private void ConnAcceptedEvent(Socket client) { SocketClientEventArgs args = new SocketClientEventArgs(); args.socket = client; ServerConnected?.Invoke(this, args); ListeningForServerMessage(client); }
private static void TcpClient_OnReceived(object sender, SocketClientEventArgs e) { Console.WriteLine($"[UDPClient] recieved {e.Data.Length}"); Console.WriteLine($"[UDPClient] {Encoding.Default.GetString(e.Data)}"); }
private void OnCommunicationClientEvent(SocketClientEventArgs args) { //throw new NotImplementedException(); }