClient(Socket sockClient)
        {
            Newclient = new SocketCoderClient(sockClient);

            ClientsList.Add(Newclient);

            
            Newclient.SetupRecieveCallback();
        }
        // (3) Create a Socket for Each Client and add his Socket to The ArrayList
        private static void AddClient(Socket sockClient)
        {
            Newclient = new SocketCoderClient(sockClient);

            ClientsList.Add(Newclient);

            // client.Sock.RemoteEndPoint - " has joined the room"
            Newclient.SetupRecieveCallback();
        }
        // (3) Create a Socket for Each Client and add his Socket to The ArrayList
        private static void AddClient(Socket sockClient)
        {
            Newclient = new SocketCoderClient(sockClient);
               // ClientsList.Add(Newclient);

            // client.Sock.RemoteEndPoint - " has joined the room"

               /* Byte[] byteDateLine = System.Text.Encoding.Unicode.GetBytes(" - Welcome to Our Room - ");
            Newclient.ReadOnlySocket.Send(byteDateLine, byteDateLine.Length, 0);*/
            Newclient.SetupRecieveCallback();
        }